go_dreamfactory/pb/hero_db.pb.go
2023-11-25 16:36:01 +08:00

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// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.0
// protoc v3.20.0
// source: hero/hero_db.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type HeroType int32
const (
HeroType_HeroTypeNil HeroType = 0
HeroType_HeroTypeKongFu HeroType = 1
)
// Enum value maps for HeroType.
var (
HeroType_name = map[int32]string{
0: "HeroTypeNil",
1: "HeroTypeKongFu",
}
HeroType_value = map[string]int32{
"HeroTypeNil": 0,
"HeroTypeKongFu": 1,
}
)
func (x HeroType) Enum() *HeroType {
p := new(HeroType)
*p = x
return p
}
func (x HeroType) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (HeroType) Descriptor() protoreflect.EnumDescriptor {
return file_hero_hero_db_proto_enumTypes[0].Descriptor()
}
func (HeroType) Type() protoreflect.EnumType {
return &file_hero_hero_db_proto_enumTypes[0]
}
func (x HeroType) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use HeroType.Descriptor instead.
func (HeroType) EnumDescriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}
type DBHero struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
HeroID string `protobuf:"bytes,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID
Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级
CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
Property map[string]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
AddProperty map[string]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
CardType int32 `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
CurSkin int32 `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
Skins []int32 `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
Block bool `protobuf:"varint,15,opt,name=block,proto3" json:"block"` // 锁定
EquipID []string `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
JuexProperty map[string]int32 `protobuf:"bytes,17,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
Status HeroType `protobuf:"varint,18,opt,name=status,proto3,enum=HeroType" json:"status" bson:"status"` //状态 (1 练功)
Suits []*DB_EquipmentSuit `protobuf:"bytes,19,rep,name=suits,proto3" json:"suits" bson:"suits"` //套装列表
TalentProperty map[string]int32 `protobuf:"bytes,20,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
EquipSkill []*SkillData `protobuf:"bytes,21,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
HoroscopeProperty map[string]int32 `protobuf:"bytes,22,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
Fetters map[string]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
Ispasson bool `protobuf:"varint,27,opt,name=ispasson,proto3" json:"ispasson"` //是否是传功学员
Awakenskill []*SkillData `protobuf:"bytes,28,rep,name=awakenskill,proto3" json:"awakenskill"` // 觉醒技能
Talentskill []*SkillData `protobuf:"bytes,29,rep,name=talentskill,proto3" json:"talentskill"` // 回响技能
}
func (x *DBHero) Reset() {
*x = DBHero{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBHero) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBHero) ProtoMessage() {}
func (x *DBHero) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBHero.ProtoReflect.Descriptor instead.
func (*DBHero) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{0}
}
func (x *DBHero) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBHero) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DBHero) GetHeroID() string {
if x != nil {
return x.HeroID
}
return ""
}
func (x *DBHero) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
func (x *DBHero) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (x *DBHero) GetExp() int32 {
if x != nil {
return x.Exp
}
return 0
}
func (x *DBHero) GetJuexingLv() int32 {
if x != nil {
return x.JuexingLv
}
return 0
}
func (x *DBHero) GetCaptainSkill() int32 {
if x != nil {
return x.CaptainSkill
}
return 0
}
func (x *DBHero) GetNormalSkill() []*SkillData {
if x != nil {
return x.NormalSkill
}
return nil
}
func (x *DBHero) GetProperty() map[string]int32 {
if x != nil {
return x.Property
}
return nil
}
func (x *DBHero) GetAddProperty() map[string]int32 {
if x != nil {
return x.AddProperty
}
return nil
}
func (x *DBHero) GetCardType() int32 {
if x != nil {
