go_dreamfactory/pb/uigame_msg.pb.go

1490 lines
45 KiB
Go

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: uigame/uigame_msg.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type UiGameGetPuzzleReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID
}
func (x *UiGameGetPuzzleReq) Reset() {
*x = UiGameGetPuzzleReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetPuzzleReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetPuzzleReq) ProtoMessage() {}
func (x *UiGameGetPuzzleReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetPuzzleReq.ProtoReflect.Descriptor instead.
func (*UiGameGetPuzzleReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{0}
}
func (x *UiGameGetPuzzleReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
// 获取活动列表
type UiGameGetPuzzleResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGameGetPuzzleResp) Reset() {
*x = UiGameGetPuzzleResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetPuzzleResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetPuzzleResp) ProtoMessage() {}
func (x *UiGameGetPuzzleResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetPuzzleResp.ProtoReflect.Descriptor instead.
func (*UiGameGetPuzzleResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{1}
}
func (x *UiGameGetPuzzleResp) GetData() *DBPuzzleData {
if x != nil {
return x.Data
}
return nil
}
// 拼图
type UiGamePuzzleGridReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID
Grid int32 `protobuf:"varint,2,opt,name=grid,proto3" json:"grid"` // 格子ID
}
func (x *UiGamePuzzleGridReq) Reset() {
*x = UiGamePuzzleGridReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGamePuzzleGridReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGamePuzzleGridReq) ProtoMessage() {}
func (x *UiGamePuzzleGridReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGamePuzzleGridReq.ProtoReflect.Descriptor instead.
func (*UiGamePuzzleGridReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{2}
}
func (x *UiGamePuzzleGridReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGamePuzzleGridReq) GetGrid() int32 {
if x != nil {
return x.Grid
}
return 0
}
type UiGamePuzzleGridResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGamePuzzleGridResp) Reset() {
*x = UiGamePuzzleGridResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGamePuzzleGridResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGamePuzzleGridResp) ProtoMessage() {}
func (x *UiGamePuzzleGridResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGamePuzzleGridResp.ProtoReflect.Descriptor instead.
func (*UiGamePuzzleGridResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{3}
}
func (x *UiGamePuzzleGridResp) GetData() *DBPuzzleData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGamePuzzleGridResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
// 拼图领取奖励
type UiGamePuzzleRewardReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID
PuzzleId int32 `protobuf:"varint,2,opt,name=puzzleId,proto3" json:"puzzleId"` // 横排或竖排的格子id
}
func (x *UiGamePuzzleRewardReq) Reset() {
*x = UiGamePuzzleRewardReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGamePuzzleRewardReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGamePuzzleRewardReq) ProtoMessage() {}
func (x *UiGamePuzzleRewardReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGamePuzzleRewardReq.ProtoReflect.Descriptor instead.
func (*UiGamePuzzleRewardReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{4}
}
func (x *UiGamePuzzleRewardReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGamePuzzleRewardReq) GetPuzzleId() int32 {
if x != nil {
return x.PuzzleId
}
return 0
}
// 获取活动列表
type UiGamePuzzleRewardResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGamePuzzleRewardResp) Reset() {
*x = UiGamePuzzleRewardResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGamePuzzleRewardResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGamePuzzleRewardResp) ProtoMessage() {}
func (x *UiGamePuzzleRewardResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGamePuzzleRewardResp.ProtoReflect.Descriptor instead.
func (*UiGamePuzzleRewardResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{5}
}
func (x *UiGamePuzzleRewardResp) GetData() *DBPuzzleData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGamePuzzleRewardResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
// 进度变化推送
type UiGamePuzzleChangePush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGamePuzzleChangePush) Reset() {
*x = UiGamePuzzleChangePush{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGamePuzzleChangePush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGamePuzzleChangePush) ProtoMessage() {}
func (x *UiGamePuzzleChangePush) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGamePuzzleChangePush.ProtoReflect.Descriptor instead.
