go_dreamfactory/modules/hero/module.go
2023-11-25 16:36:01 +08:00

1015 lines
29 KiB
Go

package hero
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"go_dreamfactory/utils"
"go.mongodb.org/mongo-driver/bson"
)
func NewModule() core.IModule {
m := new(Hero)
return m
}
type Hero struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelHero *ModelHero
modelRecord *ModelRecord // 英雄抽卡保底,次数等数据
modelTalent *ModelTalent // 天赋系统
moduleFetter comm.IHeroFetter
service core.IService
moduleHoroscope comm.IHoroscope
chat comm.IChat
passon comm.IPasson
mail comm.Imail
modelSelect *ModelSelect
}
// 模块名
func (this *Hero) GetType() core.M_Modules {
return comm.ModuleHero
}
// 模块初始化接口 注册用户创建角色事件
func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service
return
}
// 装备组件
func (this *Hero) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
this.modelSelect = this.RegisterComp(new(ModelSelect)).(*ModelSelect)
}
func (this *Hero) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleLibrary); err != nil {
return
}
this.moduleFetter = module.(comm.IHeroFetter)
if module, err = this.service.GetModule(comm.ModuleHoroscope); err != nil {
return
}
this.moduleHoroscope = module.(comm.IHoroscope)
if module, err = this.service.GetModule(comm.ModuleChat); err != nil {
return
}
this.chat = module.(comm.IChat)
if module, err = this.service.GetModule(comm.ModulePasson); err != nil {
return
}
this.passon = module.(comm.IPasson)
if module, err = this.service.GetModule(comm.ModuleMail); err != nil {
return
}
this.mail = module.(comm.Imail)
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
return
}
// 创建单个叠加英雄
func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
var (
err error
tasks []*pb.BuriedParam
cfg *cfg.GameHeroData
)
if cfg, err = this.configure.GetHeroConfig(heroCfgId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
}
hero, atno, err = this.modelHero.createHero(session, heroCfgId, num)
if err == nil {
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype228, cfg.Star))
break
}
}
}
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroCreate,
Title: pb.ErrorCode_HeroCreate.ToString(),
Message: err.Error(),
}
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype1, 1, utils.ToInt32(heroCfgId)))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype30, heroCfgId, cfg.Color))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype31, num, cfg.Color))
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.ModuleBuried.TriggerBuried(session, tasks...)
})
return
}
// 获取英雄
func (this *Hero) GetHeroByObjID(uid, heroId string) (hero *pb.DBHero, errdata *pb.ErrorData) {
hero = this.modelHero.getOneHero(uid, heroId)
if hero == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Title: pb.ErrorCode_HeroNoExist.ToString(),
}
}
return
}
// 佩戴装备
func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (errdata *pb.ErrorData) {
if hero == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Title: pb.ErrorCode_HeroNoExist.ToString(),
}
return
}
list := make([]*pb.DBHero, 0)
if newHero, err := this.modelHero.setEquipment(session.GetUserId(), hero); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroEquipUpdate,
Title: pb.ErrorCode_HeroEquipUpdate.ToString(),
}
return
} else {
if newHero != nil {
list = append(list, newHero)
}
}
list = append(list, hero)
this.modelHero.setEquipProperty(hero, equip)
session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
return
}
// 英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
return this.modelHero.getHeroList(uid)
}
func (this *Hero) QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHero) {
heroes := this.GetHeroList(uId)
for _, v := range heroes {
if v.HeroID == heroCfgId {
return v
}
}
return nil
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero) (errdata *pb.ErrorData) {
err := this.modelHero.consumeHeroCard(udi, hero)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
return
}
// 清空数据
func (this *Hero) CleanData(uid string) {
this.modelHero.cleanData(uid)
}
// Event-------------------------------------------------------------------------------------------------玩家离线
