go_dreamfactory/sys/configure/structs/game.languageData.go
2022-08-12 18:53:51 +08:00

38 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamelanguageData struct {
Index string
Keycode string
}
const TypeId_GamelanguageData = -1436621922
func (*GamelanguageData) GetTypeId() int32 {
return -1436621922
}
func (_v *GamelanguageData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["keycode"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Keycode error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Keycode, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGamelanguageData(_buf map[string]interface{}) (*GamelanguageData, error) {
v := &GamelanguageData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}