go_dreamfactory/modules/plunder/configure.go
2024-01-16 16:35:06 +08:00

47 lines
1.0 KiB
Go

package plunder
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
monkey_main = "game_monkeymain.json"
)
type configureComp struct {
modules.MCompConfigure
module *Plunder
hlock sync.RWMutex
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Plunder)
err = this.LoadConfigure(monkey_main, cfg.NewGameMonkeyMain)
return
}
// 通过章节id 获取信息
func (this *configureComp) getGameMonkeyData(id int32) (result *cfg.GameMonkeyMainData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(monkey_main); err == nil {
if result, ok = v.(*cfg.GameMonkeyMain).GetDataMap()[id]; ok {
return
}
}
return
}
// 获取章节对应的奖励
func (this *configureComp) getGameMonkeyRewardData(chapterid int32) (result []*cfg.GameMonkeyRewardData, err error) {
return
}