return x.CardType
}
return 0
}
func (x *DBHero) GetCurSkin() int32 {
if x != nil {
return x.CurSkin
}
return 0
}
func (x *DBHero) GetSkins() []int32 {
if x != nil {
return x.Skins
}
return nil
}
func (x *DBHero) GetBlock() bool {
if x != nil {
return x.Block
}
return false
}
func (x *DBHero) GetEquipID() []string {
if x != nil {
return x.EquipID
}
return nil
}
func (x *DBHero) GetJuexProperty() map[string]int32 {
if x != nil {
return x.JuexProperty
}
return nil
}
func (x *DBHero) GetStatus() HeroType {
if x != nil {
return x.Status
}
return HeroType_HeroTypeNil
}
func (x *DBHero) GetSuits() []*DB_EquipmentSuit {
if x != nil {
return x.Suits
}
return nil
}
func (x *DBHero) GetTalentProperty() map[string]int32 {
if x != nil {
return x.TalentProperty
}
return nil
}
func (x *DBHero) GetEquipSkill() []*SkillData {
if x != nil {
return x.EquipSkill
}
return nil
}
func (x *DBHero) GetHoroscopeProperty() map[string]int32 {
if x != nil {
return x.HoroscopeProperty
}
return nil
}
func (x *DBHero) GetFulllvenr() int32 {
if x != nil {
return x.Fulllvenr
}
return 0
}
func (x *DBHero) GetKongfuUid() string {
if x != nil {
return x.KongfuUid
}
return ""
}
func (x *DBHero) GetFetters() map[string]int32 {
if x != nil {
return x.Fetters
}
return nil
}
func (x *DBHero) GetSameCount() int32 {
if x != nil {
return x.SameCount
}
return 0
}
func (x *DBHero) GetIspasson() bool {
if x != nil {
return x.Ispasson
}
return false
}
func (x *DBHero) GetAwakenskill() []*SkillData {
if x != nil {
return x.Awakenskill
}
return nil
}
func (x *DBHero) GetTalentskill() []*SkillData {
if x != nil {
return x.Talentskill
}
return nil
}
//英雄扩展数据
type DBHeroRecord struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Mtime int64 `protobuf:"varint,3,opt,name=mtime,proto3" json:"mtime"` // 修改时间
Drawcount int32 `protobuf:"varint,4,opt,name=drawcount,proto3" json:"drawcount"` // 普通卡牌累计抽取次数
Condition map[string]int32 `protobuf:"bytes,5,rep,name=condition,proto3" json:"condition" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key recharge、login 等 value 累计抽卡次数
Star5Hero map[string]int32 `protobuf:"bytes,6,rep,name=star5Hero,proto3" json:"star5Hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 第totalcount 次抽到的5星英雄 key 英雄id
Totalcount int32 `protobuf:"varint,7,opt,name=totalcount,proto3" json:"totalcount"` // 总的累计抽卡次数
Daycount int32 `protobuf:"varint,8,opt,name=daycount,proto3" json:"daycount"` // 今天抽卡次数
Race map[int32]int32 `protobuf:"bytes,11,rep,name=race,proto3" json:"race" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //key对应的数据 2.普通招募 3-6阵营招募分别对应hero表1/2/3/4阵营 7限时招募
Baodi4 map[int32]int32 `protobuf:"bytes,12,rep,name=baodi4,proto3" json:"baodi4" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 4星保底次数 key 阵营类型 value count
Baodi5 map[int32]int32 `protobuf:"bytes,13,rep,name=baodi5,proto3" json:"baodi5" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 5星保底次数 key 阵营类型 value count
Count map[int32]int32 `protobuf:"bytes,14,rep,name=count,proto3" json:"count" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 抽卡次数 key 阵营类型 value count
Peach map[int32]bool `protobuf:"bytes,15,rep,name=peach,proto3" json:"peach" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 记录圣桃结实已领取的奖励
Limit map[string]int64 `protobuf:"bytes,16,rep,name=limit,proto3" json:"limit" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 限定抽卡 key:英雄id value 冷却结束时间
LimitHero string `protobuf:"bytes,17,opt,name=limitHero,proto3" json:"limitHero"` // 默认值为0 需客户端 查表读取默认字段
Wish map[string]int64 `protobuf:"bytes,18,rep,name=wish,proto3" json:"wish" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 许愿招募 key:英雄id value 冷却结束时间
WishHero string `protobuf:"bytes,19,opt,name=wishHero,proto3" json:"wishHero"` // 当前许愿英雄 (默认值为0 需客户端 查表读取默认字段)
Peachreward bool `protobuf:"varint,20,opt,name=peachreward,proto3" json:"peachreward"` // 圣桃结实已领取奖励
}
func (x *DBHeroRecord) Reset() {
*x = DBHeroRecord{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBHeroRecord) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBHeroRecord) ProtoMessage() {}
func (x *DBHeroRecord) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBHeroRecord.ProtoReflect.Descriptor instead.
