1051 lines
29 KiB
Go
1051 lines
29 KiB
Go
package hero
|
||
|
||
import (
|
||
"context"
|
||
"crypto/rand"
|
||
"go_dreamfactory/comm"
|
||
"go_dreamfactory/lego/core"
|
||
"go_dreamfactory/lego/sys/event"
|
||
"go_dreamfactory/lego/sys/log"
|
||
"go_dreamfactory/modules"
|
||
"go_dreamfactory/pb"
|
||
"go_dreamfactory/sys/configure"
|
||
cfg "go_dreamfactory/sys/configure/structs"
|
||
"go_dreamfactory/sys/db"
|
||
"go_dreamfactory/utils"
|
||
"math/big"
|
||
|
||
"go.mongodb.org/mongo-driver/bson"
|
||
)
|
||
|
||
func NewModule() core.IModule {
|
||
m := new(Hero)
|
||
return m
|
||
}
|
||
|
||
type Hero struct {
|
||
modules.ModuleBase
|
||
api *apiComp
|
||
configure *configureComp
|
||
modelHero *ModelHero
|
||
modelRecord *ModelRecord // 英雄抽卡保底,次数等数据
|
||
modelTalent *ModelTalent // 天赋系统
|
||
moduleFetter comm.IHeroFetter
|
||
service core.IService
|
||
moduleHoroscope comm.IHoroscope
|
||
chat comm.IChat
|
||
passon comm.IPasson
|
||
mail comm.Imail
|
||
}
|
||
|
||
// 模块名
|
||
func (this *Hero) GetType() core.M_Modules {
|
||
return comm.ModuleHero
|
||
}
|
||
|
||
// 模块初始化接口 注册用户创建角色事件
|
||
func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
|
||
if err = this.ModuleBase.Init(service, module, options); err != nil {
|
||
return
|
||
}
|
||
this.service = service
|
||
return
|
||
}
|
||
|
||
// 装备组件
|
||
func (this *Hero) OnInstallComp() {
|
||
this.ModuleBase.OnInstallComp()
|
||
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
|
||
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
|
||
this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
|
||
this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent)
|
||
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
|
||
}
|
||
func (this *Hero) Start() (err error) {
|
||
if err = this.ModuleBase.Start(); err != nil {
|
||
return
|
||
}
|
||
var module core.IModule
|
||
if module, err = this.service.GetModule(comm.ModuleLibrary); err != nil {
|
||
return
|
||
}
|
||
this.moduleFetter = module.(comm.IHeroFetter)
|
||
|
||
if module, err = this.service.GetModule(comm.ModuleHoroscope); err != nil {
|
||
return
|
||
}
|
||
this.moduleHoroscope = module.(comm.IHoroscope)
|
||
|
||
if module, err = this.service.GetModule(comm.ModuleChat); err != nil {
|
||
return
|
||
}
|
||
this.chat = module.(comm.IChat)
|
||
if module, err = this.service.GetModule(comm.ModulePasson); err != nil {
|
||
return
|
||
}
|
||
this.passon = module.(comm.IPasson)
|
||
|
||
if module, err = this.service.GetModule(comm.ModuleMail); err != nil {
|
||
return
|
||
}
|
||
this.mail = module.(comm.Imail)
|
||
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
|
||
return
|
||
}
|
||
|
||
// 创建单个叠加英雄
|
||
func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, bFirst bool, atno []*pb.UserAtno, errdata *pb.ErrorData) {
|
||
var (
|
||
err error
|
||
tasks []*pb.BuriedParam
|
||
cfg *cfg.GameHeroData
|
||
)
|
||
if cfg, err = this.configure.GetHeroConfig(heroCfgId); err != nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_ConfigNoFound,
|
||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
}
|
||
hero, bFirst, atno, err = this.modelHero.createHero(session, heroCfgId, num)
|
||
if err == nil && bFirst {
|
||
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype228, cfg.Star))
|
||
return
|
||
}
|
||
if err != nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroCreate,
|
||
Title: pb.ErrorCode_HeroCreate.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
}
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype1, 1, utils.ToInt32(heroCfgId)))
|
||
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype30, heroCfgId, cfg.Color))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype31, num, cfg.Color))
|
||
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
|
||
this.ModuleBuried.TriggerBuried(session, tasks...)