func (*UiGamePuzzleChangePush) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{6}
}
func (x *UiGamePuzzleChangePush) GetData() *DBPuzzleData {
if x != nil {
return x.Data
}
return nil
}
/////////////////////
type UiGameGetLatticeReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"`
}
func (x *UiGameGetLatticeReq) Reset() {
*x = UiGameGetLatticeReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetLatticeReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetLatticeReq) ProtoMessage() {}
func (x *UiGameGetLatticeReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetLatticeReq.ProtoReflect.Descriptor instead.
func (*UiGameGetLatticeReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{7}
}
func (x *UiGameGetLatticeReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
// 获取活动列表
type UiGameGetLatticeResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGameGetLatticeResp) Reset() {
*x = UiGameGetLatticeResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetLatticeResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetLatticeResp) ProtoMessage() {}
func (x *UiGameGetLatticeResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetLatticeResp.ProtoReflect.Descriptor instead.
func (*UiGameGetLatticeResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{8}
}
func (x *UiGameGetLatticeResp) GetData() *DBLatticeData {
if x != nil {
return x.Data
}
return nil
}
// 走迷宫格子
type UiGameLatticeGridReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"`
Grid int32 `protobuf:"varint,2,opt,name=grid,proto3" json:"grid"` // 格子ID
}
func (x *UiGameLatticeGridReq) Reset() {
*x = UiGameLatticeGridReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeGridReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeGridReq) ProtoMessage() {}
func (x *UiGameLatticeGridReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeGridReq.ProtoReflect.Descriptor instead.
func (*UiGameLatticeGridReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{9}
}
func (x *UiGameLatticeGridReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGameLatticeGridReq) GetGrid() int32 {
if x != nil {
return x.Grid
}
return 0
}
type UiGameLatticeGridResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGameLatticeGridResp) Reset() {
*x = UiGameLatticeGridResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeGridResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeGridResp) ProtoMessage() {}
func (x *UiGameLatticeGridResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeGridResp.ProtoReflect.Descriptor instead.
func (*UiGameLatticeGridResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{10}
}
func (x *UiGameLatticeGridResp) GetData() *DBLatticeData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGameLatticeGridResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
// 迷宫领取进度奖励
type UiGameLatticeRewardReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID
Id int32 `protobuf:"varint,2,opt,name=id,proto3" json:"id"`
}
func (x *UiGameLatticeRewardReq) Reset() {
*x = UiGameLatticeRewardReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeRewardReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeRewardReq) ProtoMessage() {}
func (x *UiGameLatticeRewardReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeRewardReq.ProtoReflect.Descriptor instead.
func (*UiGameLatticeRewardReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{11}
}
func (x *UiGameLatticeRewardReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGameLatticeRewardReq) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
type UiGameLatticeRewardResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGameLatticeRewardResp) Reset() {
*x = UiGameLatticeRewardResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[12]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeRewardResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeRewardResp) ProtoMessage() {}
func (x *UiGameLatticeRewardResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[12]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeRewardResp.ProtoReflect.Descriptor instead.
func (*UiGameLatticeRewardResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{12}
}
func (x *UiGameLatticeRewardResp) GetData() *DBLatticeData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGameLatticeRewardResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
////////////矿工
type UiGameGetMinerReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID
}
func (x *UiGameGetMinerReq) Reset() {
*x = UiGameGetMinerReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[13]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetMinerReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetMinerReq) ProtoMessage() {}
func (x *UiGameGetMinerReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[13]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetMinerReq.ProtoReflect.Descriptor instead.
func (*UiGameGetMinerReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{13}
}
func (x *UiGameGetMinerReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
// 获取活动列表
type UiGameGetMinerResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGameGetMinerResp) Reset() {
*x = UiGameGetMinerResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[14]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetMinerResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetMinerResp) ProtoMessage() {}
func (x *UiGameGetMinerResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[14]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetMinerResp.ProtoReflect.Descriptor instead.