func (*DBHeroRecord) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{1}
}
func (x *DBHeroRecord) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBHeroRecord) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DBHeroRecord) GetMtime() int64 {
if x != nil {
return x.Mtime
}
return 0
}
func (x *DBHeroRecord) GetDrawcount() int32 {
if x != nil {
return x.Drawcount
}
return 0
}
func (x *DBHeroRecord) GetCondition() map[string]int32 {
if x != nil {
return x.Condition
}
return nil
}
func (x *DBHeroRecord) GetStar5Hero() map[string]int32 {
if x != nil {
return x.Star5Hero
}
return nil
}
func (x *DBHeroRecord) GetTotalcount() int32 {
if x != nil {
return x.Totalcount
}
return 0
}
func (x *DBHeroRecord) GetDaycount() int32 {
if x != nil {
return x.Daycount
}
return 0
}
func (x *DBHeroRecord) GetRace() map[int32]int32 {
if x != nil {
return x.Race
}
return nil
}
func (x *DBHeroRecord) GetBaodi4() map[int32]int32 {
if x != nil {
return x.Baodi4
}
return nil
}
func (x *DBHeroRecord) GetBaodi5() map[int32]int32 {
if x != nil {
return x.Baodi5
}
return nil
}
func (x *DBHeroRecord) GetCount() map[int32]int32 {
if x != nil {
return x.Count
}
return nil
}
func (x *DBHeroRecord) GetPeach() map[int32]bool {
if x != nil {
return x.Peach
}
return nil
}
func (x *DBHeroRecord) GetLimit() map[string]int64 {
if x != nil {
return x.Limit
}
return nil
}
func (x *DBHeroRecord) GetLimitHero() string {
if x != nil {
return x.LimitHero
}
return ""
}
func (x *DBHeroRecord) GetWish() map[string]int64 {
if x != nil {
return x.Wish
}
return nil
}
func (x *DBHeroRecord) GetWishHero() string {
if x != nil {
return x.WishHero
}
return ""
}
func (x *DBHeroRecord) GetPeachreward() bool {
if x != nil {
return x.Peachreward
}
return false
}
// 英雄天赋系统
type DBHeroTalent struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
HeroId string `protobuf:"bytes,3,opt,name=heroId,proto3" json:"heroId"` // 英雄ID
Talent map[int32]int32 `protobuf:"bytes,4,rep,name=talent,proto3" json:"talent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 已经学习过的天赋
}
func (x *DBHeroTalent) Reset() {
*x = DBHeroTalent{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBHeroTalent) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBHeroTalent) ProtoMessage() {}
func (x *DBHeroTalent) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBHeroTalent.ProtoReflect.Descriptor instead.
func (*DBHeroTalent) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{2}
}
func (x *DBHeroTalent) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBHeroTalent) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DBHeroTalent) GetHeroId() string {
if x != nil {
return x.HeroId
}
return ""
}
func (x *DBHeroTalent) GetTalent() map[int32]int32 {
if x != nil {
return x.Talent
}
return nil
}
// 指定召唤功能
type DBSelectDraw struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Count int32 `protobuf:"varint,3,opt,name=count,proto3" json:"count"` // 当前已经尝试的次数
Cur []string `protobuf:"bytes,4,rep,name=cur,proto3" json:"cur"` // 当前结果
Rst1 []string `protobuf:"bytes,5,rep,name=rst1,proto3" json:"rst1"` // 结果1
Rst2 []string `protobuf:"bytes,6,rep,name=rst2,proto3" json:"rst2"` // 结果2
Complete bool `protobuf:"varint,7,opt,name=complete,proto3" json:"complete"` // 完成招募
}
func (x *DBSelectDraw) Reset() {
*x = DBSelectDraw{}
if protoimpl.UnsafeEnabled {
mi := &file_hero_hero_db_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBSelectDraw) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBSelectDraw) ProtoMessage() {}
func (x *DBSelectDraw) ProtoReflect() protoreflect.Message {
mi := &file_hero_hero_db_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBSelectDraw.ProtoReflect.Descriptor instead.
