100 lines
2.7 KiB
Go
100 lines
2.7 KiB
Go
package integral
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_integralboss = "game_integralboss.json"
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game_integralcondition = "game_integralcondition.json"
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game_integralreward = "game_integralreward.json"
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game_integraltime = "game_integraltime.json"
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)
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///配置管理基础组件
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type configureComp struct {
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hlock sync.RWMutex
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modules.MCompConfigure
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boss map[int32]*cfg.GameIntegralBossData
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_integraltime: cfg.NewGameIntegralTime,
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})
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configure.RegisterConfigure(game_integralboss, cfg.NewGameIntegralBoss, this.LoadStageBoss)
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return
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}
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func (this *configureComp) LoadStageBoss() {
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if v, err := this.GetConfigure(game_integralboss); err == nil {
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if configure, ok := v.(*cfg.GameIntegralBoss); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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this.boss = make(map[int32]*cfg.GameIntegralBossData, 0)
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for _, value := range configure.GetDataList() {
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this.boss[value.Hdid<<8+value.Difficulty] = value
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}
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return
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}
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} else {
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log.Errorf("get game_integralboss conf err:%v", err)
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}
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return
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}
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// 通过活动id 和难度获取
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func (this *configureComp) GetStageBoss(hdid int32, nandu int32) (conf *cfg.GameIntegralBossData, err error) {
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this.hlock.RLock()
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conf = this.boss[hdid<<8+nandu]
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this.hlock.RUnlock()
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if conf == nil {
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err = fmt.Errorf("not found game_integralboss:hid:%d,难度:%d", hdid, nandu)
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}
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return
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}
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// 参数: boss类型 难度
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func (this *configureComp) GetEnchantBossConfigData(bossId int32) (data []*cfg.GameEnchantBossData, err error) {
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return
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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func (this *configureComp) GetIntegralITime() (sz []*cfg.GameIntegralTimeData) {
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if v, err := this.GetConfigure(game_integraltime); err == nil {
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if configure, ok := v.(*cfg.GameIntegralTime); ok {
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return configure.GetDataList()
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}
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} else {
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log.Errorf("get game_integraltime conf err:%v", err)
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}
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return
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}
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