go_dreamfactory/modules/equipment/api_sellI.go
2023-10-17 13:54:53 +08:00

114 lines
3.1 KiB
Go

package equipment
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) SellCheck(session comm.IUserSession, req *pb.EquipmentSellReq) (errdata *pb.ErrorData) {
if req.EquipIds == nil || len(req.EquipIds) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
//出售
func (this *apiComp) Sell(session comm.IUserSession, req *pb.EquipmentSellReq) (errdata *pb.ErrorData) {
var (
err error
equipments []*pb.DB_Equipment
confs []*cfg.GameEquipData
confUpsells []*cfg.GameEquipUpsellData
sale [][]*cfg.Gameatn
reward []*pb.UserAtno
)
if errdata = this.SellCheck(session, req); errdata != nil {
return
}
if equipments, err = this.module.modelEquipment.QueryUserEquipmentsByIds(session.GetUserId(), req.EquipIds); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
}
confs = make([]*cfg.GameEquipData, len(equipments))
confUpsells = make([]*cfg.GameEquipUpsellData, len(equipments))
sale = make([][]*cfg.Gameatn, len(equipments))
for i, v := range equipments {
if v.HeroId != "" || v.Islock {
this.module.Errorf("NoCanSell %v", v)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentNoCanSell,
Title: pb.ErrorCode_EquipmentNoCanSell.ToString(),
Message: fmt.Sprintf("装备已锁定! 装备id:%s", v),
}
return
}
if confs[i], err = this.module.configure.GetEquipmentConfigureById(v.CId); err != nil {
this.module.Errorln(err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentOnFoundEquipment,
Title: pb.ErrorCode_EquipmentOnFoundEquipment.ToString(),
Message: err.Error(),
}
return
}
if confs[i].Sale == nil || len(confs[i].Sale) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentNoCanSell,
Title: pb.ErrorCode_EquipmentNoCanSell.ToString(),
Message: fmt.Sprintf("装备出售配置为空! 装备id:%s", confs[i].Id),
}
return
}
if confUpsells[i], err = this.module.configure.getGameEquipUpsellData(confs[i].InitLv, v.Lv); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
sale[i] = make([]*cfg.Gameatn, 0)
for _, s := range confs[i].Sale {
_s := &cfg.Gameatn{
A: s.A,
T: s.T,
N: s.N,
}
sale[i] = append(sale[i], _s)
}
for _, s := range confUpsells[i].Suittype {
_s := &cfg.Gameatn{
A: s.A,
T: s.T,
N: s.N,
}
sale[i] = append(sale[i], _s)
}
}
sales := make([]*cfg.Gameatn, 0)
for _, v := range sale {
sales = append(sales, v...)
}
if errdata, reward = this.module.DispenseAtno(session, sales, true); errdata != nil {
return
}
if errdata = this.module.DelEquipments(session, req.EquipIds, true); errdata != nil {
return
}
session.SendMsg(string(this.module.GetType()), "sell", &pb.EquipmentSellResp{IsSucc: true, Reward: reward})
return
}