go_dreamfactory/modules/worldtask/module.go
2023-03-27 19:56:13 +08:00

299 lines
8.4 KiB
Go

package worldtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
var _ comm.IWorldtask = (*Worldtask)(nil)
type Worldtask struct {
modules.ModuleBase
api *apiComp
service base.IRPCXService
configure *configureComp
modelWorldtask *ModelWorldtask
worldtaskConf *cfg.GameWorldTask
worldBattleConf *cfg.GameWorldBattle
}
func NewModule() core.IModule {
return &Worldtask{}
}
func (this *Worldtask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
return
}
func (this *Worldtask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelWorldtask = this.RegisterComp(new(ModelWorldtask)).(*ModelWorldtask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
func (this *Worldtask) GetType() core.M_Modules {
return comm.ModuleWorldtask
}
func (this *Worldtask) Start() (err error) {
err = this.ModuleBase.Start()
if this.worldtaskConf, err = this.configure.getWorldtaskCfg(); err != nil {
return err
}
if this.worldBattleConf, err = this.configure.getWorldtaskBattleCfg(); err != nil {
return err
}
return
}
// 任务条件达成通知
func (this *Worldtask) TaskCondFinishNotify(session comm.IUserSession, condId int32) error {
uid := session.GetUserId()
// 玩家世界任务
userTask, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
this.Error("获取玩家世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId})
return err
}
var groupId int32
// 检索condId是否是世界任务的完成条件
finishedTaskIds := make(map[int32]int32) //达成的任务条件
for _, c := range this.worldtaskConf.GetDataList() {
for _, v := range c.Completetask {
if v == condId {
finishedTaskIds[c.Group] = c.Key
groupId = c.Group
break
}
}
}
if len(finishedTaskIds) == 0 {
return nil
}
if userTask.CurrentTask == nil {
userTask.CurrentTask = make(map[int32]*pb.Worldtask)
}
wt := userTask.CurrentTask[groupId]
wt.CondiIds = append(wt.CondiIds, condId)
update := map[string]interface{}{
"condiIds": wt.CondiIds,
}
this.modelWorldtask.Change(uid, update)
for k, v := range userTask.CurrentTask {
session.SendMsg(string(this.GetType()), "completecondis", &pb.WorldtaskCompletecondisPush{
GroupId: k,
TaskId: v.TaskId,
CondiIds: wt.CondiIds,
})
this.Debug("推送完成条件", log.Field{Key: "condiIds", Value: v.TaskId})
}
return nil
}
// 任务条件达成通知
// Deprecated
func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) error {
uid := session.GetUserId()
finishedTaskIds := make(map[int32]int32) //达成的任务条件
for _, c := range this.worldtaskConf.GetDataList() {
for _, v := range c.Completetask {
if v == condId {
finishedTaskIds[c.Group] = c.Key
}
}
}
if len(finishedTaskIds) == 0 {
//this.Debug("没有匹配到任务世界任务", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "condId", Value: condId})
return nil
}
this.Debug("世界任务完成通知-查找到世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId}, log.Field{Key: "params", Value: finishedTaskIds})
//下一个任务ID
var nextTaskId int32
// 获取用户信息
user := this.ModuleUser.GetUser(uid)
if user == nil {
return comm.NewCustomError(pb.ErrorCode_UserSessionNobeing)
}
// 玩家世界任务
userTask, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
this.Error("获取玩家世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId})
return err
}
if userTask.Uid != "" {
//查找任务ID根据condId 可能会找出不同的任务
for groupId, taskId := range finishedTaskIds {
logFields := []log.Field{{Key: "uid", Value: uid}, {Key: "group", Value: groupId}, {Key: "taskId", Value: taskId}, {Key: "condId", Value: condId}}
// 判断任务是否已完成
if this.modelWorldtask.isFinished(taskId, userTask.TaskList) {
this.Debug("世界任务已完成", logFields...)
continue
}
taskConf, err := this.configure.getWorldtaskById(taskId)
if err != nil {
this.Error("world_task config not found", logFields...)
