go_dreamfactory/sys/configure/structs/game.facemod.go
2022-08-12 18:53:51 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gamefacemod struct {
_dataMap map[int32]*GamefacemodData
_dataList []*GamefacemodData
}
func NewGamefacemod(_buf []map[string]interface{}) (*Gamefacemod, error) {
_dataList := make([]*GamefacemodData, 0, len(_buf))
dataMap := make(map[int32]*GamefacemodData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamefacemodData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gamefacemod{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gamefacemod) GetDataMap() map[int32]*GamefacemodData {
return table._dataMap
}
func (table *Gamefacemod) GetDataList() []*GamefacemodData {
return table._dataList
}
func (table *Gamefacemod) Get(key int32) *GamefacemodData {
return table._dataMap[key]
}