|
||
})
|
||
return
|
||
}
|
||
|
||
// 获取英雄
|
||
func (this *Hero) GetHeroByObjID(uid, heroId string) (hero *pb.DBHero, errdata *pb.ErrorData) {
|
||
hero = this.modelHero.getOneHero(uid, heroId)
|
||
if hero == nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroNoExist,
|
||
Title: pb.ErrorCode_HeroNoExist.ToString(),
|
||
}
|
||
}
|
||
return
|
||
}
|
||
|
||
// 佩戴装备
|
||
func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (errdata *pb.ErrorData) {
|
||
if hero == nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroNoExist,
|
||
Title: pb.ErrorCode_HeroNoExist.ToString(),
|
||
}
|
||
return
|
||
}
|
||
|
||
list := make([]*pb.DBHero, 0)
|
||
if newHero, err := this.modelHero.setEquipment(session.GetUserId(), hero); err != nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroEquipUpdate,
|
||
Title: pb.ErrorCode_HeroEquipUpdate.ToString(),
|
||
}
|
||
return
|
||
} else {
|
||
if newHero != nil {
|
||
list = append(list, newHero)
|
||
}
|
||
}
|
||
list = append(list, hero)
|
||
|
||
this.modelHero.setEquipProperty(hero, equip)
|
||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
|
||
return
|
||
}
|
||
|
||
// 英雄列表
|
||
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
|
||
return this.modelHero.getHeroList(uid)
|
||
}
|
||
|
||
func (this *Hero) QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHero) {
|
||
heroes := this.GetHeroList(uId)
|
||
for _, v := range heroes {
|
||
if v.HeroID == heroCfgId {
|
||
return v
|
||
}
|
||
}
|
||
return nil
|
||
}
|
||
|
||
// 删除指定卡牌
|
||
func (this *Hero) DelCard(udi string, hero *pb.DBHero) (errdata *pb.ErrorData) {
|
||
err := this.modelHero.consumeHeroCard(udi, hero)
|
||
if err != nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
return
|
||
}
|
||
|
||
// 清空数据
|
||
func (this *Hero) CleanData(uid string) {
|
||
this.modelHero.cleanData(uid)
|
||
}
|
||
|
||
// Event-------------------------------------------------------------------------------------------------玩家离线
|
||
func (this *Hero) EventUserOffline(uid, sessionid string) {
|
||
this.modelHero.RemoveUserHeroInfo(uid)
|
||
}
|
||
|
||
// 批量创建多个英雄
|
||
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (atno []*pb.UserAtno, errdata *pb.ErrorData) {
|
||
var (
|
||
changeList []*pb.DBHero
|
||
firstGet []string
|
||
bFirst bool
|
||
hero *pb.DBHero
|
||
szAddHero []string
|
||
)
|
||
for heroCfgId, num := range heros {
|
||
if num == 0 { // 数量为0 不做处理
|
||
continue
|
||
}
|
||
if hero, bFirst, atno, errdata = this.createRepeatHero(session, heroCfgId, num); errdata != nil {
|
||
this.Errorf("create hero %s failed", heroCfgId)
|
||
continue
|
||
}
|
||
szAddHero = append(szAddHero, heroCfgId)
|
||
if bFirst {
|
||
firstGet = append(firstGet, heroCfgId)
|
||
changeList = append(changeList, hero)
|
||
}
|
||
}
|
||
if db.IsCross() {
|
||
go this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
||
} else {
|
||
go this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
|
||
}
|
||
if bPush { //推送
|
||
if len(changeList) > 0 {
|
||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeList})
|
||
}
|
||
|
||
// 首次获得英雄 则推送
|
||
if len(firstGet) > 0 {
|
||
