go_dreamfactory/modules/items/module.go
2023-10-17 13:54:53 +08:00

442 lines
13 KiB
Go

package items
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
)
const modelName = "道具背包"
/*
模块名:Pack
描述:背包系统模块
开发:李伟
*/
func NewModule() core.IModule {
m := new(Items)
return m
}
type Items struct {
modules.ModuleBase
service base.IRPCXService
privilege comm.IPrivilege
api *apiComp
modelItems *ModelItemsComp
configure *ConfigureComp
}
// 模块名称
func (this *Items) GetType() core.M_Modules {
return comm.ModuleItems
}
// 模块初始化接口 注册用户创建角色事件
func (this *Items) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service.(base.IRPCXService)
return
}
// 模块启动
func (this *Items) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
var module core.IModule
if module, err = this.service.GetModule(comm.ModulePrivilege); err != nil {
return
}
this.privilege = module.(comm.IPrivilege)
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
return
}
// 装备组件
func (this *Items) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelItems = this.RegisterComp(new(ModelItemsComp)).(*ModelItemsComp)
this.configure = this.RegisterComp(new(ConfigureComp)).(*ConfigureComp)
}
// Event------------------------------------------------------------------------------------------------------------
func (this *Items) EventUserOffline(uid, sessionid string) {
this.modelItems.BatchDelLists(uid)
}
// IItems-------------------------------------------------------------------------------------------------------------------------------
// /查询用户背包物品数量
func (this *Items) QueryItemAmount(uId string, itemid string) (amount uint32) {
defer this.Debugf("获取物品 uId:%s itemid:%s addnum:%d ", uId, itemid, amount)
amount = 0
if result := this.modelItems.QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 {
return result[itemid]
}
return
}
// /查询用户背包多个物品数量
func (this *Items) QueryItemsAmount(uId string, itemid ...string) (result map[string]uint32) {
result = this.modelItems.QueryUserPackItemsAmount(uId, itemid...)
return
}
// /查询用户背包物品数量
func (this *Items) QueryUserPack(uId string) (itmes []*pb.DB_UserItemData, errdata *pb.ErrorData) {
var (
err error
)
itmes, err = this.modelItems.QueryUserPack(uId)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
}
return
}
func (this *Items) AddItemforGrid(session comm.IUserSession, gridid string, addnum int32, bPush bool) (errdata *pb.ErrorData) {
var (
err error
change []*pb.DB_UserItemData
)
defer this.Debugf("给用户添加物品 uId:%s gridid:%d addnum:%d issucc:%v", session.GetUserId(), gridid, addnum, err == nil)
if change, err = this.modelItems.AddItemToUserPackByGrid(session.GetUserId(), gridid, addnum); err != nil {
this.Errorf("给用户添加物品 uId:%s gridid:%d addnum:%d err:%v", session.GetUserId(), gridid, addnum, err)
if err == ItemNotEnoughError {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsNoEnough,
Title: pb.ErrorCode_ItemsNoEnough.ToString(),
Message: err.Error(),
}
} else if err == PackGridNumUpper {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsGridNumUpper,
Title: pb.ErrorCode_ItemsGridNumUpper.ToString(),
Message: err.Error(),
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_Unknown,
Title: pb.ErrorCode_Unknown.ToString(),
Message: err.Error(),
}
}
return
}
if bPush {
this.itemsChangePush(session, change) //推送道具背包变化
}
return
}
// /添加单个物品到背包 (可以加物品和减物品)
