go_dreamfactory/sys/configure/structs/game.pagodaTaskReward.go
2022-08-12 18:53:51 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamepagodaTaskReward struct {
_dataMap map[int32]*GamepagodaTaskRewardData
_dataList []*GamepagodaTaskRewardData
}
func NewGamepagodaTaskReward(_buf []map[string]interface{}) (*GamepagodaTaskReward, error) {
_dataList := make([]*GamepagodaTaskRewardData, 0, len(_buf))
dataMap := make(map[int32]*GamepagodaTaskRewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamepagodaTaskRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GamepagodaTaskReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamepagodaTaskReward) GetDataMap() map[int32]*GamepagodaTaskRewardData {
return table._dataMap
}
func (table *GamepagodaTaskReward) GetDataList() []*GamepagodaTaskRewardData {
return table._dataList
}
func (table *GamepagodaTaskReward) Get(key int32) *GamepagodaTaskRewardData {
return table._dataMap[key]
}