session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{
|
||
HeroId: firstGet,
|
||
})
|
||
}
|
||
}
|
||
|
||
return
|
||
}
|
||
|
||
// 英雄练功
|
||
func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool, kongfuUid string) (errdata *pb.ErrorData) {
|
||
var (
|
||
_hero *pb.DBHero
|
||
_changeHero []*pb.DBHero // 变化的英雄
|
||
model *db.DBModel // 跨服对象
|
||
err error
|
||
)
|
||
|
||
if this.IsCross() {
|
||
_hero = &pb.DBHero{}
|
||
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
|
||
if err := model.GetListObj(session.GetUserId(), heroObjID, _hero); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
_hero, errdata = this.GetHeroByObjID(session.GetUserId(), heroObjID)
|
||
if errdata != nil {
|
||
return
|
||
}
|
||
}
|
||
|
||
if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroAlreadyKongFuStatus, // 已经是练功状态
|
||
Title: pb.ErrorCode_HeroAlreadyKongFuStatus.ToString(),
|
||
}
|
||
return
|
||
}
|
||
|
||
if !bKongfu && _hero.Status == pb.HeroType_HeroTypeNil {
|
||
return
|
||
}
|
||
_hero.KongfuUid = kongfuUid
|
||
if bKongfu {
|
||
_hero.Status = pb.HeroType_HeroTypeKongFu
|
||
} else {
|
||
_hero.Status = pb.HeroType_HeroTypeNil
|
||
_hero.KongfuUid = ""
|
||
}
|
||
|
||
_heroMap := map[string]interface{}{
|
||
"status": _hero.Status,
|
||
"kongfuUid": _hero.KongfuUid,
|
||
}
|
||
|
||
if this.IsCross() {
|
||
if model != nil {
|
||
if err := model.ChangeList(session.GetUserId(), heroObjID, _heroMap); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
if err := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap); err != nil { // 修改英雄信息
|
||
this.Errorf("err:%v", err)
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
|
||
_changeHero = append(_changeHero, _hero)
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||
return
|
||
}
|
||
|
||
// 创建怪物英雄
|
||
func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) {
|
||
hero = this.modelHero.InitMonsterHero(heroCid, star, lv)
|
||
return
|
||
}
|
||
|
||
// 只通过唯一id 查询英雄信息
|
||
func (this *Hero) QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error) {
|
||
if this.IsCross() {
|
||
|
||
for _, tag := range db.GetServerTags() {
|
||
conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
|
||
if err1 != nil {
|
||
continue
|
||
}
|
||
|
||
sr := conn.Mgo.FindOne(comm.TableHero, bson.M{
|
||
"_id": oid,
|
||
})
|
||
hero = &pb.DBHero{}
|
||
if err = sr.Decode(hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
}
|
||
return
|
||
}
|
||
} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
|
||
if res := this.modelHero.DB.FindOne(comm.TableHero, bson.M{
|
||
"_id": oid,
|
||
}); res == nil {
|
||
hero = &pb.DBHero{}
|
||
if err = res.Decode(hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
return
|
||
}
|
||
}
|
||
}
|
||
|
||
return
|
||
}
|
||
|
||
// 获取非叠加英雄信息
|
||
func (this *Hero) GetHeroListByUse(uid string) []*pb.DBHero {
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
tmp = append(tmp, v)
|
||
}
|
||
return tmp
|
||
}
|
||
|
||
func (this *Hero) PushHeroProperty(session comm.IUserSession, heros []*pb.DBHero) (err error) {
|
||
|
||
if len(heros) > 0 {
|
||
err = session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: heros})
