go_dreamfactory/sys/configure/structs/Game.PlayerInfor_barrageData.go
2023-11-24 21:54:57 +08:00

48 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePlayerInfor_barrageData struct {
Id string
Player string
Sex int32
Head string
Barrage string
Time int32
Speed int32
}
const TypeId_GamePlayerInfor_barrageData = -320555886
func (*GamePlayerInfor_barrageData) GetTypeId() int32 {
return -320555886
}
func (_v *GamePlayerInfor_barrageData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; if _v.Player, _ok_ = _buf["player"].(string); !_ok_ { err = errors.New("player error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) }
{ var _ok_ bool; if _v.Head, _ok_ = _buf["head"].(string); !_ok_ { err = errors.New("head error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["barrage"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Barrage error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Barrage, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
return
}
func DeserializeGamePlayerInfor_barrageData(_buf map[string]interface{}) (*GamePlayerInfor_barrageData, error) {
v := &GamePlayerInfor_barrageData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}