func (this *Items) AddItem(session comm.IUserSession, itemid string, addnum int32, bPush bool) (errdata *pb.ErrorData) {
var (
err error
change []*pb.DB_UserItemData
)
defer this.Debugf("给用户添加物品 uId:%s itemid:%d addnum:%d issucc:%v", session.GetUserId(), itemid, addnum, err == nil)
if change, err = this.modelItems.AddItemToUserPack(session.GetUserId(), itemid, addnum); err != nil {
this.Errorf("给用户添加物品 uId:%s itemid:%d addnum:%d err:%v", session.GetUserId(), itemid, addnum, err)
if err == ItemNotEnoughError {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsNoEnough,
Title: pb.ErrorCode_ItemsNoEnough.ToString(),
Message: err.Error(),
}
} else if err == PackGridNumUpper {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsGridNumUpper,
Title: pb.ErrorCode_ItemsGridNumUpper.ToString(),
Message: err.Error(),
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_Unknown,
Title: pb.ErrorCode_Unknown.ToString(),
Message: err.Error(),
}
}
return
}
if bPush {
this.itemsChangePush(session, change) //推送道具背包变化
}
return
}
// /添加多个物品到背包 (可以加物品和减物品)
func (this *Items) AddItems(session comm.IUserSession, items map[string]int32, bPush bool) (change []*pb.UserAtno, errdata *pb.ErrorData) {
var (
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
_change []*pb.DB_UserItemData
err error
)
defer this.Debugf("给用户添加物品 uId:%s items:%v items:%v", session.GetUserId(), items, err == nil)
change = make([]*pb.UserAtno, 0)
if _change, err = this.modelItems.AddItemsToUserPack(session.GetUserId(), items); err != nil {
this.Errorf("给用户添加物品 uId:%s items:%v err:%v", session.GetUserId(), items, err)
if err == ItemNotEnoughError {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsNoEnough,
Title: pb.ErrorCode_ItemsNoEnough.ToString(),
Message: err.Error(),
}
} else if err == PackGridNumUpper {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsGridNumUpper,
Title: pb.ErrorCode_ItemsGridNumUpper.ToString(),
Message: err.Error(),
}
} else if err == NoFoundItemConfig {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("%s---%v", err.Error(), items),
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_Unknown,
Title: pb.ErrorCode_Unknown.ToString(),
Message: err.Error(),
}
}
return
}
for _, v := range _change {
change = append(change, &pb.UserAtno{
A: comm.ItemType,
T: v.ItemId,
N: v.Change,
O: v.GridId,
})
}
if len(_change) > 0 && bPush {
this.itemsChangePush(session, _change) //推送道具背包变化
}
for k, v := range items {
if v > 0 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype187, v, utils.ToInt32(k)))
//tasks = append(tasks, comm.GetBuriedParam(comm.Rtype170, utils.ToInt32(k), v)) // 20230526 移除170 任务
}
}
if len(tasks) > 0 {
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.ModuleBuried.TriggerBuried(session, tasks...)
})
}
return
}
// 使用物品
func (this *Items) UseItem(session comm.IUserSession, gid string, amount int32, slt int32) (errdata *pb.ErrorData) {
errdata, _ = this.modelItems.useitem(session, gid, amount, slt)
return
}
// 清理背包
func (this *Items) CleanItems(session comm.IUserSession) (errdata *pb.ErrorData) {
var (
err error
itmes []*pb.DB_UserItemData
)
if itmes, err = this.modelItems.QueryUserPack(session.GetUserId()); err != nil {
this.Errorf("err:%v", err)
return
}
for _, v := range itmes {
v.Amount = 0
}
this.modelItems.DeleteUserPack(session.GetUserId(), itmes...)