return err
}
logFields = append(logFields, log.Field{Key: "id_after", Value: taskConf.IdAfter}, log.Field{Key: "des", Value: taskConf.Des})
if taskConf != nil {
if taskConf.Des == 2 { //只有世界任务才校验前置
if !this.modelWorldtask.IsPreFinished(userTask, taskConf) {
this.Debug("世界任务前置任务未完成", logFields...)
continue
}
}
nextTaskId = taskConf.IdAfter
// 判断玩家等级要求
if taskConf.Des == 2 {
if user.Lv < taskConf.Lock {
logFields = append(logFields, log.Field{Key: "当前lv", Value: user.Lv}, log.Field{Key: "期望等级", Value: taskConf.Lock})
this.Debug("等级不满足", logFields...)
return comm.NewCustomError(pb.ErrorCode_WorldtaskLvNotEnough)
}
}
//完成任务
if err := this.modelWorldtask.finishTask(groupId, taskId, userTask); err != nil {
logFields = append(logFields, log.Field{Key: "err", Value: err.Error()})
this.Error("世界任务完成", logFields...)
return err
}
this.Debug("任务条件达成完成", logFields...)
//发奖
if code := this.DispenseRes(session, taskConf.Reword, true); code != pb.ErrorCode_Success {
logFields = append(logFields, log.Field{Key: "reward", Value: taskConf.Reword}, log.Field{Key: "code", Value: code})
this.Error("资源发放", logFields...)
}
if nextTaskId != 0 && taskConf.Des == 2 {
if err := session.SendMsg(string(this.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{
// NextTaskId: nextTaskId,
}); err != nil {
logFields = append(logFields, log.Field{Key: "err", Value: err.Error()})
log.Error("任务条件达成推送", logFields...)
} else {
this.Debug("推送任务", log.Field{Key: "NextTaskId", Value: nextTaskId})
}
} else {
this.Debug("已经是最后一个任务了", logFields...)
}
}
}
}
return nil
}
// 获取我的世界任务
func (this *Worldtask) GetMyWorldtask(uid string) *pb.DBWorldtask {
wt, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
log.Errorln(err.Error())
return nil
}
return wt
}
func (this *Worldtask) BingoAllTask(session comm.IUserSession) error {
uid := session.GetUserId()
mytask := &pb.DBWorldtask{Uid: uid}
tasklist := this.worldtaskConf.GetDataList()
for _, conf := range tasklist {
//世界任务配置
if conf.Des == 2 {
wt := &pb.Worldtask{
TaskId: conf.Key,
TaskType: conf.Des,
}
mytask.TaskList = append(mytask.TaskList, wt)
}
}
if err := this.modelWorldtask.Add(uid, mytask); err != nil {
return err
}
rsp := &pb.WorldtaskFinishIdsPush{
TaskList: mytask.TaskList,
}
return session.SendMsg(string(this.GetType()), "finishids", rsp)
}
// bingo世界任务跳跃 支持回退
func (this *Worldtask) BingoJumpTask(session comm.IUserSession, groupId, taskId int32) error {
uid := session.GetUserId()
mytask, err := this.modelWorldtask.getWorldtask(uid)
if err != nil {
return err
}
mytask.Uid = uid
// 更新数据
update := map[string]interface{}{}
taskConf := this.worldtaskConf.GetDataMap()[taskId]
if taskConf == nil {
return fmt.Errorf("taskId: %v config is nil", taskId)
}
//重置taskList
mytask.TaskList = []*pb.Worldtask{}
//遍历
if taskConf.Ontxe != 0 && taskConf.IdAfter != 0 {
for _, v := range this.worldtaskConf.GetDataList() {
if v.Group == groupId && v.Key <= taskId {
wt := &pb.Worldtask{
TaskId: v.Key,
TaskType: v.Des,
}
mytask.TaskList = append(mytask.TaskList, wt)
}
}
} else {
wt := &pb.Worldtask{
TaskId: taskId,
TaskType: taskConf.Des,
}
mytask.TaskList = append(mytask.TaskList, wt)
}
update = map[string]interface{}{
"taskList": mytask.TaskList,
}
if err := this.modelWorldtask.Change(uid, update); err != nil {
return err
}
rsp := &pb.WorldtaskFinishIdsPush{
TaskList: mytask.TaskList,
}
return session.SendMsg(string(this.GetType()), "finishids", rsp)
}