go_dreamfactory/sys/configure/structs/Tables.go

1214 lines
34 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroSkill *GameHeroSkill
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
EquipSCompose *GameEquipSCompose
EquipAttribute *GameEquipAttribute
EquipEnchanting *GameEquipEnchanting
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
HeroMethodComment *GameHeroMethodComment
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Model *GameModel
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
RdtaskCondi *GameRdtaskCondi
RdtaskNpc *GameRdtaskNpc
Gourmet *GameGourmet
Drop *GameDrop
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
VikingLineup *GameVikingLineup
VikingEntrance *GameVikingEntrance
DreamlandBoos *GameDreamlandBoos
DreamlandChallenge *GameDreamlandChallenge
DreamlandTrigger *GameDreamlandTrigger
HuntingBoss *GameHuntingBoss
HuntingChallenge *GameHuntingChallenge
HuntingOpenTime *GameHuntingOpenTime
HuntingLineup *GameHuntingLineup
MonsterFormat *GameMonsterFormat
GetResource *GameGetResource
VikingBossSkill *GameVikingBossSkill
LibraryFetter *GameLibraryFetter
LibraryStory *GameLibraryStory
LibraryHero *GameLibraryHero
LibraryHistory *GameLibraryHistory
LibraryComplot *GameLibraryComplot
LibraryFavor *GameLibraryFavor
LibraryFavorlv *GameLibraryFavorlv
LibraryBubble *GameLibraryBubble
LibraryPlayBack *GameLibraryPlayBack
Robot *GameRobot
NameLibrary *GameNameLibrary
HeroConvertdata *GameHeroConvertdata
LinestoryTimeLine *GameLinestoryTimeLine
LinestoryMainTask *GameLinestoryMainTask
Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor
HeroTalent *GameHeroTalent
TalentSkill *GameTalentSkill
ArenaBuyChallenge *GameArenaBuyChallenge
ArenaActiveReward *GameArenaActiveReward
ArenaRobot *GameArenaRobot
ArenaRankReward *GameArenaRankReward
ArenaChallengeNpc *GameArenaChallengeNpc
ItemBox *GameItemBox
Show *GameShow
GuildLv *GameGuildLv
GuildPng *GameGuildPng
GuildActivity *GameGuildActivity
GuildSign *GameGuildSign
GuildTask *GameGuildTask
GuildBossTask *GameGuildBossTask
TrollRule *GameTrollRule
TrollGoods *GameTrollGoods
TrollTrain *GameTrollTrain
TrollLv *GameTrollLv
TrollCoefficient *GameTrollCoefficient
Horoscope *GameHoroscope
Sign *GameSign
SignReset *GameSignReset
SignExtra *GameSignExtra
GrowTask *GameGrowTask
GrowReward *GameGrowReward
Recharge *GameRecharge
PrivilegeCard *GamePrivilegeCard
Privilege *GamePrivilege
WorldTask *GameWorldTask
WorldAll *GameWorldAll
Teaching *GameTeaching
HeroStrategy *GameHeroStrategy
FightGlobalEvent *GameFightGlobalEvent
PayPackage *GamePayPackage
WorldBattle *GameWorldBattle
RedDot *GameRedDot
RedDotTalkid *GameRedDotTalkid
RedDotGroup *GameRedDotGroup
PassCheck *GamePassCheck
Mail *GameMail
CombatLevel *GameCombatLevel
CombatManster *GameCombatManster
CombatBox *GameCombatBox
Help *GameHelp
GM *GameGM
Guide *GameGuide
Vip *GameVip
EnchantShop *GameEnchantShop
EnchantBoss *GameEnchantBoss
EnchantLineup *GameEnchantLineup
MainChapter *GameMainChapter
MainStage *GameMainStage
MainStarreward *GameMainStarreward
MainStartype *GameMainStartype
Battletasktesting *GameBattletasktesting
BattleReady *GameBattleReady
Battleready_capskill *GameBattleready_capskill
NewSmithy *GameNewSmithy
SmithyProficiency *GameSmithyProficiency
SmithyStoveV1 *GameSmithyStoveV1
SmithyTool *GameSmithyTool
SmithyIdTool *GameSmithyIdTool
SmithyCustomer *GameSmithyCustomer
SmithyModelPool *GameSmithyModelPool
SmithyAtlas *GameSmithyAtlas
SmithyAtlasLv *GameSmithyAtlasLv
SmithyAtlasScore *GameSmithyAtlasScore
SmithyMake *GameSmithyMake
SmithyTask *GameSmithyTask
Dispatch_Task *GameDispatch_Task
Dispatch_Lv *GameDispatch_Lv
Dispatch_Battle *GameDispatch_Battle
PandamasMz *GamePandamasMz
PandamasJs *GamePandamasJs
PandamasJx *GamePandamasJx
PandamasMryl *GamePandamasMryl
PandamasBuff *GamePandamasBuff
PandamasTj *GamePandamasTj
PandamasTjjl *GamePandamasTjjl
PandamasYxjx *GamePandamasYxjx
BubbleGroup *GameBubbleGroup
Breakingbad *GameBreakingbad
BreakingbadTag *GameBreakingbadTag
Potions *GamePotions
SellCoefficient *GameSellCoefficient
Lottery *GameLottery
Pricegroup *GamePricegroup
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global"); err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf); err != nil {
return nil, err
}
if buf, err = loader("game_extservers"); err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillatk"); err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff"); err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive"); err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
return nil, err
}
if buf, err = loader("game_hero"); err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow"); err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostarup"); err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroskill"); err != nil {
return nil, err
}
if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroexp"); err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup"); err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equip"); err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit"); err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor"); err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify"); err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipscompose"); err != nil {
return nil, err
}
if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipattribute"); err != nil {
return nil, err
}
if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equipenchanting"); err != nil {
return nil, err
}
if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil {
return nil, err
}
if buf, err = loader("game_item"); err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken"); err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heromethod"); err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heromethodcomment"); err != nil {