|
||
}
|
||
return
|
||
}
|
||
|
||
// 充值了多少钱
|
||
func (this *Hero) RechargeMoney(uid string, money int32) {
|
||
conf := this.ModuleTools.GetGlobalConf()
|
||
if conf != nil {
|
||
if len(conf.DrawCardRechargeReward) != 2 {
|
||
return
|
||
}
|
||
if money != conf.DrawCardRechargeReward[0] {
|
||
return
|
||
}
|
||
}
|
||
if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
|
||
update := map[string]interface{}{}
|
||
|
||
if v, ok := record.Condition["recharge"]; !ok {
|
||
record.Condition["recharge"] = 0
|
||
} else {
|
||
if conf.DrawCardRechargeReward[1] < v {
|
||
record.Condition["recharge"] = 0
|
||
}
|
||
}
|
||
// 同步数据
|
||
update["condition"] = record.Condition
|
||
if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
|
||
this.Errorf("ChangeHeroRecord error: %v", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 多少天没登录
|
||
func (this *Hero) NoLoginDay(uid string, day int32) {
|
||
conf := this.ModuleTools.GetGlobalConf()
|
||
if conf != nil {
|
||
if len(conf.DrawCardRegressionReward) != 2 {
|
||
return
|
||
}
|
||
if day != conf.DrawCardRegressionReward[0] {
|
||
return
|
||
}
|
||
}
|
||
if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
|
||
update := map[string]interface{}{}
|
||
|
||
if v, ok := record.Condition["login"]; !ok {
|
||
record.Condition["login"] = 0
|
||
} else {
|
||
if conf.DrawCardRegressionReward[1] < v {
|
||
record.Condition["login"] = 0
|
||
}
|
||
}
|
||
// 同步数据
|
||
update["condition"] = record.Condition
|
||
if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
|
||
this.Errorf("ChangeHeroRecord error: %v", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 连续抽卡最多连续出A个相同阵营的英雄(普通卡池)
|
||
/*
|
||
heroCid 抽到的5星英雄ID
|
||
drawCount 当前抽卡次数
|
||
poll 当前卡池
|
||
返回值 newCid不满足抽卡要求替换其他5星英雄
|
||
*/
|
||
func (this *Hero) ContinuousRestriction(uid string, heroCid string, drawCount int32, pool string) (newCid string) {
|
||
var (
|
||
update map[string]interface{}
|
||
)
|
||
record, err := this.modelRecord.GetHeroRecord(uid)
|
||
if err != nil {
|
||
return heroCid
|
||
}
|
||
for heroid, index := range record.Star5Hero {
|
||
if heroid == heroCid {
|
||
conf := this.ModuleTools.GetGlobalConf() //.
|
||
iMaxCOunt := conf.DrawCardContinuousRestrictionStar5
|
||
if drawCount-index <= iMaxCOunt { // 连续n次还获得该英雄 直接替换其他英雄
|
||
for i := 0; i < 99; i++ {
|
||
if newCid, err := this.configure.GetHeroByPool(pool); err != nil {
|
||
if newCid != heroCid {
|
||
return newCid
|
||
}
|
||
}
|
||
}
|
||
record.Star5Hero[heroid] = drawCount
|
||
update["star5Hero"] = record.Star5Hero
|
||
this.modelRecord.ChangeHeroRecord(uid, update) // 更新信息
|
||
return heroCid
|
||
|
||
}
|
||
}
|
||
}
|
||
return heroCid
|
||
}
|
||
|
||
// 检查充值和未登录天数之内抽卡是否抽中
|
||
func (this *Hero) CheckCondition(uid string) bool {
|
||
var (
|
||
curCount int32
|
||
update map[string]interface{}
|
||
)
|
||
update = make(map[string]interface{}, 0)
|
||
defer this.modelRecord.ChangeHeroRecord(uid, update)
|
||
record, _ := this.modelRecord.GetHeroRecord(uid)
|
||
if v, ok := record.Condition["recharge"]; ok {
|
||
conf := this.ModuleTools.GetGlobalConf() //.
