287 lines
7.4 KiB
Go
287 lines
7.4 KiB
Go
package mainline
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const moduleName = "mline"
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const (
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game_mainchapter = "game_mainchapter.json"
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game_mainstage = "game_mainstage.json"
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game_mainstarreward = "game_mainstarreward.json"
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game_mainshopitem = "game_mainshopitem.json"
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game_mainachievement = "game_mainachievement.json"
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)
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// /配置管理基础组件
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type configureComp struct {
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modules.MCompConfigure
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module *Mainline
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lock sync.RWMutex
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chapterMap map[int32][]*cfg.GameMainStageData
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rewardMap map[int32][]*cfg.GameMainStarrewardData
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tasks map[int32]struct{}
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groupTasks map[int32][]*cfg.GameMainAchievementData //key 条件ID
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// 章节解锁
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ctasks map[int32]struct{}
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}
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// 组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Mainline)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_mainchapter: cfg.NewGameMainChapter,
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game_mainshopitem: cfg.NewGameMainShopItem,
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})
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this.chapterMap = make(map[int32][]*cfg.GameMainStageData)
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configure.RegisterConfigure(game_mainstage, cfg.NewGameMainStage, this.updateMlineStage)
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configure.RegisterConfigure(game_mainstarreward, cfg.NewGameMainStarreward, this.updateMlineReward)
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configure.RegisterConfigure(game_mainachievement, cfg.NewGameMainAchievement, this.GameMainAchievement)
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configure.RegisterConfigure(game_mainchapter, cfg.NewGameMainChapter, this.updateGameMainChapter)
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return
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}
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func (this *configureComp) getchapterMap() map[int32][]*cfg.GameMainStageData {
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this.lock.Lock()
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chapterMap := this.chapterMap
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this.lock.RUnlock()
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return chapterMap
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}
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func (this *configureComp) getrewardMap() map[int32][]*cfg.GameMainStarrewardData {
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this.lock.Lock()
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rewardMap := this.rewardMap
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this.lock.Unlock()
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return rewardMap
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}
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func (this *configureComp) updateMlineStage() {
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var (
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v interface{}
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configure *cfg.GameMainStage
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chapterMap map[int32][]*cfg.GameMainStageData
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err error
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ok bool
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)
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if v, err = this.GetConfigure(game_mainstage); err != nil {
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this.module.Errorln(err)
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return
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}
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if configure, ok = v.(*cfg.GameMainStage); ok {
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chapterMap = make(map[int32][]*cfg.GameMainStageData)
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for _, v := range configure.GetDataList() {
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if _, ok = chapterMap[v.Chapterid]; !ok {
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chapterMap[v.Chapterid] = make([]*cfg.GameMainStageData, 0)
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}
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chapterMap[v.Chapterid] = append(chapterMap[v.Chapterid], v)
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}
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}
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this.lock.Lock()
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this.chapterMap = chapterMap
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this.lock.Unlock()
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return
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}
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func (this *configureComp) updateMlineReward() {
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var (
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v interface{}
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configure *cfg.GameMainStarreward
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rewardMap map[int32][]*cfg.GameMainStarrewardData
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err error
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ok bool
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)
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if v, err = this.GetConfigure(game_mainstarreward); err != nil {
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this.module.Errorln(err)
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return
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}
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if configure, ok = v.(*cfg.GameMainStarreward); ok {
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rewardMap = make(map[int32][]*cfg.GameMainStarrewardData)
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for _, v := range configure.GetDataList() {
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if _, ok = rewardMap[v.Boxid]; !ok {
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rewardMap[v.Boxid] = make([]*cfg.GameMainStarrewardData, 0)
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}
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rewardMap[v.Boxid] = append(rewardMap[v.Boxid], v)
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}
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}
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this.lock.Lock()
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this.rewardMap = rewardMap
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this.lock.Unlock()
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return
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}
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func (this *configureComp) GetMainChapterConf(id int32) (conf *cfg.GameMainChapterData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_mainchapter); err != nil {
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this.module.Errorln(err)
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return
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}
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if conf, ok = v.(*cfg.GameMainChapter).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_mainchapter, id)
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}
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return
