go_dreamfactory/modules/wtask/module.go
2023-07-06 10:50:15 +08:00

314 lines
8.7 KiB
Go

package wtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
const modulename = "世界任务"
type WTask struct {
modules.ModuleBase
service core.IService
modelBattle comm.IBattle
modelSys comm.ISys
api *apiComp
configure *configureComp
modelwtask *ModelWTask
}
func NewModule() core.IModule {
return &WTask{}
}
func (this *WTask) GetType() core.M_Modules {
return comm.ModuleWorldtask
}
func (this *WTask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service
return
}
func (this *WTask) Start() (err error) {
err = this.ModuleBase.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
return
}
this.modelBattle = module.(comm.IBattle)
if module, err = this.service.GetModule(comm.ModuleSys); err != nil {
return
}
this.modelSys = module.(comm.ISys)
return
}
func (this *WTask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelwtask = this.RegisterComp(new(ModelWTask)).(*ModelWTask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 埋点通知
func (this *WTask) BuriedsNotify(uid string, condis []*pb.ConIProgress) {
var (
session comm.IUserSession
condisMap map[int32]*pb.ConIProgress = make(map[int32]*pb.ConIProgress)
utask *pb.DBWTask
accepttaskMap map[int32]struct{} = make(map[int32]struct{})
condlTask map[int32][]*cfg.GameWorldTaskData
temptasks []*cfg.GameWorldTaskData
changetasks map[int32]*cfg.GameWorldTaskData = make(map[int32]*cfg.GameWorldTaskData)
checkcondlsMap map[int32]struct{} = make(map[int32]struct{})
checkcondls []int32 = make([]int32, 0)
detailstasks []*pb.DBWTaskItem = make([]*pb.DBWTaskItem, 0)
ok bool
needcheck bool //是否需要校验
err error
)
if utask, err = this.modelwtask.getUserWTasks(uid); err != nil {
this.Error("读取玩家世界任务数据 失败", log.Field{Key: "err", Value: err.Error()})
return
}
condlTask = this.configure.getcondlTask()
for _, v := range condis {
condisMap[v.Conid] = v
}
for _, v := range utask.Accepts {
accepttaskMap[v] = struct{}{}
}
for _, v := range condis {
if temptasks, ok = condlTask[v.Conid]; ok {
for _, task := range temptasks {
if _, ok = accepttaskMap[task.Key]; ok { //任务列表进度有变化
if _, ok = changetasks[task.Key]; ok {
changetasks[task.Key] = task
for _, cid := range task.Completetask {
if _, ok = checkcondlsMap[cid]; !ok {
checkcondlsMap[cid] = struct{}{}
checkcondls = append(checkcondls, cid)
}
}
}
}
}
}
}
if len(changetasks) == 0 { //没有任务变化
return
}
for k, _ := range checkcondlsMap {
if _, ok = condisMap[k]; !ok {
needcheck = true
}
}
if needcheck { //校验有变化的任务 的完成条件
if condis, err = this.ModuleBuried.CheckCondition(uid, checkcondls...); err != nil {
this.Error("校验玩家子任务进度数据 失败", log.Field{Key: "err", Value: err.Error()})
return
}
for _, v := range condis {
condisMap[v.Conid] = v
}
}
//推送进度变化消息
for k, v := range changetasks {
task := &pb.DBWTaskItem{
Tid: k,
Conlds: make([]*pb.ConIProgress, len(v.Completetask)),
}
for i, v := range v.Completetask {
task.Conlds[i] = condisMap[v]
}
detailstasks = append(detailstasks, task)
}
session, _ = this.GetUserSession(uid)
defer func() {
session.Push()
this.PutUserSession(session)
}()
//发送进度变化消息
session.SendMsg(string(this.GetType()), "accepttaskchange", &pb.WTaskAcceptChangePush{Accepts: detailstasks})
}
// 校验任务进度
func (this *WTask) pushtaskprogress(session comm.IUserSession, wtask *pb.DBWTask) (errdata *pb.ErrorData) {
var (
tasks []*pb.DBWTaskItem = make([]*pb.DBWTaskItem, 0)
checkcondlsMap map[int32]struct{} = make(map[int32]struct{})
checkcondls []int32 = make([]int32, 0)
conf *cfg.GameWorldTaskData
condis []*pb.ConIProgress = make([]*pb.ConIProgress, 0)