|
||
if len(conf.DrawCardRechargeReward) == 2 {
|
||
curCount = conf.DrawCardRechargeReward[1]
|
||
}
|
||
if v >= curCount { // 触发保底 直接给5星
|
||
delete(record.Condition, "recharge")
|
||
update["condition"] = record.Condition
|
||
return true
|
||
} else { // 1/curCount概率
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
|
||
if n.Int64() < 1 {
|
||
|
||
delete(record.Condition, "recharge")
|
||
update["condition"] = record.Condition
|
||
return true
|
||
}
|
||
record.Condition["recharge"] += 1
|
||
}
|
||
}
|
||
if v, ok := record.Condition["login"]; ok {
|
||
conf := this.ModuleTools.GetGlobalConf() //.
|
||
if len(conf.DrawCardRegressionReward) == 2 {
|
||
curCount = conf.DrawCardRegressionReward[1]
|
||
}
|
||
if v >= curCount { // 触发保底 直接给5星
|
||
delete(record.Condition, "login")
|
||
update["login"] = record.Condition
|
||
return true
|
||
} else { // 1/curCount概率
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
|
||
|
||
if n.Int64() < 1 {
|
||
delete(record.Condition, "login")
|
||
update["login"] = record.Condition
|
||
return true
|
||
}
|
||
record.Condition["login"] += 1
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
// 检查大于lv等级英雄的数量
|
||
func (this *Hero) CheckLvNum(uid string, lv int32) int32 {
|
||
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.Lv >= lv {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
func (this *Hero) GetTujianHeroNum(uid string) int32 {
|
||
return int32(len(this.modelHero.getHeroList(uid)))
|
||
}
|
||
|
||
// //拥有觉醒至A级的B星英雄N个
|
||
func (this *Hero) CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32 {
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.JuexingLv >= juexingLv && v.Star >= star {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
// 获取所有满星满级满觉醒的英雄
|
||
func (this *Hero) GetAllMaxHero(session comm.IUserSession, bTalent bool) (errdata *pb.ErrorData) {
|
||
if bTalent {
|
||
this.modelTalent.CleanAllHeroTalent(session.GetUserId())
|
||
}
|
||
data := this.modelHero.module.configure.GetHeroConfigData()
|
||
var (
|
||
changeHero []*pb.DBHero
|
||
)
|
||
for _, v := range data {
|
||
if v.Handbook != -1 {
|
||
cid := v.Hid
|
||
maxStar := v.Star
|
||
starConf, _ := this.configure.GetHeroStarupConfig(cid, v.Star)
|
||
if starConf == nil {
|
||
continue // 走到这里说明配置表没有配置数据
|
||
}
|
||
// 获取最大星级
|
||
maxStar = this.configure.GetHeroMaxStar(cid, v.Star)
|
||
|
||
maxLv := this.configure.GetHeroMaxLv(maxStar) // 最大等级
|
||
|
||
maxJux := 1 // 最大觉醒等级
|
||
for i := 1; ; i++ {
|
||
_, err := this.configure.GetHeroAwakenConfig(cid, int32(i))
|
||
if err != nil {
|
||
maxJux = i - 1
|
||
break
|
||
}
|
||
}
|
||
|
||
// 开始创建英雄
|
||
hero, err := this.modelHero.gmCreateSpecialHero(session.GetUserId(), v.Hid)
|
||
if err != nil {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroCreate,
|
||
Title: pb.ErrorCode_HeroCreate.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
}
|
||
// 获取满级技能
|
||
for _, skill := range hero.NormalSkill {
|
||
skillMaxLv := this.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
|
||
if skill.SkillLv < skillMaxLv && skillMaxLv > 0 {
|
||
skill.SkillLv = skillMaxLv
|
||
}
|
||
}
|
||
hero.Lv = maxLv
|
||
hero.Star = maxStar
|
||
hero.JuexingLv = int32(maxJux)
|
||
this.modelHero.PropertyCompute(hero) // 重新计算属性
|
||
_heroMap := map[string]interface{}{
|
||
"lv": hero.Lv,
|
||
"star": hero.Star,
|
||
"juexingLv": hero.JuexingLv,
|
||
"sameCount": 1,
|
||
"normalSkill": hero.NormalSkill,
|
||
"talentProperty": hero.TalentProperty,
|
||
"property": hero.Property,
|
||
"horoscopeProperty": hero.HoroscopeProperty,
|
||
"juexProperty": hero.JuexProperty,
|
||
}
|
||
|
||
if bTalent { // 满天赋
|
||
