61 lines
2.7 KiB
Go
61 lines
2.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameEquipAttrlibrarySData struct {
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Key int32
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Libraryid int32
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Attr *Gameatr
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Skill int32
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AttrvarCorrect int32
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Probability int32
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Addition []int32
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}
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const TypeId_GameEquipAttrlibrarySData = 170770055
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func (*GameEquipAttrlibrarySData) GetTypeId() int32 {
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return 170770055
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}
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func (_v *GameEquipAttrlibrarySData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["libraryid"].(float64); !_ok_ { err = errors.New("libraryid error"); return }; _v.Libraryid = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["attr"].(map[string]interface{}); !_ok_ { err = errors.New("attr error"); return }; if _v.Attr, err = DeserializeGameatr(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attrvar_correct"].(float64); !_ok_ { err = errors.New("attrvar_correct error"); return }; _v.AttrvarCorrect = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Addition"].([]interface{}); !_ok_ { err = errors.New("Addition error"); return }
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_v.Addition = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Addition = append(_v.Addition, _list_v_)
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}
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}
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return
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}
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func DeserializeGameEquipAttrlibrarySData(_buf map[string]interface{}) (*GameEquipAttrlibrarySData, error) {
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v := &GameEquipAttrlibrarySData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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