condisMap map[int32]*pb.ConIProgress = make(map[int32]*pb.ConIProgress)
err error
ok bool
)
if len(wtask.Accepts) == 0 {
return
}
for _, v := range wtask.Accepts {
if conf, err = this.configure.gettaskconfconfigure(v); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
for _, v := range conf.Completetask {
if _, ok = checkcondlsMap[v]; !ok {
checkcondlsMap[v] = struct{}{}
checkcondls = append(checkcondls, v)
}
}
}
if len(checkcondls) > 0 {
if condis, err = this.ModuleBuried.CheckCondition(session.GetUserId(), checkcondls...); err != nil {
this.Error("校验玩家子任务进度数据 失败", log.Field{Key: "err", Value: err.Error()})
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ExternalModule,
Title: pb.ErrorCode_ExternalModule.ToString(),
Message: fmt.Sprintf("ModuleBuried.CheckCondition Error:%s", err.Error()),
}
return
}
for _, v := range condis {
condisMap[v.Conid] = v
}
}
for _, v := range wtask.Accepts {
if conf, err = this.configure.gettaskconfconfigure(v); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
task := &pb.DBWTaskItem{
Tid: v,
Conlds: make([]*pb.ConIProgress, len(conf.Completetask)),
}
ok = true
for i, v := range conf.Completetask {
task.Conlds[i] = condisMap[v]
}
tasks = append(tasks, task)
}
session.SendMsg(string(this.GetType()), "acceptchange", &pb.WTaskAcceptChangePush{Accepts: tasks})
return
}
// 完成任务
func (this *WTask) fishtask(session comm.IUserSession, wtask *pb.DBWTask) {
var (
opencmdMap map[string]int32
opencmd []string
user *pb.DBUser
errdata *pb.ErrorData
)
if opencmdMap, errdata = this.modelSys.QueryOpenCondData(session.GetUserId()); errdata != nil {
this.Error("查询用户功能是否开启表 失败!", log.Field{Key: "key", Value: errdata})
return
}
opencmd = make([]string, 0)
for k, v := range opencmdMap {
if v == 2 {
opencmd = append(opencmd, k)
}
}
if user = this.ModuleUser.GetUser(session.GetUserId()); user != nil {
this.Error("获取用户信息失败!", log.Field{Key: "uid", Value: session.GetUserId()})
return
}
this.inquireActivations(session, wtask, user.Lv, opencmd)
}
// 查询可接取任务列表
func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTask, lv int32, opencmd []string) (err error) {
var (
conf *cfg.GameWorldTask
activatMap map[int32]struct{} = make(map[int32]struct{})
acceptsMap map[int32]struct{} = make(map[int32]struct{})
completeMap map[int32]struct{} = make(map[int32]struct{})
opencmdMap map[string]struct{} = make(map[string]struct{})
ok bool
changeActiva bool
changeAccept bool
)
if conf, err = this.configure.getWorldtaskCfg(); err != nil {
return
}
for _, v := range wtask.Activations {
activatMap[v] = struct{}{}
}
for _, v := range wtask.Accepts {
acceptsMap[v] = struct{}{}
}
for _, v := range wtask.Completes {
completeMap[v] = struct{}{}
}
for _, v := range opencmd {
opencmdMap[v] = struct{}{}
}
for _, v := range conf.GetDataList() {
if _, ok = activatMap[v.Key]; ok { //已在可接取列表中
continue
}
if _, ok = acceptsMap[v.Key]; ok { //已在已接取任务列表中
continue
}
if _, ok = completeMap[v.Key]; ok { //已在完成列表中
continue
}
if lv < v.Lock || lv > v.Lockend { //等级不符合
continue
}
if _, ok = opencmdMap[v.Opencond]; v.Opencond != "" && !ok { //功能未开启
continue
}
if _, ok = completeMap[v.Ontxe]; v.Ontxe != 0 && !ok { //前置任务判断
continue
}
if v.Des == 5 { //商队任务不主动触发
continue
}
if v.AutoAccept == 0 {
wtask.Activations = append(wtask.Activations, v.Key)
changeActiva = true
} else if v.AutoAccept == 1 { //自动接取任务
wtask.Accepts = append(wtask.Accepts, v.Key)
changeAccept = true
}
}
//有新任务接取
if changeActiva {
session.SendMsg(string(this.GetType()), "activations", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
}
if changeAccept {
this.pushtaskprogress(session, wtask)
}
return
}