110 lines
2.5 KiB
Go
110 lines
2.5 KiB
Go
package items
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import (
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"fmt"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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)
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const (
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game_item = "game_item.json"
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game_propsgroup = "game_propsgroup.json"
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)
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///背包配置管理组件
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type ConfigureComp struct {
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modules.MCompConfigure
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module *Items
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}
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//组件初始化接口
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func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Items)
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err = this.LoadConfigure(game_item, cfg.NewGame_item)
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return
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}
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//读取物品配置
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func (this *ConfigureComp) GetItemsConfigure() (items map[int32]*cfg.Game_itemData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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items = v.(*cfg.Game_item).GetDataMap()
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}
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return
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}
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//读取物品配置
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func (this *ConfigureComp) GetItemConfigure(id int32) (item *cfg.Game_itemData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if item, ok = v.(*cfg.Game_item).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found item:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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//获取指定类型的物品列表
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func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, usetype int32) (result []*pb.DB_UserItemData) {
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result = make([]*pb.DB_UserItemData, 0, len(itmes))
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var (
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v interface{}
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table *cfg.Game_item
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item *cfg.Game_itemData
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ok bool
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err error
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)
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if v, err = this.GetConfigure(game_item); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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table = v.(*cfg.Game_item)
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for _, v := range itmes {
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if item, ok = table.GetDataMap()[v.ItemId]; ok {
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if item.Usetype == usetype {
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result = append(result, v)
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}
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} else {
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this.module.Errorf("no found itemConfigure:%d", v.ItemId)
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}
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}
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}
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return
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}
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//获取道具礼包组
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func (this *ConfigureComp) GetPropsgroupConfigure(id int32) (item *cfg.Game_propsgroupData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_propsgroup); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if item, ok = v.(*cfg.Game_propsgroup).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found item:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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