return nil, err
}
if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shop"); err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_shopitem"); err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_activereward"); err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_model"); err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drawcard"); err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel"); err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem"); err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression"); err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskround"); err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_coin"); err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf); err != nil {
return nil, err
}
if buf, err = loader("game_initial"); err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monster"); err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf); err != nil {
return nil, err
}
if buf, err = loader("game_equippos"); err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerlv"); err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_facemod"); err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf); err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
return nil, err
}
if buf, err = loader("game_opencond"); err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagoda"); err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward"); err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi"); err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
return nil, err
}
if buf, err = loader("game_rdtasknpc"); err != nil {
return nil, err
}
if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gourmet"); err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
return nil, err
}
if buf, err = loader("game_drop"); err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss"); err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge"); err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikinglineup"); err != nil {
return nil, err
}
if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingentrance"); err != nil {
return nil, err
}
if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandboos"); err != nil {
return nil, err
}
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandchallenge"); err != nil {
return nil, err
}
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandtrigger"); err != nil {
return nil, err
}
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntingboss"); err != nil {
return nil, err
}
if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntingchallenge"); err != nil {
return nil, err
}
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntingopentime"); err != nil {
return nil, err
}
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
return nil, err
}
if buf, err = loader("game_huntinglineup"); err != nil {
return nil, err
}
if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_monsterformat"); err != nil {
return nil, err
}
if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
return nil, err
}
if buf, err = loader("game_getresource"); err != nil {
return nil, err
}
if tables.GetResource, err = NewGameGetResource(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vikingbossskill"); err != nil {
return nil, err
}
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryfetter"); err != nil {
return nil, err
}
if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_librarystory"); err != nil {
return nil, err
}
if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryhero"); err != nil {
return nil, err
}
if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryhistory"); err != nil {
return nil, err
}
if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil {
return nil, err
}
if buf, err = loader("game_librarycomplot"); err != nil {
return nil, err
}
if tables.LibraryComplot, err = NewGameLibraryComplot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavor"); err != nil {
return nil, err
}
if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavorlv"); err != nil {
return nil, err
}
if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_librarybubble"); err != nil {
return nil, err
}
if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil {
return nil, err
}
if buf, err = loader("game_libraryplayback"); err != nil {
return nil, err
}
if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil {
return nil, err
}
if buf, err = loader("game_robot"); err != nil {
return nil, err
}
if tables.Robot, err = NewGameRobot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_namelibrary"); err != nil {
return nil, err
}
if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
return nil, err
}
if buf, err = loader("game_heroconvertdata"); err != nil {
return nil, err
}
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
return nil, err
}
if buf, err = loader("game_linestorytimeline"); err != nil {
return nil, err
}
if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil {
return nil, err
}
if buf, err = loader("game_linestorymaintask"); err != nil {
return nil, err
}
if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herofusion"); err != nil {
return nil, err
}
if tables.Herofusion, err = NewGameHerofusion(buf); err != nil {
return nil, err
}
if buf, err = loader("game_playerinfor"); err != nil {
return nil, err
}
if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herotalent"); err != nil {
return nil, err
}
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
return nil, err
}
if buf, err = loader("game_talentskill"); err != nil {
return nil, err
}