func (this *Hero) EventUserOffline(uid, sessionid string) {
this.modelHero.RemoveUserHeroInfo(uid)
}
// 批量创建多个英雄
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (atno []*pb.UserAtno, errdata *pb.ErrorData) {
var (
szAddHero []string
changeList []*pb.DBHero
hero *pb.DBHero
)
for heroCfgId, num := range heros {
if num == 0 { // 数量为0 不做处理
continue
}
if hero, atno, errdata = this.createRepeatHero(session, heroCfgId, num); errdata != nil {
this.Errorf("create hero %s failed", heroCfgId)
continue
}
szAddHero = append(szAddHero, heroCfgId)
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
changeList = append(changeList, hero)
break
}
}
}
if db.IsCross() {
go this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
} else {
go this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
}
if len(changeList) > 0 {
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeList})
}
return
}
// 英雄练功
func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool, kongfuUid string) (errdata *pb.ErrorData) {
var (
_hero *pb.DBHero
_changeHero []*pb.DBHero // 变化的英雄
model *db.DBModel // 跨服对象
err error
)
if this.IsCross() {
_hero = &pb.DBHero{}
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
if err := model.GetListObj(session.GetUserId(), heroObjID, _hero); err != nil {
this.Errorf("err:%v", err)
return
}
}
} else {
_hero, errdata = this.GetHeroByObjID(session.GetUserId(), heroObjID)
if errdata != nil {
return
}
}
if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroAlreadyKongFuStatus, // 已经是练功状态
Title: pb.ErrorCode_HeroAlreadyKongFuStatus.ToString(),
}
return
}
if !bKongfu && _hero.Status == pb.HeroType_HeroTypeNil {
return
}
_hero.KongfuUid = kongfuUid
if bKongfu {
_hero.Status = pb.HeroType_HeroTypeKongFu
} else {
_hero.Status = pb.HeroType_HeroTypeNil
_hero.KongfuUid = ""
}
_heroMap := map[string]interface{}{
"status": _hero.Status,
"kongfuUid": _hero.KongfuUid,
}
if this.IsCross() {
if model != nil {
if err := model.ChangeList(session.GetUserId(), heroObjID, _heroMap); err != nil {
this.Errorf("err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
} else {
if err := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap); err != nil { // 修改英雄信息
this.Errorf("err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
_changeHero = append(_changeHero, _hero)
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
// 创建怪物英雄
func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) {
hero = this.modelHero.InitMonsterHero(heroCid, star, lv)
return
}
// 只通过唯一id 查询英雄信息
func (this *Hero) QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error) {
if this.IsCross() {
for _, tag := range db.GetServerTags() {
conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
if err1 != nil {
continue
}
sr := conn.Mgo.FindOne(comm.TableHero, bson.M{
"_id": oid,
})
hero = &pb.DBHero{}
if err = sr.Decode(hero); err != nil {
this.modelHero.module.Errorf("find hero error: %v", err)
}
return
}
} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
if res := this.modelHero.DB.FindOne(comm.TableHero, bson.M{
"_id": oid,
}); res == nil {
hero = &pb.DBHero{}
if err = res.Decode(hero); err != nil {
this.modelHero.module.Errorf("find hero error: %v", err)
return
}
}
}
return
}
// 获取非叠加英雄信息
func (this *Hero) GetHeroListByUse(uid string) []*pb.DBHero {
tmp := make([]*pb.DBHero, 0)
for _, v := range this.modelHero.getHeroList(uid) {
tmp = append(tmp, v)
}
return tmp
}
func (this *Hero) PushHeroProperty(session comm.IUserSession, heros []*pb.DBHero) (err error) {
if len(heros) > 0 {
err = session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: heros})
}
return
}
// 检查大于lv等级英雄的数量
func (this *Hero) CheckLvNum(uid string, lv int32) int32 {
tmp := make([]*pb.DBHero, 0)
for _, v := range this.modelHero.getHeroList(uid) {
if v.Lv >= lv {
tmp = append(tmp, v)
}
}
return int32(len(tmp))
}
func (this *Hero) GetTujianHeroNum(uid string) int32 {
return int32(len(this.modelHero.getHeroList(uid)))
}
// //拥有觉醒至A级的B星英雄N个
func (this *Hero) CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32 {
tmp := make([]*pb.DBHero, 0)
for _, v := range this.modelHero.getHeroList(uid) {
if v.JuexingLv >= juexingLv && v.Star >= star {