this.itemsChangePush(session, itmes) //推送道具背包变化
return
}
// 购买门票道具
func (this *Items) BuyUnifiedTicket(session comm.IUserSession, buynum int32) (errdata *pb.ErrorData) {
_, errdata = this.modelItems.buyTicket(session, buynum)
return
}
// 回复道具
func (this *Items) RecoverTicket(session comm.IUserSession) (errdata *pb.ErrorData) {
errdata = this.modelItems.recoverTicket(session)
return
}
// 出售道具
func (this *Items) SellItem(session comm.IUserSession, items map[string]int32, bPush bool) (errdata *pb.ErrorData, atno []*pb.UserAtno) {
var (
grids []string = make([]string, 0, len(items))
_itmes []*pb.DB_UserItemData
itemcf *cfg.GameItemData
_grids map[string]*pb.DB_UserItemData = make(map[string]*pb.DB_UserItemData)
sale []*cfg.Gameatn = make([]*cfg.Gameatn, 0)
change []*pb.DB_UserItemData = make([]*pb.DB_UserItemData, 0)
g *pb.DB_UserItemData
err error
ok bool
)
for k, _ := range items {
grids = append(grids, k)
}
if _itmes, err = this.modelItems.QueryUserPackByGridIds(session.GetUserId(), grids); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range _itmes {
_grids[v.GridId] = v
}
for k, v := range items {
if g, ok = _grids[k]; ok {
if int32(g.Amount) <= v {
if itemcf, err = this.configure.GetItemConfigure(g.ItemId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigurationException,
Title: pb.ErrorCode_ConfigurationException.ToString(),
Message: err.Error(),
}
return
}
if itemcf.Sale == nil || len(itemcf.Sale) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsUseNoCanSell,
Title: pb.ErrorCode_ItemsUseNoCanSell.ToString(),
Message: err.Error(),
}
return
}
for _, v1 := range itemcf.Sale {
temp := *v1
temp.N = v1.N * v
sale = append(sale, &temp)
}
g.Amount -= uint32(v)
if g.Amount > 0 {
this.modelItems.UpdateUserPack(session.GetUserId(), g)
} else {
this.modelItems.DeleteUserPack(session.GetUserId(), g)
}
change = append(change, g)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsNoEnough,
Title: pb.ErrorCode_ItemsNoEnough.ToString(),
Message: fmt.Sprintf("道具id:%s 数量:%d", g.ItemId, g.Amount),
}
return
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsNoFoundGird,
Title: pb.ErrorCode_ItemsNoFoundGird.ToString(),
Message: fmt.Sprintf("道具id:%s", k),
}
return
}
}
if errdata, atno = this.DispenseAtno(session, sale, bPush); errdata != nil {
return
}
if len(change) > 0 && bPush {
this.itemsChangePush(session, change) //推送道具背包变化
}
return
}
// Evens--------------------------------------------------------------------------------------------------------------------------------
// 推送道具变化消息
func (this *Items) itemsChangePush(session comm.IUserSession, items []*pb.DB_UserItemData) (err error) {
session.SendMsg(string(this.GetType()), "change", &pb.ItemsChangePush{Grids: items})
return
}
func (this *Items) CleanItemById(session comm.IUserSession, t string) (errdata *pb.ErrorData) {
var itmes []*pb.DB_UserItemData
if v, err := this.modelItems.QueryUserPack(session.GetUserId()); err == nil {
for _, v := range v {
if v.ItemId == t {
itmes = append(itmes, v)
break
}
}
if len(itmes) > 0 {
this.modelItems.DeleteUserPack(session.GetUserId(), itmes...)
for _, v := range itmes {
v.Amount = 0
}
this.itemsChangePush(session, itmes) //推送道具背包变化
}
return
}
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DataNotFound,
Title: pb.ErrorCode_DataNotFound.ToString(),
Message: fmt.Sprintf("道具id:%s", t),
}
return
}
func (this *Items) InitItemBagData(session comm.IUserSession) (errdata *pb.ErrorData) {
var (
tmp int32
)
maxNum := this.ModuleTools.GetGlobalConf().StonehengeKeyMaxNum
dayNum := this.ModuleTools.GetGlobalConf().StonehengeDayNum
BoxKey := this.ModuleTools.GetGlobalConf().StonehengeKeyItemId
curNum := int32(this.QueryItemAmount(session.GetUserId(), BoxKey))
tmp = curNum
if curNum < maxNum {
tmp += dayNum
if tmp > maxNum {
tmp = maxNum
}
// 发钥匙
if tmp-curNum > 0 {
this.AddItem(session, BoxKey, tmp-curNum, true)
}
}
maxNum = this.ModuleTools.GetGlobalConf().DragonInteraction
dragonItemNum := this.ModuleTools.GetGlobalConf().DoragonItem
// 发交互次数所需的道具
curNum = int32(this.QueryItemAmount(session.GetUserId(), dragonItemNum))
if curNum < maxNum {
this.AddItem(session, dragonItemNum, maxNum-curNum, true)
}
// 接龙小游戏道具恢复
jielongMaxNum := this.ModuleTools.GetGlobalConf().FastplayInteraction
jielongItemId := this.ModuleTools.GetGlobalConf().FastplayItem
curNum = int32(this.QueryItemAmount(session.GetUserId(), jielongItemId))
if curNum < jielongMaxNum {
this.AddItem(session, dragonItemNum, jielongMaxNum-curNum, true)
}
return
}