go_dreamfactory/modules/stonehenge/api_gotoroom.go

165 lines
4.8 KiB
Go

package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) GotoRoomCheck(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) {
if req.Portal == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
bCheck bool
curRoomConf *cfg.GameStoneRoomData // 当前房间
confStage *cfg.GameStoneStageData
szEvent []int32
err error
)
update = make(map[string]interface{})
if errdata = this.GotoRoomCheck(session, req); errdata != nil {
return
}
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
return
}
// 校验传送门
if stone.Rooms != nil {
if !stone.Rooms.Complete { // 上一关好没有完成 不能进下一关
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeGotoRoomFailed,
Message: pb.ErrorCode_StonehengeGotoRoomFailed.ToString(),
}
return
}
for _, v := range stone.Rooms.Portal {
if v == req.Portal {
bCheck = true
break
}
}
}
if !bCheck {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengePortalErr,
Message: pb.ErrorCode_StonehengePortalErr.ToString(),
}
return
}
stone.CurRoomIndes += 1
if curRoomConf, err = this.module.configure.GetStoneRoomDataById(req.Portal); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
update["curRoomIndes"] = stone.CurRoomIndes
confStage = this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes)
if confStage == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
}
return
}
stone.Rooms = &pb.RoomData{
Eventid: map[int32]bool{},
Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup),
Selectbuff: []int32{},
Complete: false,
Index: stone.CurRoomIndes,
Roomid: curRoomConf.RoomId, // 第一个房间的房间id读配置
Box: map[int32]int32{}, // 重置宝箱事件
Shop: map[int32]int32{}, // 商店事件
Passive: map[int32]int32{}, // 被动事件
}
if curRoomConf.EventrewardGroup != 0 { // 垃圾事件组
szEvent = append(szEvent, curRoomConf.EventrewardGroup)
}
if curRoomConf.EventBattleGroup != 0 { // 战斗事件组
szEvent = append(szEvent, curRoomConf.EventBattleGroup)
}
if curRoomConf.EventStoryNpcGroup != 0 { // 剧情NPC事件组
szEvent = append(szEvent, curRoomConf.EventStoryNpcGroup)
}
if curRoomConf.EventTreasureGroup != 0 { // 宝箱奖励事件组
szEvent = append(szEvent, curRoomConf.EventTreasureGroup)
}
if curRoomConf.EventStoreGroup != 0 { // 商店事件组
szEvent = append(szEvent, curRoomConf.EventStoreGroup)
}
if curRoomConf.BossEvent != 0 { //boss事件组
stone.Rooms.Eventid[curRoomConf.BossEvent] = false
}
if len(szEvent) > 0 {
szEvent = this.module.configure.GetEventGroupDataByLottery(szEvent...)
for _, v := range szEvent {
stone.Rooms.Eventid[v] = false
}
this.module.modelStonehenge.AddNewEvent(szEvent, stone)
}
//stone.Rooms.Portal = this.module.configure.GetRoomGroupDataByLottery(req.Portal)
// 校验是否进boss
if this.module.configure.GetFloorConfByStageId(stone.StageID)-1 == stone.CurRoomIndes {
if stage := this.module.modelStonehenge.GetStoneBoosData(stone.StageID); stage != nil {
stone.Rooms.Portal = []int32{stage.Roomid}
}
}
// 进boss
if this.module.configure.GetFloorConfByStageId(stone.StageID) == stone.CurRoomIndes {
if c := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes); c != nil {
stone.Rooms.Portal = []int32{c.PortalGroup}
}
}
// 判断传送门是否开启
stone.Rooms.Complete = true
for _, v := range curRoomConf.Condition {
for k, ok := range stone.Rooms.Eventid {
if !ok {
if eventConf, err := this.module.configure.GetStoneEventDataById(k); err == nil {
if eventConf.EventType == v {
stone.Rooms.Complete = false
break
}
}
}
}
if !stone.Rooms.Complete {
break
}
}
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{
Room: stone.Rooms,
Portal: req.Portal,
})
return
}