go_dreamfactory/sys/configure/structs/Game.LibraryHeroData.go

108 lines
4.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLibraryHeroData struct {
Hid string
Name string
Star int32
History []string
Favorlv []int32
Startid int32
Rightend int32
Stroyprize []*Gameatn
Endid1 int32
Endid2 int32
Fid []int32
}
const TypeId_GameLibraryHeroData = 1808545443
func (*GameLibraryHeroData) GetTypeId() int32 {
return 1808545443
}
func (_v *GameLibraryHeroData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["history"].([]interface{}); !_ok_ { err = errors.New("history error"); return }
_v.History = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.History = append(_v.History, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["favorlv"].([]interface{}); !_ok_ { err = errors.New("favorlv error"); return }
_v.Favorlv = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Favorlv = append(_v.Favorlv, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startid"].(float64); !_ok_ { err = errors.New("startid error"); return }; _v.Startid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rightend"].(float64); !_ok_ { err = errors.New("rightend error"); return }; _v.Rightend = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["stroyprize"].([]interface{}); !_ok_ { err = errors.New("stroyprize error"); return }
_v.Stroyprize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Stroyprize = append(_v.Stroyprize, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endid1"].(float64); !_ok_ { err = errors.New("endid1 error"); return }; _v.Endid1 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endid2"].(float64); !_ok_ { err = errors.New("endid2 error"); return }; _v.Endid2 = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["fid"].([]interface{}); !_ok_ { err = errors.New("fid error"); return }
_v.Fid = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Fid = append(_v.Fid, _list_v_)
}
}
return
}
func DeserializeGameLibraryHeroData(_buf map[string]interface{}) (*GameLibraryHeroData, error) {
v := &GameLibraryHeroData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}