tmp = append(tmp, v)
}
}
return int32(len(tmp))
}
// 获取所有满星满级满觉醒的英雄
func (this *Hero) GetAllMaxHero(session comm.IUserSession, bTalent bool) (errdata *pb.ErrorData) {
if bTalent {
this.modelTalent.CleanAllHeroTalent(session.GetUserId())
}
data := this.modelHero.module.configure.GetHeroConfigData()
var (
changeHero []*pb.DBHero
)
for _, v := range data {
if v.Handbook != -1 {
cid := v.Hid
maxStar := v.Star
starConf, _ := this.configure.GetHeroStarupConfig(cid, v.Star)
if starConf == nil {
continue // 走到这里说明配置表没有配置数据
}
// 获取最大星级
maxStar = this.configure.GetHeroMaxStar(cid, v.Star)
maxLv := this.configure.GetHeroMaxLv(maxStar) // 最大等级
maxJux := 1 // 最大觉醒等级
for i := 1; ; i++ {
_, err := this.configure.GetHeroAwakenConfig(cid, int32(i))
if err != nil {
maxJux = i - 1
break
}
}
// 开始创建英雄
hero, err := this.modelHero.gmCreateSpecialHero(session.GetUserId(), v.Hid)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroCreate,
Title: pb.ErrorCode_HeroCreate.ToString(),
Message: err.Error(),
}
}
// 获取满级技能
for _, skill := range hero.NormalSkill {
skillMaxLv := this.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
if skill.SkillLv < skillMaxLv && skillMaxLv > 0 {
skill.SkillLv = skillMaxLv
}
}
hero.Lv = maxLv
hero.Star = maxStar
hero.JuexingLv = int32(maxJux)
this.modelHero.PropertyCompute(hero) // 重新计算属性
_heroMap := map[string]interface{}{
"lv": hero.Lv,
"star": hero.Star,
"juexingLv": hero.JuexingLv,
"sameCount": 1,
"normalSkill": hero.NormalSkill,
"talentProperty": hero.TalentProperty,
"property": hero.Property,
"horoscopeProperty": hero.HoroscopeProperty,
"juexProperty": hero.JuexProperty,
}
if bTalent { // 满天赋
talent, _ := this.modelTalent.CreateHeroTalent(session.GetUserId(), hero.HeroID)
data, err := this.configure.GMGetTalentByHeroId(hero.HeroID)
if err == nil {
for _, v := range data {
talent.Talent[v.Skillid] = 1
}
}
update := make(map[string]interface{}, 0)
update["talent"] = talent.Talent
if err = this.modelTalent.ChangeHeroTalent(talent, update); err != nil {
this.Errorf("update failed :%v", err)
}
// talent.Talent[req.TalentID] = 1
// update := make(map[string]interface{}, 0)
// update["talent"] = talent.Talent
// if err = this.module.modelTalent.ChangeHeroTalent(talent, update); err != nil {
// this.module.Errorf("update failed :%v", err)
// }
// this.modelHero.setTalentProperty(hero)
}
// 保存数据
err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
if err != nil {
log.Errorf("GetSpecified failed:%v", err)
continue
}
changeHero = append(changeHero, hero)
}
}
//推送
if len(changeHero) > 0 {
this.passon.HeroUpLv(session, changeHero[0].HeroID, changeHero[0].Lv)
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
}
return
}
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, drawtype int32) {
// 任务统计
var (
tasks []*pb.BuriedParam
)
if drawtype == comm.DrawCardType0 { //普通招募
if drawCount == 10 {
sz := make(map[int32]int32, 0)
for _, star := range szStar {
sz[star]++
}
for k := range sz {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype17, 1, k))
}
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype14, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype18, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype141, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype143, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype145, drawCount))
} else { // 阵营招募
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype15, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype19, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype142, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype144, drawCount))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype146, drawCount))
if drawCount == 10 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype91, 1))
}
}
for _, star := range szStar {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype16, star, 1))
}
if drawCount == 10 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype90, 1))
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype89, drawCount))
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.ModuleBuried.TriggerBuried(session, tasks...)
