106 lines
4.6 KiB
Go
106 lines
4.6 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameRdtaksAllData struct {
|
|
RdtaksId int32
|
|
TaskType int32
|
|
RdtaksNum []int32
|
|
IdLast []int32
|
|
IdAfter int32
|
|
IdTag int32
|
|
Story int32
|
|
Completetask int32
|
|
Reword []*Gameatn
|
|
ChooseId []int32
|
|
}
|
|
|
|
const TypeId_GameRdtaksAllData = -100955128
|
|
|
|
func (*GameRdtaksAllData) GetTypeId() int32 {
|
|
return -100955128
|
|
}
|
|
|
|
func (_v *GameRdtaksAllData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rdtaks_id"].(float64); !_ok_ { err = errors.New("rdtaks_id error"); return }; _v.RdtaksId = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_type"].(float64); !_ok_ { err = errors.New("task_type error"); return }; _v.TaskType = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["rdtaks_num"].([]interface{}); !_ok_ { err = errors.New("rdtaks_num error"); return }
|
|
|
|
_v.RdtaksNum = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.RdtaksNum = append(_v.RdtaksNum, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["id_last"].([]interface{}); !_ok_ { err = errors.New("id_last error"); return }
|
|
|
|
_v.IdLast = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.IdLast = append(_v.IdLast, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_after"].(float64); !_ok_ { err = errors.New("id_after error"); return }; _v.IdAfter = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_tag"].(float64); !_ok_ { err = errors.New("id_tag error"); return }; _v.IdTag = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["story"].(float64); !_ok_ { err = errors.New("story error"); return }; _v.Story = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completetask"].(float64); !_ok_ { err = errors.New("completetask error"); return }; _v.Completetask = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return }
|
|
|
|
_v.Reword = make([]*Gameatn, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ *Gameatn
|
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
|
_v.Reword = append(_v.Reword, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["choose_id"].([]interface{}); !_ok_ { err = errors.New("choose_id error"); return }
|
|
|
|
_v.ChooseId = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.ChooseId = append(_v.ChooseId, _list_v_)
|
|
}
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func DeserializeGameRdtaksAllData(_buf map[string]interface{}) (*GameRdtaksAllData, error) {
|
|
v := &GameRdtaksAllData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|