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}
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func (this *configureComp) GetMainStageConfs() (data []*cfg.GameMainStageData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_mainstage); err != nil {
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this.module.Errorln(err)
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return
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}
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data = v.(*cfg.GameMainStage).GetDataList()
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return
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}
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func (this *configureComp) GetMainStageConf(id int32) (data *cfg.GameMainStageData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_mainstage); err == nil {
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if configure, ok := v.(*cfg.GameMainStage); ok {
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data = configure.Get(id)
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if data != nil {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr(moduleName, game_mainstage, id)
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return
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}
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func (this *configureComp) GetAllShopConf() (sz []*cfg.GameMainShopItemData) {
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if v, err := this.GetConfigure(game_mainshopitem); err == nil {
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if configure, ok := v.(*cfg.GameMainShopItem); ok {
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for _, v := range configure.GetDataList() {
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if v.Unlock != 0 {
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sz = append(sz, v)
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}
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}
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}
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}
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return
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}
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func (this *configureComp) GetMlineShopConfById(cid int32) (conf *cfg.GameMainShopItemData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_mainshopitem); err == nil {
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if configure, ok := v.(*cfg.GameMainShopItem); ok {
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if conf = configure.Get(cid); conf != nil {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr(moduleName, game_mainstage, cid)
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return
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}
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// 更新任务配置表
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func (this *configureComp) GameMainAchievement() {
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var (
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v interface{}
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conf *cfg.GameMainAchievement
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ok bool
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err error
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)
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if v, err = this.GetConfigure(game_mainachievement); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameMainAchievement); !ok {
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this.module.Error("日常任务配置异常!")
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return
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}
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tasks := make(map[int32]struct{})
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groupTasksConf := make(map[int32][]*cfg.GameMainAchievementData)
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for _, v := range conf.GetDataList() {
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if _, ok := groupTasksConf[v.Id]; !ok {
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groupTasksConf[v.Id] = make([]*cfg.GameMainAchievementData, 0)
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}
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groupTasksConf[v.Id] = append(groupTasksConf[v.Id], v)
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tasks[v.Taskid] = struct{}{}
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}
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this.lock.Lock()
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this.groupTasks = groupTasksConf
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this.tasks = tasks
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this.lock.Unlock()
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}
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func (this *configureComp) gettasks() map[int32]struct{} {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.tasks
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}
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func (this *configureComp) getgroupTasks(gropp int32) []*cfg.GameMainAchievementData {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.groupTasks[gropp]
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}
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// 获取主线章节任务
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func (this *configureComp) getMainAchievementTask(id int32) (conf *cfg.GameMainAchievementData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_mainachievement); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameMainAchievement).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_mainachievement, id)
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this.module.Errorln(err)
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return
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}
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return
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}
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func (this *configureComp) getChapteTasks() map[int32]struct{} {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.ctasks
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}
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func (this *configureComp) updateGameMainChapter() {
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var (
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v interface{}
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err error
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)
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if v, err = this.GetConfigure(game_mainchapter); err != nil {
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this.module.Errorln(err)
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return
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}
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rewardMap := make(map[int32]struct{})
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if configure, ok := v.(*cfg.GameMainChapter); ok {
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for _, v := range configure.GetDataList() {
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if v.Achunlock != 0 {
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if _, ok = rewardMap[v.Achunlock]; !ok {
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rewardMap[v.Achunlock] = struct{}{}
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}
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}
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if v.Shopunlock != 0 {
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if _, ok = rewardMap[v.Shopunlock]; !ok {
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rewardMap[v.Achunlock] = struct{}{}
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}
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}
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}
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}
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this.lock.Lock()
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this.ctasks = rewardMap
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this.lock.Unlock()
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return
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}
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