go_dreamfactory/modules/practice/api_npcbattklefinish.go
2023-03-13 19:18:06 +08:00

74 lines
2.0 KiB
Go

package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) NPCBattkleFinishCheck(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (code pb.ErrorCode) {
return
}
///npc 战斗结果请求
func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
room *pb.DBPracticeRoom
conf *cfg.GameDispatch_BattleData
)
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if room.Npcstate == 2 || room.Npcstate == 3 {
code = pb.ErrorCode_ReqParameterError
return
}
if code, _ = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
return
}
if req.Report.WinSide == 1 {
room.Npcstate = 2
if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.DispenseRes(session, conf.Award, true); code != pb.ErrorCode_Success {
return
}
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
})
} else {
room.Npcstate = 1
room.Battlenum++
if room.Battlenum >= this.module.configure.GetGlobalConf().PandamasFightNum {
room.Npcstate = 3
room.Refresh = configure.Now().Unix()
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"refresh": room.Refresh,
})
} else {
room.Formation = req.Report.Alive
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"battlenum": room.Battlenum,
"formation": room.Formation,
})
}
}
session.SendMsg(string(this.module.GetType()), "npcbattklefinish", &pb.PracticeNPCBattkleFinishResp{Issucc: true})
return
}