38 lines
1.3 KiB
Go
38 lines
1.3 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameFightingSkilllvData struct {
|
|
SkillLv int32
|
|
Value int32
|
|
}
|
|
|
|
const TypeId_GameFightingSkilllvData = -675483465
|
|
|
|
func (*GameFightingSkilllvData) GetTypeId() int32 {
|
|
return -675483465
|
|
}
|
|
|
|
func (_v *GameFightingSkilllvData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_lv"].(float64); !_ok_ { err = errors.New("skill_lv error"); return }; _v.SkillLv = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
|
|
return
|
|
}
|
|
|
|
func DeserializeGameFightingSkilllvData(_buf map[string]interface{}) (*GameFightingSkilllvData, error) {
|
|
v := &GameFightingSkilllvData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|