func (*UiGameGetMinerResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{14}
}
func (x *UiGameGetMinerResp) GetData() *DBMinerData {
if x != nil {
return x.Data
}
return nil
}
type UiGameMinerKeyReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID
Cid int32 `protobuf:"varint,2,opt,name=cid,proto3" json:"cid"`
}
func (x *UiGameMinerKeyReq) Reset() {
*x = UiGameMinerKeyReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[15]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameMinerKeyReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameMinerKeyReq) ProtoMessage() {}
func (x *UiGameMinerKeyReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[15]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameMinerKeyReq.ProtoReflect.Descriptor instead.
func (*UiGameMinerKeyReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{15}
}
func (x *UiGameMinerKeyReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGameMinerKeyReq) GetCid() int32 {
if x != nil {
return x.Cid
}
return 0
}
type UiGameMinerKeyResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGameMinerKeyResp) Reset() {
*x = UiGameMinerKeyResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[16]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameMinerKeyResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameMinerKeyResp) ProtoMessage() {}
func (x *UiGameMinerKeyResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[16]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameMinerKeyResp.ProtoReflect.Descriptor instead.
func (*UiGameMinerKeyResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{16}
}
func (x *UiGameMinerKeyResp) GetData() *DBMinerData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGameMinerKeyResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
// 拼图领取奖励
type UiGameMinerRewardReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID
}
func (x *UiGameMinerRewardReq) Reset() {
*x = UiGameMinerRewardReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[17]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameMinerRewardReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameMinerRewardReq) ProtoMessage() {}
func (x *UiGameMinerRewardReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[17]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameMinerRewardReq.ProtoReflect.Descriptor instead.
func (*UiGameMinerRewardReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{17}
}
func (x *UiGameMinerRewardReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
// 获取活动列表
type UiGameMinerRewardResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGameMinerRewardResp) Reset() {
*x = UiGameMinerRewardResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[18]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameMinerRewardResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameMinerRewardResp) ProtoMessage() {}
func (x *UiGameMinerRewardResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[18]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameMinerRewardResp.ProtoReflect.Descriptor instead.
func (*UiGameMinerRewardResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{18}
}
func (x *UiGameMinerRewardResp) GetData() *DBMinerData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGameMinerRewardResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
// 进度变化推送
type UiGameMinerChangePush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBMinerData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGameMinerChangePush) Reset() {
*x = UiGameMinerChangePush{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[19]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameMinerChangePush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameMinerChangePush) ProtoMessage() {}
func (x *UiGameMinerChangePush) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[19]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameMinerChangePush.ProtoReflect.Descriptor instead.
func (*UiGameMinerChangePush) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{19}
}
func (x *UiGameMinerChangePush) GetData() *DBMinerData {
if x != nil {
return x.Data
}
return nil
}
var File_uigame_uigame_msg_proto protoreflect.FileDescriptor
var file_uigame_uigame_msg_proto_rawDesc = []byte{
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}
var (
file_uigame_uigame_msg_proto_rawDescOnce sync.Once
file_uigame_uigame_msg_proto_rawDescData = file_uigame_uigame_msg_proto_rawDesc
)
func file_uigame_uigame_msg_proto_rawDescGZIP() []byte {
file_uigame_uigame_msg_proto_rawDescOnce.Do(func() {
file_uigame_uigame_msg_proto_rawDescData = protoimpl.X.CompressGZIP(file_uigame_uigame_msg_proto_rawDescData)
})
return file_uigame_uigame_msg_proto_rawDescData
}
var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 20)
var file_uigame_uigame_msg_proto_goTypes = []interface{}{
