go_dreamfactory/sys/configure/structs/Game.SeasonLoopData.go

66 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSeasonLoopData struct {
Key int32
DisposableLoop []int32
FixedLoop []int32
}
const TypeId_GameSeasonLoopData = 1327247853
func (*GameSeasonLoopData) GetTypeId() int32 {
return 1327247853
}
func (_v *GameSeasonLoopData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["disposable_loop"].([]interface{}); !_ok_ { err = errors.New("disposable_loop error"); return }
_v.DisposableLoop = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.DisposableLoop = append(_v.DisposableLoop, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["fixed_loop"].([]interface{}); !_ok_ { err = errors.New("fixed_loop error"); return }
_v.FixedLoop = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FixedLoop = append(_v.FixedLoop, _list_v_)
}
}
return
}
func DeserializeGameSeasonLoopData(_buf map[string]interface{}) (*GameSeasonLoopData, error) {
v := &GameSeasonLoopData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}