go_dreamfactory/sys/configure/structs/game.com.go
2022-08-12 18:53:51 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gamecom struct {
_dataMap map[int32]*GamecomData
_dataList []*GamecomData
}
func NewGamecom(_buf []map[string]interface{}) (*Gamecom, error) {
_dataList := make([]*GamecomData, 0, len(_buf))
dataMap := make(map[int32]*GamecomData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamecomData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.MaxChar] = _v
}
}
return &Gamecom{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gamecom) GetDataMap() map[int32]*GamecomData {
return table._dataMap
}
func (table *Gamecom) GetDataList() []*GamecomData {
return table._dataList
}
func (table *Gamecom) Get(key int32) *GamecomData {
return table._dataMap[key]
}