(*UiGameGetPuzzleReq)(nil), // 0: UiGameGetPuzzleReq
(*UiGameGetPuzzleResp)(nil), // 1: UiGameGetPuzzleResp
(*UiGamePuzzleGridReq)(nil), // 2: UiGamePuzzleGridReq
(*UiGamePuzzleGridResp)(nil), // 3: UiGamePuzzleGridResp
(*UiGamePuzzleRewardReq)(nil), // 4: UiGamePuzzleRewardReq
(*UiGamePuzzleRewardResp)(nil), // 5: UiGamePuzzleRewardResp
(*UiGamePuzzleChangePush)(nil), // 6: UiGamePuzzleChangePush
(*UiGameGetLatticeReq)(nil), // 7: UiGameGetLatticeReq
(*UiGameGetLatticeResp)(nil), // 8: UiGameGetLatticeResp
(*UiGameLatticeGridReq)(nil), // 9: UiGameLatticeGridReq
(*UiGameLatticeGridResp)(nil), // 10: UiGameLatticeGridResp
(*UiGameLatticeRewardReq)(nil), // 11: UiGameLatticeRewardReq
(*UiGameLatticeRewardResp)(nil), // 12: UiGameLatticeRewardResp
(*UiGameGetMinerReq)(nil), // 13: UiGameGetMinerReq
(*UiGameGetMinerResp)(nil), // 14: UiGameGetMinerResp
(*UiGameMinerKeyReq)(nil), // 15: UiGameMinerKeyReq
(*UiGameMinerKeyResp)(nil), // 16: UiGameMinerKeyResp
(*UiGameMinerRewardReq)(nil), // 17: UiGameMinerRewardReq
(*UiGameMinerRewardResp)(nil), // 18: UiGameMinerRewardResp
(*UiGameMinerChangePush)(nil), // 19: UiGameMinerChangePush
(*DBPuzzleData)(nil), // 20: DBPuzzleData
(*UserAtno)(nil), // 21: UserAtno
(*DBLatticeData)(nil), // 22: DBLatticeData
(*DBMinerData)(nil), // 23: DBMinerData
}
var file_uigame_uigame_msg_proto_depIdxs = []int32{
20, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData
20, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData
21, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno
20, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData
21, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno
20, // 5: UiGamePuzzleChangePush.data:type_name -> DBPuzzleData
22, // 6: UiGameGetLatticeResp.data:type_name -> DBLatticeData
22, // 7: UiGameLatticeGridResp.data:type_name -> DBLatticeData
21, // 8: UiGameLatticeGridResp.atno:type_name -> UserAtno
22, // 9: UiGameLatticeRewardResp.data:type_name -> DBLatticeData
21, // 10: UiGameLatticeRewardResp.atno:type_name -> UserAtno
23, // 11: UiGameGetMinerResp.data:type_name -> DBMinerData
23, // 12: UiGameMinerKeyResp.data:type_name -> DBMinerData
21, // 13: UiGameMinerKeyResp.atno:type_name -> UserAtno
23, // 14: UiGameMinerRewardResp.data:type_name -> DBMinerData
21, // 15: UiGameMinerRewardResp.atno:type_name -> UserAtno
23, // 16: UiGameMinerChangePush.data:type_name -> DBMinerData
17, // [17:17] is the sub-list for method output_type
17, // [17:17] is the sub-list for method input_type
17, // [17:17] is the sub-list for extension type_name
17, // [17:17] is the sub-list for extension extendee
0, // [0:17] is the sub-list for field type_name
}
func init() { file_uigame_uigame_msg_proto_init() }
func file_uigame_uigame_msg_proto_init() {
if File_uigame_uigame_msg_proto != nil {
return
}
file_comm_proto_init()
file_uigame_uigame_db_proto_init()
if !protoimpl.UnsafeEnabled {
file_uigame_uigame_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetPuzzleReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetPuzzleResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGamePuzzleGridReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGamePuzzleGridResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGamePuzzleRewardReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGamePuzzleRewardResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGamePuzzleChangePush); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetLatticeReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetLatticeResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeGridReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeGridResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetMinerReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetMinerResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameMinerKeyReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[16].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameMinerKeyResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[17].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameMinerRewardReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[18].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameMinerRewardResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[19].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameMinerChangePush); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_uigame_uigame_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 20,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_uigame_uigame_msg_proto_goTypes,
DependencyIndexes: file_uigame_uigame_msg_proto_depIdxs,
MessageInfos: file_uigame_uigame_msg_proto_msgTypes,
}.Build()
File_uigame_uigame_msg_proto = out.File
file_uigame_uigame_msg_proto_rawDesc = nil
file_uigame_uigame_msg_proto_goTypes = nil
file_uigame_uigame_msg_proto_depIdxs = nil
}