188 lines
6.4 KiB
Go
188 lines
6.4 KiB
Go
package hunting
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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)
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (errdata *pb.ErrorData) {
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if req.BossType <= 0 && req.Difficulty > 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (errdata *pb.ErrorData) {
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var (
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mapData map[string]interface{}
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reward []*cfg.Gameatn
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bWin bool // 战斗是否胜利
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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del []string // 自动出售的装备
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atno []*pb.UserAtno // atno 类型
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res []*cfg.Gameatn // 最后获得的资源
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oldDifficulty int32 // 记录
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consumPs int32
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userExp int32
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changExp map[string]int32
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)
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changExp = map[string]int32{}
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mapData = make(map[string]interface{}, 0)
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reward = make([]*cfg.Gameatn, 0)
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if errdata = this.ChallengeOverCheck(session, req); errdata != nil {
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return // 参数校验失败直接返回
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}
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hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_PagodaNotFound,
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Title: pb.ErrorCode_PagodaNotFound.ToString(),
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}
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return
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}
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cfgHunting, err := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if req.Difficulty == 1 && hunting.Boss[req.BossType] == 0 {
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hunting.Boss[req.BossType] = 1
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mapData["boss"] = hunting.Boss
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}
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if hunting.Boss[req.BossType] < req.Difficulty-1 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HuntingLvErr,
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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}
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return
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}
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oldDifficulty = hunting.Boss[req.BossType]
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if hunting.Boss[req.BossType] < req.Difficulty {
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hunting.Boss[req.BossType] = req.Difficulty
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mapData["boss"] = hunting.Boss
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}
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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consumPs = hunting.Ps[req.BossType]
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hunting.Ps[req.BossType] = 0 // 清空预扣体力值
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mapData["ps"] = hunting.Ps
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if !bWin { // 战斗失败了 直接返回
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if errdata = this.module.DispenseRes(session, cfgHunting.PsConsume, true); errdata != nil { // 返还预扣体力
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return
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}
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hunting.Boss[req.BossType] = oldDifficulty
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mapData["boss"] = hunting.Boss
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errdata = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
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return
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}
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key := strconv.Itoa(int(req.BossType)) + "_" + strconv.Itoa(int(req.Difficulty))
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if hunting.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
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hunting.BossTime[key] = req.Report.Costtime
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mapData["bossTime"] = hunting.BossTime
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if errdata = this.module.DispenseRes(session, cfgHunting.Firstprize, true); errdata != nil {
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return
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}
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for _, v := range cfgHunting.Firstprize {
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if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
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if _conf.Usetype == comm.UseType8 {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
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}
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}
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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if hunting.BossTime[key] > req.Report.Costtime {
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hunting.BossTime[key] = req.Report.Costtime
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mapData["bossTime"] = hunting.BossTime // 更新时间
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this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report)
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}
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// 发放通关随机奖励
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//reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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reward = this.module.ModuleTools.GetGroupDataByLottery(cfgHunting.Drop, user.Vip, user.Lv) // 走新的掉落
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for _, v := range reward {
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bFound := false
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if v.A == "equp" {
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for _, star := range req.Star {
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cfg := this.configure.GetEquipmentConfigureById(v.T)
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if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
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if len(cfg.Sale) != 0 {
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bFound = true
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del = append(del, cfg.Id)
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res = append(res, cfg.Sale...)
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}
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break
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}
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}
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}
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if !bFound {
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res = append(res, v)
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}
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}
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if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
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return
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}
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// 加经验
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if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
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for _, v := range req.Report.Info.Redflist[0].Team {
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if cfgHunting.Heroexp > 0 && !v.Ishelp { // 助战英雄不加经验
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this.module.ModuleHero.AddHeroExp(session, v.Oid, cfgHunting.Heroexp)
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changExp[v.Oid] = cfgHunting.Heroexp
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}
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}
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}
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errdata = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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userExp, _ = this.module.ModuleUser.ConsumePsAddExp(session, consumPs)
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session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{
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Data: hunting,
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Asset: atno,
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Sell: del,
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UserExp: userExp,
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Heroexp: changExp,
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})
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype80, 1, req.BossType, req.Difficulty))
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// 随机任务统计
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype82, req.BossType)
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype81, req.Difficulty, req.BossType))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype82, 1, req.BossType))
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// 狩猎副本掉落觉醒材料
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for _, v := range reward {
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if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
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if _conf.Usetype == comm.UseType8 {
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N)
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
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}
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}
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}
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if req.Auto {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype172, 1))
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}
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype83, 1, req.BossType, req.Difficulty))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype202, consumPs))
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype200, 1))
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go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
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return
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}
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