})
}
func (this *Hero) RegisterInstructor(session comm.IUserSession, heroOid []string, fulllvenr int32) (errdata *pb.ErrorData) {
var (
_szHero []*pb.DBHero
model *db.DBModel
err error
_heroMap map[string]interface{}
_changeHero []*pb.DBHero // 变化的英雄
)
if this.IsCross() {
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
for _, v := range heroOid {
_hero := &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, _hero); err != nil {
this.Errorf("err:%v", err)
return
}
_szHero = append(_szHero, _hero)
}
}
} else {
for _, v := range heroOid {
_hero, err := this.GetHeroByObjID(session.GetUserId(), v)
if err != nil {
errdata = err
return
}
_szHero = append(_szHero, _hero)
}
}
for _, v := range _szHero {
_heroMap = make(map[string]interface{})
if fulllvenr == 0 && v.Fulllvenr != 0 {
v.Fulllvenr = 0
_heroMap["fulllvenr"] = 0
} else if v.Fulllvenr == 0 && fulllvenr != 0 {
// 校验有没有满级
if v.Lv < this.configure.GetHeroMaxLv(v.Star) {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroLvNoEnough,
Title: pb.ErrorCode_HeroLvNoEnough.ToString(),
}
return
}
v.Fulllvenr = fulllvenr
_heroMap["fulllvenr"] = v.Fulllvenr
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroIsRegister,
Title: pb.ErrorCode_HeroIsRegister.ToString(),
}
return
}
if this.IsCross() {
if model != nil {
if err := model.ChangeList(session.GetUserId(), v.Id, _heroMap); err != nil {
this.Errorf("err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
} else {
if err := this.modelHero.ChangeList(session.GetUserId(), v.Id, _heroMap); err != nil { // 修改英雄信息
this.Errorf("err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
_changeHero = append(_changeHero, v)
}
if len(_changeHero) > 0 {
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
}
return
}
// 只通过唯一id 查询英雄信息
func (this *Hero) QueryCrossMultipleHeroinfo(oid []string) (hero []*pb.DBHero, err error) {
if this.IsCross() {
for _, tag := range db.GetServerTags() {
conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
if err1 != nil {
continue
}
result := make([]bson.M, 0)
for _, v := range oid {
result = append(result, bson.M{"_id": v})
}
sr, _ := conn.Mgo.Find(comm.TableHero, bson.M{"$or": result})
for sr.Next(context.TODO()) {
_hero := &pb.DBHero{}
if err = sr.Decode(_hero); err != nil {
this.modelHero.module.Errorf("find hero error: %v", err)
}
hero = append(hero, _hero)
}
return
}
} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
result := make([]bson.M, 0)
for _, v := range oid {
result = append(result, bson.M{"_id": v})
}
sr, _ := this.modelHero.DB.Find(comm.TableHero, bson.M{"$or": result})
for sr.Next(context.TODO()) {
_hero := &pb.DBHero{}
if err = sr.Decode(_hero); err != nil {
this.modelHero.module.Errorf("find hero error: %v", err)
}
hero = append(hero, _hero)
}
}
return
}
func (this *Hero) AddHeroFetterAttribute(session comm.IUserSession, attr map[string][]*cfg.Gameatr) {
chanegCard := make([]*pb.DBHero, 0)
heroList := this.GetHeroList(session.GetUserId())
for _, v := range heroList {
if v1, ok := attr[v.HeroID]; ok { // 找到对应的英雄ID
_heroMap := make(map[string]interface{}, 0)
this.modelHero.SetHeroFetterProperty(v, v1)
_heroMap["fetters"] = v.Fetters
// 保存数据
err := this.modelHero.ChangeList(session.GetUserId(), v.Id, _heroMap)
if err != nil {
this.Errorf("SetHeroFetterProperty failed:%v", err)
continue
}
chanegCard = append(chanegCard, v)
}
}
if len(chanegCard) > 0 {
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
}
}
func (this *Hero) QueryHeroTelnetByCount(uid string, count int) (hids []string) {
list, err := this.modelTalent.GetHerotalent(uid)
if err != nil {
