52 lines
2.6 KiB
Go
52 lines
2.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameStroneEventData struct {
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EventId int32
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EventTitle string
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EventType int32
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Value1 string
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Value2 string
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Value3 string
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Value4 string
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PostEvent int32
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Probability int32
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}
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const TypeId_GameStroneEventData = 341060691
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func (*GameStroneEventData) GetTypeId() int32 {
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return 341060691
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}
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func (_v *GameStroneEventData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventId"].(float64); !_ok_ { err = errors.New("EventId error"); return }; _v.EventId = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["EventTitle"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.EventTitle error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.EventTitle, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventType"].(float64); !_ok_ { err = errors.New("EventType error"); return }; _v.EventType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Value1, _ok_ = _buf["Value1"].(string); !_ok_ { err = errors.New("Value1 error"); return } }
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{ var _ok_ bool; if _v.Value2, _ok_ = _buf["Value2"].(string); !_ok_ { err = errors.New("Value2 error"); return } }
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{ var _ok_ bool; if _v.Value3, _ok_ = _buf["Value3"].(string); !_ok_ { err = errors.New("Value3 error"); return } }
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{ var _ok_ bool; if _v.Value4, _ok_ = _buf["Value4"].(string); !_ok_ { err = errors.New("Value4 error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PostEvent"].(float64); !_ok_ { err = errors.New("PostEvent error"); return }; _v.PostEvent = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
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return
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}
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func DeserializeGameStroneEventData(_buf map[string]interface{}) (*GameStroneEventData, error) {
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v := &GameStroneEventData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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