go_dreamfactory/modules/wtask/configure.go
2023-07-06 10:50:15 +08:00

124 lines
3.2 KiB
Go

package wtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
gameWorldTask = "game_worldtask.json"
gameWorldtaskBattle = "game_worldbattle.json"
gameWorldAll = "game_worldall.json"
gameburiedCond = "game_buriedcondi.json"
gamerdtasknpc = "game_rdtasknpc.json"
)
type configureComp struct {
modules.MCompConfigure
module *WTask
lock sync.RWMutex
condlTask map[int32][]*cfg.GameWorldTaskData //key 条件ID
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*WTask)
err = this.LoadMultiConfigure(map[string]interface{}{
gameWorldTask: cfg.NewGameWorldTask,
gameWorldtaskBattle: cfg.NewGameWorldBattle,
gameWorldAll: cfg.NewGameWorldAll,
gameburiedCond: cfg.NewGameBuriedCondi,
gamerdtasknpc: cfg.NewGameRdtaskNpc,
})
this.condlTask = make(map[int32][]*cfg.GameWorldTaskData)
configure.RegisterConfigure(gameWorldTask, cfg.NewGameBuriedCondi, this.updateconfigure)
return
}
// 读取任务配置表
func (this *configureComp) getWorldtaskCfg() (data *cfg.GameWorldTask, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameWorldTask); err != nil {
return
} else {
if data, ok = v.(*cfg.GameWorldTask); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldTask", v)
return
}
}
return
}
// 更新任务配置表
func (this *configureComp) updateconfigure() {
gwt, err := this.getWorldtaskCfg()
if err != nil {
this.module.Error("世界任务配置表异常!")
return
}
worldtaskConf := make(map[int32][]*cfg.GameWorldTaskData)
for _, v := range gwt.GetDataList() {
for _, condl := range v.Completetask {
if _, ok := worldtaskConf[condl]; !ok {
worldtaskConf[condl] = make([]*cfg.GameWorldTaskData, 0)
}
worldtaskConf[condl] = append(worldtaskConf[condl], v)
}
}
this.lock.Lock()
this.condlTask = worldtaskConf
this.lock.Unlock()
}
func (this *configureComp) getcondlTask() map[int32][]*cfg.GameWorldTaskData {
this.lock.RLock()
defer this.lock.RUnlock()
return this.condlTask
}
func (this *configureComp) gettaskconfconfigure(tid int32) (conf *cfg.GameWorldTaskData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameWorldTask); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameWorldTask).GetDataMap()[tid]; !ok {
err = comm.NewNotFoundConfErr(modulename, gameWorldTask, tid)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取战斗配置
func (this *configureComp) getWorldtaskBattleById(confId int32) (conf *cfg.GameWorldBattleData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameWorldtaskBattle); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameWorldBattle).GetDataMap()[confId]; !ok {
err = comm.NewNotFoundConfErr(modulename, gameWorldTask, confId)
this.module.Errorf("err:%v", err)
return
}
}
return
}