111 lines
4.3 KiB
Go
111 lines
4.3 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameCombatLevelData struct {
|
|
Id int32
|
|
FormatList []int32
|
|
Droplist []int32
|
|
PassformatList []int32
|
|
Passdroplist []int32
|
|
Award []*Gameatn
|
|
}
|
|
|
|
const TypeId_GameCombatLevelData = 1556955838
|
|
|
|
func (*GameCombatLevelData) GetTypeId() int32 {
|
|
return 1556955838
|
|
}
|
|
|
|
func (_v *GameCombatLevelData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["formatList"].([]interface{}); !_ok_ { err = errors.New("formatList error"); return }
|
|
|
|
_v.FormatList = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.FormatList = append(_v.FormatList, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["droplist"].([]interface{}); !_ok_ { err = errors.New("droplist error"); return }
|
|
|
|
_v.Droplist = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.Droplist = append(_v.Droplist, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["passformatList"].([]interface{}); !_ok_ { err = errors.New("passformatList error"); return }
|
|
|
|
_v.PassformatList = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.PassformatList = append(_v.PassformatList, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["passdroplist"].([]interface{}); !_ok_ { err = errors.New("passdroplist error"); return }
|
|
|
|
_v.Passdroplist = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.Passdroplist = append(_v.Passdroplist, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
|
|
|
|
_v.Award = make([]*Gameatn, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ *Gameatn
|
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
|
_v.Award = append(_v.Award, _list_v_)
|
|
}
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func DeserializeGameCombatLevelData(_buf map[string]interface{}) (*GameCombatLevelData, error) {
|
|
v := &GameCombatLevelData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|