go_dreamfactory/modules/worldtask/api_story.go
2022-11-09 09:32:28 +08:00

80 lines
1.8 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 剧情对话
func (this *apiComp) StoryCheck(session comm.IUserSession, req *pb.WorldtaskStoryReq) (code pb.ErrorCode) {
if req.TaskId == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) Story(session comm.IUserSession, req *pb.WorldtaskStoryReq) (code pb.ErrorCode, data proto.Message) {
if code = this.StoryCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
gwtConf, err := this.module.configure.getWorldtaskCfg()
if err != nil || gwtConf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 获取用户信息
user := this.module.ModuleUser.GetUser(uid)
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
// 当前任务配置
curTaskConf, ok := gwtConf.GetDataMap()[req.TaskId]
if !ok {
code = pb.ErrorCode_ConfigNoFound
return
}
rsp := &pb.WorldtaskStoryResp{}
// 判断玩家等级要求
if user.Lv < curTaskConf.Lock {
code = pb.ErrorCode_WorldtaskLvNotEnough
return
}
// 下一个任务
if curTaskConf.Ontxe == 0 && curTaskConf.AutoAccept == 0 {
rsp.NextTaskId = 0
} else if curTaskConf.Ontxe != 0 && curTaskConf.AutoAccept == 1 {
rsp.NextTaskId = curTaskConf.IdAfter
}
// 当前玩家世界任务
userTask, err := this.module.modelWorldtask.getWorldtask(uid)
if err != nil {
code = pb.ErrorCode_DBError
return
}
if userTask.Uid == "" {
userTask.Uid = uid
}
// 完成任务
if err := this.module.modelWorldtask.finishTask(req.TaskId, userTask); err != nil {
code = pb.ErrorCode_WorldtaskStory
return
}
if err := session.SendMsg(string(this.module.GetType()), WorldtaskSubtypeStory, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}