go_dreamfactory/sys/configure/structs/Game.PlayerInfor_barrage.go
2023-11-24 21:54:57 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePlayerInfor_barrage struct {
_dataMap map[string]*GamePlayerInfor_barrageData
_dataList []*GamePlayerInfor_barrageData
}
func NewGamePlayerInfor_barrage(_buf []map[string]interface{}) (*GamePlayerInfor_barrage, error) {
_dataList := make([]*GamePlayerInfor_barrageData, 0, len(_buf))
dataMap := make(map[string]*GamePlayerInfor_barrageData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePlayerInfor_barrageData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePlayerInfor_barrage{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePlayerInfor_barrage) GetDataMap() map[string]*GamePlayerInfor_barrageData {
return table._dataMap
}
func (table *GamePlayerInfor_barrage) GetDataList() []*GamePlayerInfor_barrageData {
return table._dataList
}
func (table *GamePlayerInfor_barrage) Get(key string) *GamePlayerInfor_barrageData {
return table._dataMap[key]
}