43 lines
1.2 KiB
Go
43 lines
1.2 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
type GameskillAtk struct {
|
|
_dataMap map[int32]*GameskillAtkData
|
|
_dataList []*GameskillAtkData
|
|
}
|
|
|
|
func NewGameskillAtk(_buf []map[string]interface{}) (*GameskillAtk, error) {
|
|
_dataList := make([]*GameskillAtkData, 0, len(_buf))
|
|
dataMap := make(map[int32]*GameskillAtkData)
|
|
for _, _ele_ := range _buf {
|
|
if _v, err2 := DeserializeGameskillAtkData(_ele_); err2 != nil {
|
|
return nil, err2
|
|
} else {
|
|
_dataList = append(_dataList, _v)
|
|
dataMap[_v.Id] = _v
|
|
}
|
|
}
|
|
return &GameskillAtk{_dataList:_dataList, _dataMap:dataMap}, nil
|
|
}
|
|
|
|
func (table *GameskillAtk) GetDataMap() map[int32]*GameskillAtkData {
|
|
return table._dataMap
|
|
}
|
|
|
|
func (table *GameskillAtk) GetDataList() []*GameskillAtkData {
|
|
return table._dataList
|
|
}
|
|
|
|
func (table *GameskillAtk) Get(key int32) *GameskillAtkData {
|
|
return table._dataMap[key]
|
|
}
|
|
|
|
|