go_dreamfactory/sys/configure/structs/game.coinData.go
2022-08-12 18:53:51 +08:00

54 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamecoinData struct {
Key string
Name string
Color int32
Effects string
Access int32
Star int32
Race int32
Img string
Ico string
Intr string
}
const TypeId_GamecoinData = 552622167
func (*GamecoinData) GetTypeId() int32 {
return 552622167
}
func (_v *GamecoinData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
{ var _ok_ bool; if _v.Effects, _ok_ = _buf["effects"].(string); !_ok_ { err = errors.New("effects error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["access"].(float64); !_ok_ { err = errors.New("access error"); return }; _v.Access = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
{ var _ok_ bool; if _v.Intr, _ok_ = _buf["intr"].(string); !_ok_ { err = errors.New("intr error"); return } }
return
}
func DeserializeGamecoinData(_buf map[string]interface{}) (*GamecoinData, error) {
v := &GamecoinData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}