if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_arenabuychallenge"); err != nil {
return nil, err
}
if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_arenaactivereward"); err != nil {
return nil, err
}
if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_arenarobot"); err != nil {
return nil, err
}
if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_arenarankreward"); err != nil {
return nil, err
}
if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_arenachallengenpc"); err != nil {
return nil, err
}
if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil {
return nil, err
}
if buf, err = loader("game_itembox"); err != nil {
return nil, err
}
if tables.ItemBox, err = NewGameItemBox(buf); err != nil {
return nil, err
}
if buf, err = loader("game_show"); err != nil {
return nil, err
}
if tables.Show, err = NewGameShow(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guildlv"); err != nil {
return nil, err
}
if tables.GuildLv, err = NewGameGuildLv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guildpng"); err != nil {
return nil, err
}
if tables.GuildPng, err = NewGameGuildPng(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guildactivity"); err != nil {
return nil, err
}
if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guildsign"); err != nil {
return nil, err
}
if tables.GuildSign, err = NewGameGuildSign(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guildtask"); err != nil {
return nil, err
}
if tables.GuildTask, err = NewGameGuildTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guildbosstask"); err != nil {
return nil, err
}
if tables.GuildBossTask, err = NewGameGuildBossTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_trollrule"); err != nil {
return nil, err
}
if tables.TrollRule, err = NewGameTrollRule(buf); err != nil {
return nil, err
}
if buf, err = loader("game_trollgoods"); err != nil {
return nil, err
}
if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil {
return nil, err
}
if buf, err = loader("game_trolltrain"); err != nil {
return nil, err
}
if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil {
return nil, err
}
if buf, err = loader("game_trolllv"); err != nil {
return nil, err
}
if tables.TrollLv, err = NewGameTrollLv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_trollcoefficient"); err != nil {
return nil, err
}
if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil {
return nil, err
}
if buf, err = loader("game_horoscope"); err != nil {
return nil, err
}
if tables.Horoscope, err = NewGameHoroscope(buf); err != nil {
return nil, err
}
if buf, err = loader("game_sign"); err != nil {
return nil, err
}
if tables.Sign, err = NewGameSign(buf); err != nil {
return nil, err
}
if buf, err = loader("game_signreset"); err != nil {
return nil, err
}
if tables.SignReset, err = NewGameSignReset(buf); err != nil {
return nil, err
}
if buf, err = loader("game_signextra"); err != nil {
return nil, err
}
if tables.SignExtra, err = NewGameSignExtra(buf); err != nil {
return nil, err
}
if buf, err = loader("game_growtask"); err != nil {
return nil, err
}
if tables.GrowTask, err = NewGameGrowTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_growreward"); err != nil {
return nil, err
}
if tables.GrowReward, err = NewGameGrowReward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_recharge"); err != nil {
return nil, err
}
if tables.Recharge, err = NewGameRecharge(buf); err != nil {
return nil, err
}
if buf, err = loader("game_privilegecard"); err != nil {
return nil, err
}
if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil {
return nil, err
}
if buf, err = loader("game_privilege"); err != nil {
return nil, err
}
if tables.Privilege, err = NewGamePrivilege(buf); err != nil {
return nil, err
}
if buf, err = loader("game_worldtask"); err != nil {
return nil, err
}
if tables.WorldTask, err = NewGameWorldTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_worldall"); err != nil {
return nil, err
}
if tables.WorldAll, err = NewGameWorldAll(buf); err != nil {
return nil, err
}
if buf, err = loader("game_teaching"); err != nil {
return nil, err
}
if tables.Teaching, err = NewGameTeaching(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herostrategy"); err != nil {
return nil, err
}
if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_fightglobalevent"); err != nil {
return nil, err
}
if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil {
return nil, err
}
if buf, err = loader("game_paypackage"); err != nil {
return nil, err
}
if tables.PayPackage, err = NewGamePayPackage(buf); err != nil {
return nil, err
}
if buf, err = loader("game_worldbattle"); err != nil {
return nil, err
}
if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil {
return nil, err
}
if buf, err = loader("game_reddot"); err != nil {
return nil, err
}
if tables.RedDot, err = NewGameRedDot(buf); err != nil {
return nil, err
}
if buf, err = loader("game_reddottalkid"); err != nil {
return nil, err
}
if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil {
return nil, err
}
if buf, err = loader("game_reddotgroup"); err != nil {
return nil, err
}
if tables.RedDotGroup, err = NewGameRedDotGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_passcheck"); err != nil {
return nil, err
}
if tables.PassCheck, err = NewGamePassCheck(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mail"); err != nil {
return nil, err
}
if tables.Mail, err = NewGameMail(buf); err != nil {
return nil, err
}
if buf, err = loader("game_combatlevel"); err != nil {
return nil, err
}
if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil {
return nil, err
}
if buf, err = loader("game_combatmanster"); err != nil {
return nil, err
}
if tables.CombatManster, err = NewGameCombatManster(buf); err != nil {
