go_dreamfactory/sys/configure/structs/Game.LineStoryTaskData.go
2022-09-06 17:25:26 +08:00

74 lines
3.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLineStoryTaskData struct {
Id int32
PreTId int32
StageTId []int32
Reward []*Gameatn
Finish int32
Ending int32
Resetto int32
}
const TypeId_GameLineStoryTaskData = -2080476076
func (*GameLineStoryTaskData) GetTypeId() int32 {
return -2080476076
}
func (_v *GameLineStoryTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTId"].(float64); !_ok_ { err = errors.New("preTId error"); return }; _v.PreTId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["stageTId"].([]interface{}); !_ok_ { err = errors.New("stageTId error"); return }
_v.StageTId = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.StageTId = append(_v.StageTId, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["finish"].(float64); !_ok_ { err = errors.New("finish error"); return }; _v.Finish = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ { err = errors.New("ending error"); return }; _v.Ending = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["resetto"].(float64); !_ok_ { err = errors.New("resetto error"); return }; _v.Resetto = int32(_tempNum_) }
return
}
func DeserializeGameLineStoryTaskData(_buf map[string]interface{}) (*GameLineStoryTaskData, error) {
v := &GameLineStoryTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}