48 lines
2.3 KiB
Go
48 lines
2.3 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePlayerInfor_barrageData struct {
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Id string
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Player string
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Sex int32
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Head string
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Barrage string
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Time int32
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Speed int32
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}
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const TypeId_GamePlayerInfor_barrageData = -320555886
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func (*GamePlayerInfor_barrageData) GetTypeId() int32 {
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return -320555886
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}
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func (_v *GamePlayerInfor_barrageData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; if _v.Player, _ok_ = _buf["player"].(string); !_ok_ { err = errors.New("player error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Head, _ok_ = _buf["head"].(string); !_ok_ { err = errors.New("head error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["barrage"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Barrage error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Barrage, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
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return
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}
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func DeserializeGamePlayerInfor_barrageData(_buf map[string]interface{}) (*GamePlayerInfor_barrageData, error) {
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v := &GamePlayerInfor_barrageData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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