164 lines
8.0 KiB
Go
164 lines
8.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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import "bright/serialization"
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type GameRdtaskSideData struct {
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Id int32
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ObjType int32
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Location string
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Point string
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Entity []string
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EntityChange []string
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EntityStateChange []string
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EntityInteractive []bool
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Modelaction string
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Rotation serialization.Vector3
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Modelstate int32
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Popup string
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Special string
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Boxreplace string
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StoryBegin int32
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Timeline string
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ChooseId []int32
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EndTid int32
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StoryEnd int32
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Reward []*GameChooseReward
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NextTid int32
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CD int32
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}
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const TypeId_GameRdtaskSideData = 865145588
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func (*GameRdtaskSideData) GetTypeId() int32 {
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return 865145588
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}
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func (_v *GameRdtaskSideData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["objType"].(float64); !_ok_ { err = errors.New("objType error"); return }; _v.ObjType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Location, _ok_ = _buf["location"].(string); !_ok_ { err = errors.New("location error"); return } }
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{ var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Entity"].([]interface{}); !_ok_ { err = errors.New("Entity error"); return }
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_v.Entity = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Entity = append(_v.Entity, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["EntityChange"].([]interface{}); !_ok_ { err = errors.New("EntityChange error"); return }
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_v.EntityChange = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.EntityChange = append(_v.EntityChange, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["EntityStateChange"].([]interface{}); !_ok_ { err = errors.New("EntityStateChange error"); return }
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_v.EntityStateChange = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.EntityStateChange = append(_v.EntityStateChange, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["EntityInteractive"].([]interface{}); !_ok_ { err = errors.New("EntityInteractive error"); return }
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_v.EntityInteractive = make([]bool, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ bool
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{ var _ok_ bool; if _list_v_, _ok_ = _e_.(bool); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.EntityInteractive = append(_v.EntityInteractive, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["rotation"].(map[string]interface{}); !_ok_ { err = errors.New("rotation error"); return }
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var _x_, _y_, _z_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
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_v.Rotation = serialization.NewVector3(_x_, _y_, _z_)
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Popup, _ok_ = _buf["popup"].(string); !_ok_ { err = errors.New("popup error"); return } }
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{ var _ok_ bool; if _v.Special, _ok_ = _buf["special"].(string); !_ok_ { err = errors.New("special error"); return } }
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{ var _ok_ bool; if _v.Boxreplace, _ok_ = _buf["boxreplace"].(string); !_ok_ { err = errors.New("boxreplace error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyBegin"].(float64); !_ok_ { err = errors.New("storyBegin error"); return }; _v.StoryBegin = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Timeline, _ok_ = _buf["timeline"].(string); !_ok_ { err = errors.New("timeline error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["chooseId"].([]interface{}); !_ok_ { err = errors.New("chooseId error"); return }
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_v.ChooseId = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.ChooseId = append(_v.ChooseId, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endTid"].(float64); !_ok_ { err = errors.New("endTid error"); return }; _v.EndTid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storyEnd"].(float64); !_ok_ { err = errors.New("storyEnd error"); return }; _v.StoryEnd = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
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_v.Reward = make([]*GameChooseReward, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *GameChooseReward
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameChooseReward(_x_); err != nil { return } }
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_v.Reward = append(_v.Reward, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CD"].(float64); !_ok_ { err = errors.New("CD error"); return }; _v.CD = int32(_tempNum_) }
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return
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}
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func DeserializeGameRdtaskSideData(_buf map[string]interface{}) (*GameRdtaskSideData, error) {
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v := &GameRdtaskSideData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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