go_dreamfactory/sys/configure/structs/Game.HeroStarupSpData.go
2022-10-19 18:26:17 +08:00

40 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroStarupSpData struct {
Id string
Star int32
Starid string
}
const TypeId_GameHeroStarupSpData = -2086652406
func (*GameHeroStarupSpData) GetTypeId() int32 {
return -2086652406
}
func (_v *GameHeroStarupSpData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; if _v.Starid, _ok_ = _buf["starid"].(string); !_ok_ { err = errors.New("starid error"); return } }
return
}
func DeserializeGameHeroStarupSpData(_buf map[string]interface{}) (*GameHeroStarupSpData, error) {
v := &GameHeroStarupSpData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}