go_dreamfactory/sys/configure/structs/game.equipSuitData.go
2022-06-27 19:09:08 +08:00

32 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_equipSuitData struct {
Suittype int32
Suitnum int32
Skill int32
Skillintr string
}
func (Game_equipSuitData) GetTypeId() int {
return -332303445
}
func NewGame_equipSuitData(_buf map[string]interface{}) (_v *Game_equipSuitData, err error) {
_v = &Game_equipSuitData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) }
{ var _ok_ bool; if _v.Skillintr, _ok_ = _buf["skillintr"].(string); !_ok_ { err = errors.New("skillintr error"); return } }
return
}