go_dreamfactory/sys/configure/structs/game.modelData.go
2022-08-12 18:53:51 +08:00

65 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamemodelData struct {
Id int32
Preson string
Presonshow string
Ico string
Fight string
Img string
Heroimg string
Portrait string
Postxyz []float32
}
const TypeId_GamemodelData = -1307411593
func (*GamemodelData) GetTypeId() int32 {
return -1307411593
}
func (_v *GamemodelData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Preson, _ok_ = _buf["preson"].(string); !_ok_ { err = errors.New("preson error"); return } }
{ var _ok_ bool; if _v.Presonshow, _ok_ = _buf["presonshow"].(string); !_ok_ { err = errors.New("presonshow error"); return } }
{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
{ var _ok_ bool; if _v.Fight, _ok_ = _buf["fight"].(string); !_ok_ { err = errors.New("fight error"); return } }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{ var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } }
{ var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["postxyz"].([]interface{}); !_ok_ { err = errors.New("postxyz error"); return }
_v.Postxyz = make([]float32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ float32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
_v.Postxyz = append(_v.Postxyz, _list_v_)
}
}
return
}
func DeserializeGamemodelData(_buf map[string]interface{}) (*GamemodelData, error) {
v := &GamemodelData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}