func (*DBSelectDraw) Descriptor() ([]byte, []int) {
return file_hero_hero_db_proto_rawDescGZIP(), []int{3}
}
func (x *DBSelectDraw) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBSelectDraw) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DBSelectDraw) GetCount() int32 {
if x != nil {
return x.Count
}
return 0
}
func (x *DBSelectDraw) GetCur() []string {
if x != nil {
return x.Cur
}
return nil
}
func (x *DBSelectDraw) GetRst1() []string {
if x != nil {
return x.Rst1
}
return nil
}
func (x *DBSelectDraw) GetRst2() []string {
if x != nil {
return x.Rst2
}
return nil
}
func (x *DBSelectDraw) GetComplete() bool {
if x != nil {
return x.Complete
}
return false
}
var File_hero_hero_db_proto protoreflect.FileDescriptor
var file_hero_hero_db_proto_rawDesc = []byte{
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}
var (
file_hero_hero_db_proto_rawDescOnce sync.Once
file_hero_hero_db_proto_rawDescData = file_hero_hero_db_proto_rawDesc
)
func file_hero_hero_db_proto_rawDescGZIP() []byte {
file_hero_hero_db_proto_rawDescOnce.Do(func() {
file_hero_hero_db_proto_rawDescData = protoimpl.X.CompressGZIP(file_hero_hero_db_proto_rawDescData)
})
return file_hero_hero_db_proto_rawDescData
}
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 20)
var file_hero_hero_db_proto_goTypes = []interface{}{
(HeroType)(0), // 0: HeroType
(*DBHero)(nil), // 1: DBHero
(*DBHeroRecord)(nil), // 2: DBHeroRecord
(*DBHeroTalent)(nil), // 3: DBHeroTalent
(*DBSelectDraw)(nil), // 4: DBSelectDraw
nil, // 5: DBHero.PropertyEntry
nil, // 6: DBHero.AddPropertyEntry
nil, // 7: DBHero.JuexPropertyEntry
nil, // 8: DBHero.TalentPropertyEntry
nil, // 9: DBHero.HoroscopePropertyEntry
nil, // 10: DBHero.FettersEntry
nil, // 11: DBHeroRecord.ConditionEntry
nil, // 12: DBHeroRecord.Star5HeroEntry
nil, // 13: DBHeroRecord.RaceEntry
nil, // 14: DBHeroRecord.Baodi4Entry
nil, // 15: DBHeroRecord.Baodi5Entry
nil, // 16: DBHeroRecord.CountEntry
nil, // 17: DBHeroRecord.PeachEntry
nil, // 18: DBHeroRecord.LimitEntry
nil, // 19: DBHeroRecord.WishEntry
nil, // 20: DBHeroTalent.TalentEntry
(*SkillData)(nil), // 21: SkillData
(*DB_EquipmentSuit)(nil), // 22: DB_EquipmentSuit
}
var file_hero_hero_db_proto_depIdxs = []int32{
21, // 0: DBHero.normalSkill:type_name -> SkillData
5, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
6, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
7, // 3: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
0, // 4: DBHero.status:type_name -> HeroType
22, // 5: DBHero.suits:type_name -> DB_EquipmentSuit
8, // 6: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
21, // 7: DBHero.equipSkill:type_name -> SkillData
9, // 8: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
10, // 9: DBHero.fetters:type_name -> DBHero.FettersEntry
21, // 10: DBHero.awakenskill:type_name -> SkillData
21, // 11: DBHero.talentskill:type_name -> SkillData
11, // 12: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
12, // 13: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
13, // 14: DBHeroRecord.race:type_name -> DBHeroRecord.RaceEntry
14, // 15: DBHeroRecord.baodi4:type_name -> DBHeroRecord.Baodi4Entry
15, // 16: DBHeroRecord.baodi5:type_name -> DBHeroRecord.Baodi5Entry
16, // 17: DBHeroRecord.count:type_name -> DBHeroRecord.CountEntry
17, // 18: DBHeroRecord.peach:type_name -> DBHeroRecord.PeachEntry
18, // 19: DBHeroRecord.limit:type_name -> DBHeroRecord.LimitEntry
19, // 20: DBHeroRecord.wish:type_name -> DBHeroRecord.WishEntry
20, // 21: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
22, // [22:22] is the sub-list for method output_type
22, // [22:22] is the sub-list for method input_type
22, // [22:22] is the sub-list for extension type_name
22, // [22:22] is the sub-list for extension extendee
0, // [0:22] is the sub-list for field type_name
}
func init() { file_hero_hero_db_proto_init() }
func file_hero_hero_db_proto_init() {
if File_hero_hero_db_proto != nil {
return
}
file_comm_proto_init()
file_equipment_equipment_db_proto_init()
if !protoimpl.UnsafeEnabled {
file_hero_hero_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBHero); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_hero_hero_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBHeroRecord); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_hero_hero_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBHeroTalent); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_hero_hero_db_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBSelectDraw); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_db_proto_rawDesc,
NumEnums: 1,
NumMessages: 20,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_hero_hero_db_proto_goTypes,
DependencyIndexes: file_hero_hero_db_proto_depIdxs,
EnumInfos: file_hero_hero_db_proto_enumTypes,
MessageInfos: file_hero_hero_db_proto_msgTypes,
}.Build()
File_hero_hero_db_proto = out.File
file_hero_hero_db_proto_rawDesc = nil
file_hero_hero_db_proto_goTypes = nil
file_hero_hero_db_proto_depIdxs = nil
}