go_dreamfactory/sys/configure/structs/Game.MainChapterData.go
2023-08-24 18:26:23 +08:00

64 lines
5.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMainChapterData struct {
Id int32
Reward *Gameatn
Describe string
Achunlock int32
Shopname string
Shopunlock int32
Name string
Worldname string
ChapterType int32
Map string
Camera string
Title string
Desc string
Starreward int32
Exploreward int32
}
const TypeId_GameMainChapterData = 2014963746
func (*GameMainChapterData) GetTypeId() int32 {
return 2014963746
}
func (_v *GameMainChapterData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["reward"].(map[string]interface{}); !_ok_ { err = errors.New("reward error"); return }; if _v.Reward, err = DeserializeGameatn(_x_); err != nil { return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["achunlock"].(float64); !_ok_ { err = errors.New("achunlock error"); return }; _v.Achunlock = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["shopname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Shopname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Shopname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shopunlock"].(float64); !_ok_ { err = errors.New("shopunlock error"); return }; _v.Shopunlock = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["worldname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Worldname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Worldname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter_type"].(float64); !_ok_ { err = errors.New("chapter_type error"); return }; _v.ChapterType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } }
{ var _ok_ bool; if _v.Camera, _ok_ = _buf["camera"].(string); !_ok_ { err = errors.New("camera error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["starreward"].(float64); !_ok_ { err = errors.New("starreward error"); return }; _v.Starreward = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exploreward"].(float64); !_ok_ { err = errors.New("exploreward error"); return }; _v.Exploreward = int32(_tempNum_) }
return
}
func DeserializeGameMainChapterData(_buf map[string]interface{}) (*GameMainChapterData, error) {
v := &GameMainChapterData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}