return
}
for _, v := range list {
if len(v.Talent) >= count {
hids = append(hids, v.HeroId)
}
}
return
}
func (this *Hero) PassonHero(session comm.IUserSession, heroObjID map[string]bool) (errdata *pb.ErrorData) {
var (
_hero *pb.DBHero
_changeHero []*pb.DBHero // 变化的英雄
model *db.DBModel // 跨服对象
err error
)
for oid, b := range heroObjID {
if this.IsCross() {
_hero = &pb.DBHero{}
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
if err := model.GetListObj(session.GetUserId(), oid, _hero); err != nil {
this.Errorf("err:%v", err)
return
}
}
} else {
_hero, errdata = this.GetHeroByObjID(session.GetUserId(), oid)
if errdata != nil {
return
}
}
_hero.Ispasson = b
_heroMap := map[string]interface{}{
"ispasson": _hero.Ispasson,
}
if this.IsCross() {
if model != nil {
if err := model.ChangeList(session.GetUserId(), oid, _heroMap); err != nil {
this.Errorf("err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
} else {
if err := this.modelHero.ChangeList(session.GetUserId(), oid, _heroMap); err != nil { // 修改英雄信息
this.Errorf("err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
}
}
_changeHero = append(_changeHero, _hero)
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
// 构建一个虚拟等级的英雄
func (this *Hero) GetVirtualHero(hero *pb.DBHero, lv int32) *pb.DBHero {
if hero == nil || lv <= 0 {
return hero
}
hero.Lv = lv
this.modelHero.initHeroSkill(hero) // 初始英雄技能
this.modelHero.PropertyCompute(hero)
return hero
}
func (this *Hero) CheckPeachReward(session comm.IUserSession, ctime int64) {
var (
reward []*cfg.Gameatn // 奖励
)
if drawConf, err := this.configure.GetHeroDrawConfigByType(comm.DrawCardType0); err == nil {
if drawConf.Etime != -1 {
if ctime+int64(drawConf.Etime*3600*24) < configure.Now().Unix() { // 校验时间 是否在活动范围
heroRecord, _ := this.modelRecord.GetHeroRecord(session.GetUserId())
if !heroRecord.Peachreward {
allreawd := this.configure.GetAllDrawRewardConf()
for k, v := range allreawd {
if _, ok := heroRecord.Peach[k]; !ok {
if v1, ok := heroRecord.Race[comm.DrawCardType0]; ok {
if v1 > v.Num { //可以领取
reward = append(reward, v.Reward)
}
}
}
}
heroRecord.Peachreward = true
update := make(map[string]interface{})
update["peachreward"] = heroRecord.Peachreward
this.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
// 发邮件
if len(reward) > 0 {
this.mail.SendMailByUID(session.GetUserId(), comm.MailPeackReward, reward, []string{})
}
}
}
}
}
return
}
func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp int32) (curAddExp []int32, errdata *pb.ErrorData) {
var (
_hero *pb.DBHero
_changeHero []*pb.DBHero // 变化的英雄
addExp int32
)
for _, heroObjID := range heroObjs {
if heroObjID == "" {
continue
}
if this.IsCross() {
_hero = &pb.DBHero{}
if model, err := this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
if err := model.GetListObj(session.GetUserId(), heroObjID, _hero); err != nil {
this.Errorf("err:%v", err)
return
}
addExp, errdata = this.modelHero.AddCardExp(session, _hero, exp, model)
if errdata == nil {
curAddExp = append(curAddExp, addExp)
}
}
} else {
_hero, errdata = this.GetHeroByObjID(session.GetUserId(), heroObjID)
if errdata != nil {
return
}
addExp, errdata = this.modelHero.AddCardExp(session, _hero, exp, nil)
if errdata != nil {
curAddExp = append(curAddExp, addExp)
}
}
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
}
if len(_changeHero) > 0 {
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
}
return
}
// 获得一个英雄
func (this *Hero) CreateOneHero(session comm.IUserSession, heroCfgId string) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
var (
szAddHero []string
