go_dreamfactory/sys/configure/structs/Game.StroneEventData.go

52 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameStroneEventData struct {
EventId int32
EventTitle string
EventType int32
Value1 string
Value2 string
Value3 string
Value4 string
PostEvent int32
Probability int32
}
const TypeId_GameStroneEventData = 341060691
func (*GameStroneEventData) GetTypeId() int32 {
return 341060691
}
func (_v *GameStroneEventData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventId"].(float64); !_ok_ { err = errors.New("EventId error"); return }; _v.EventId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["EventTitle"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.EventTitle error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.EventTitle, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventType"].(float64); !_ok_ { err = errors.New("EventType error"); return }; _v.EventType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Value1, _ok_ = _buf["Value1"].(string); !_ok_ { err = errors.New("Value1 error"); return } }
{ var _ok_ bool; if _v.Value2, _ok_ = _buf["Value2"].(string); !_ok_ { err = errors.New("Value2 error"); return } }
{ var _ok_ bool; if _v.Value3, _ok_ = _buf["Value3"].(string); !_ok_ { err = errors.New("Value3 error"); return } }
{ var _ok_ bool; if _v.Value4, _ok_ = _buf["Value4"].(string); !_ok_ { err = errors.New("Value4 error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PostEvent"].(float64); !_ok_ { err = errors.New("PostEvent error"); return }; _v.PostEvent = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
return
}
func DeserializeGameStroneEventData(_buf map[string]interface{}) (*GameStroneEventData, error) {
v := &GameStroneEventData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}