return nil, err
}
if buf, err = loader("game_combatbox"); err != nil {
return nil, err
}
if tables.CombatBox, err = NewGameCombatBox(buf); err != nil {
return nil, err
}
if buf, err = loader("game_help"); err != nil {
return nil, err
}
if tables.Help, err = NewGameHelp(buf); err != nil {
return nil, err
}
if buf, err = loader("game_gm"); err != nil {
return nil, err
}
if tables.GM, err = NewGameGM(buf); err != nil {
return nil, err
}
if buf, err = loader("game_guide"); err != nil {
return nil, err
}
if tables.Guide, err = NewGameGuide(buf); err != nil {
return nil, err
}
if buf, err = loader("game_vip"); err != nil {
return nil, err
}
if tables.Vip, err = NewGameVip(buf); err != nil {
return nil, err
}
if buf, err = loader("game_enchantshop"); err != nil {
return nil, err
}
if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil {
return nil, err
}
if buf, err = loader("game_enchantboss"); err != nil {
return nil, err
}
if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil {
return nil, err
}
if buf, err = loader("game_enchantlineup"); err != nil {
return nil, err
}
if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainchapter"); err != nil {
return nil, err
}
if tables.MainChapter, err = NewGameMainChapter(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainstage"); err != nil {
return nil, err
}
if tables.MainStage, err = NewGameMainStage(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainstarreward"); err != nil {
return nil, err
}
if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil {
return nil, err
}
if buf, err = loader("game_mainstartype"); err != nil {
return nil, err
}
if tables.MainStartype, err = NewGameMainStartype(buf); err != nil {
return nil, err
}
if buf, err = loader("game_battletasktesting"); err != nil {
return nil, err
}
if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil {
return nil, err
}
if buf, err = loader("game_battleready"); err != nil {
return nil, err
}
if tables.BattleReady, err = NewGameBattleReady(buf); err != nil {
return nil, err
}
if buf, err = loader("game_battleready_capskill"); err != nil {
return nil, err
}
if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil {
return nil, err
}
if buf, err = loader("game_newsmithy"); err != nil {
return nil, err
}
if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithyproficiency"); err != nil {
return nil, err
}
if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithystovev1"); err != nil {
return nil, err
}
if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithytool"); err != nil {
return nil, err
}
if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithyidtool"); err != nil {
return nil, err
}
if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithycustomer"); err != nil {
return nil, err
}
if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithymodelpool"); err != nil {
return nil, err
}
if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlas"); err != nil {
return nil, err
}
if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlaslv"); err != nil {
return nil, err
}
if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlasscore"); err != nil {
return nil, err
}
if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithymake"); err != nil {
return nil, err
}
if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil {
return nil, err
}
if buf, err = loader("game_smithytask"); err != nil {
return nil, err
}
if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dispatch_task"); err != nil {
return nil, err
}
if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dispatch_lv"); err != nil {
return nil, err
}
if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil {
return nil, err
}
if buf, err = loader("game_dispatch_battle"); err != nil {
return nil, err
}
if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamasmz"); err != nil {
return nil, err
}
if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamasjs"); err != nil {
return nil, err
}
if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamasjx"); err != nil {
return nil, err
}
if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamasmryl"); err != nil {
return nil, err
}
if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamasbuff"); err != nil {
return nil, err
}
if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamastj"); err != nil {
return nil, err
}
if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamastjjl"); err != nil {
return nil, err
}
if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pandamasyxjx"); err != nil {
return nil, err
}
if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil {
return nil, err
}
if buf, err = loader("game_bubblegroup"); err != nil {
return nil, err
}
if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil {
return nil, err
}
if buf, err = loader("game_breakingbad"); err != nil {
return nil, err
}
if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil {
return nil, err
}
if buf, err = loader("game_breakingbadtag"); err != nil {
return nil, err
}
if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil {
return nil, err
}
if buf, err = loader("game_potions"); err != nil {
return nil, err
}
if tables.Potions, err = NewGamePotions(buf); err != nil {
return nil, err
}
if buf, err = loader("game_sellcoefficient"); err != nil {
return nil, err
}
if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil {
return nil, err
}
if buf, err = loader("game_lottery"); err != nil {
return nil, err
}
if tables.Lottery, err = NewGameLottery(buf); err != nil {
return nil, err
}
if buf, err = loader("game_pricegroup"); err != nil {
return nil, err
}
if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil {
return nil, err
}
return tables, nil
}