changeList []*pb.DBHero
)
if hero, atno, errdata = this.createRepeatHero(session, heroCfgId, 1); errdata != nil {
this.Errorf("create hero %s failed", heroCfgId)
return
}
szAddHero = append(szAddHero, heroCfgId)
if db.IsCross() {
go this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
} else {
go this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero) // 异步调用
}
for _, v := range atno {
if v.A == "hero" && v.N == 1 {
changeList = append(changeList, hero)
break
}
}
if len(changeList) > 0 {
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeList})
}
return
}
func (this *Hero) GetRandomCardByCardPool(uid string, count int32) (cards []string, err error) {
var (
drawCount int32 // 抽卡次数
star4Count int32 // 10连抽4星数量
star5Count int32 // 10连抽5星数量
heroRecord *pb.DBHeroRecord
strPool []string
update map[string]interface{}
drawConf *cfg.GameDrawPoolData
IsBaodiPool bool // 是否是保底卡池
appointmap map[int32]string // 指定次数抽卡到指定卡池
)
var drawType int32
drawType = 9
update = make(map[string]interface{})
appointmap = make(map[int32]string)
if heroRecord, err = this.modelRecord.GetHeroRecord(uid); err != nil {
return
}
drawConf, err = this.configure.GetHeroDrawConfigByType(drawType) // 获取新的抽卡配置
if err != nil {
return
}
for _, v := range drawConf.RecruitmentType {
appointmap[v.K] = v.S // 指定次抽数据
}
drawCount = heroRecord.Count[drawType] // 获取当前阵容抽卡次数
if true { // 普通卡池抽卡
// 校验是否达到保底卡池
if drawConf.Protect >= drawCount {
IsBaodiPool = true
}
///// 获取消耗 end
for i := 1; i <= int(count); i++ { // 一张一张的抽
heroRecord.Race[drawType] += 1
drawCount++
heroRecord.Baodi5[drawType]++
heroRecord.Baodi4[drawType]++
if v, ok := appointmap[drawCount]; ok { // 优先校验是否是指定抽
strPool = append(strPool, v) //找到了
continue
}
Is5Star := false
starWeight := []int32{drawConf.Star3w, drawConf.Star4w, drawConf.Star5w} // 随机获取三星
if drawConf.Permission != -1 && heroRecord.Baodi5[drawType] > 0 { // 橙权递增
starWeight[2] += this.configure.GetHeroDrawWeightConfigById(drawConf.Permission, heroRecord.Baodi5[drawType])
}
starIndex := comm.GetRandW(starWeight) // 3 4 5 星索引
if IsBaodiPool {
if starIndex == 0 {
strPool = append(strPool, drawConf.P3pool)
} else if starIndex == 1 {
star4Count++
heroRecord.Baodi4[drawType] = 0
strPool = append(strPool, drawConf.P4pool)
} else if starIndex == 2 {
star5Count++
heroRecord.Baodi5[drawType] = 0
strPool = append(strPool, drawConf.P5pool)
Is5Star = true
}
} else {
if starIndex == 0 {
strPool = append(strPool, drawConf.N3pool)
} else if starIndex == 1 {
star4Count++
heroRecord.Baodi4[drawType] = 0
strPool = append(strPool, drawConf.N4pool)
} else if starIndex == 2 {
star5Count++
heroRecord.Baodi5[drawType] = 0
strPool = append(strPool, drawConf.N5pool)
Is5Star = true
}
}
// 判断是否必出5星
if heroRecord.Baodi5[drawType] >= drawConf.Baidi5 && !Is5Star {
heroRecord.Baodi5[drawType] = 0
star5Count++
if IsBaodiPool {
strPool[len(strPool)-1] = drawConf.P5pool
} else {
strPool[len(strPool)-1] = drawConf.N5pool
}
Is5Star = true
continue
}
// 判断是否必出4星
if heroRecord.Baodi4[drawType] >= drawConf.Baodi4 {
heroRecord.Baodi4[drawType] = 0
star4Count++
if IsBaodiPool {
strPool[len(strPool)-1] = drawConf.P4pool
} else {
strPool[len(strPool)-1] = drawConf.N4pool
}
continue
}
}
}
// 通过卡池获得最终的英雄
for _, v := range strPool {
if card, err := this.configure.GetHeroByPool(v); err == nil {
cards = append(cards, card)
}
}
heroRecord.Count[drawType] = drawCount
update["count"] = heroRecord.Count
update["race"] = heroRecord.Race
update["baodi4"] = heroRecord.Baodi4
update["baodi5"] = heroRecord.Baodi5
err = this.modelRecord.ChangeHeroRecord(uid, update)
return
}