talent, _ := this.modelTalent.CreateHeroTalent(session.GetUserId(), hero.HeroID)
|
||
data, err := this.configure.GMGetTalentByHeroId(hero.HeroID)
|
||
if err == nil {
|
||
for _, v := range data {
|
||
talent.Talent[v.Skillid] = 1
|
||
}
|
||
}
|
||
update := make(map[string]interface{}, 0)
|
||
update["talent"] = talent.Talent
|
||
if err = this.modelTalent.ChangeHeroTalent(talent, update); err != nil {
|
||
this.Errorf("update failed :%v", err)
|
||
}
|
||
// talent.Talent[req.TalentID] = 1
|
||
// update := make(map[string]interface{}, 0)
|
||
// update["talent"] = talent.Talent
|
||
// if err = this.module.modelTalent.ChangeHeroTalent(talent, update); err != nil {
|
||
// this.module.Errorf("update failed :%v", err)
|
||
// }
|
||
// this.modelHero.setTalentProperty(hero)
|
||
}
|
||
// 保存数据
|
||
err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
|
||
if err != nil {
|
||
log.Errorf("GetSpecified failed:%v", err)
|
||
continue
|
||
}
|
||
changeHero = append(changeHero, hero)
|
||
}
|
||
}
|
||
//推送
|
||
if len(changeHero) > 0 {
|
||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
|
||
}
|
||
return
|
||
}
|
||
|
||
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, drawtype int32) {
|
||
// 任务统计
|
||
var (
|
||
tasks []*pb.BuriedParam
|
||
)
|
||
|
||
if drawtype == comm.DrawCardType0 { //普通招募
|
||
if drawCount == 10 {
|
||
sz := make(map[int32]int32, 0)
|
||
for _, star := range szStar {
|
||
sz[star]++
|
||
}
|
||
for k := range sz {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype17, 1, k))
|
||
}
|
||
}
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype14, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype18, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype141, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype143, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype145, drawCount))
|
||
} else { // 阵营招募
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype15, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype19, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype142, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype144, drawCount))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype146, drawCount))
|
||
if drawCount == 10 {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype91, 1))
|
||
}
|
||
}
|
||
for _, star := range szStar {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype16, star, 1))
|
||
}
|
||
if drawCount == 10 {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype90, 1))
|
||
}
|
||
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype89, drawCount))
|
||
go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
|
||
this.ModuleBuried.TriggerBuried(session, tasks...)
|
||
})
|
||
}
|
||
|
||
func (this *Hero) RegisterInstructor(session comm.IUserSession, heroOid []string, fulllvenr int32) (errdata *pb.ErrorData) {
|
||
var (
|
||
_szHero []*pb.DBHero
|
||
model *db.DBModel
|
||
err error
|
||
_heroMap map[string]interface{}
|
||
_changeHero []*pb.DBHero // 变化的英雄
|
||
)
|
||
|
||
if this.IsCross() {
|
||
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
|
||
for _, v := range heroOid {
|
||
_hero := &pb.DBHero{}
|
||
if err := model.GetListObj(session.GetUserId(), v, _hero); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
return
|
||
}
|
||
_szHero = append(_szHero, _hero)
|
||
}
|
||
}
|
||
} else {
|
||
for _, v := range heroOid {
|
||
_hero, err := this.GetHeroByObjID(session.GetUserId(), v)
|
||
if err != nil {
|
||
errdata = err
|
||
return
|
||
}
|
||
_szHero = append(_szHero, _hero)
|
||
}
|
||
}
|
||
for _, v := range _szHero {
|
||
_heroMap = make(map[string]interface{})
|
||
if fulllvenr == 0 && v.Fulllvenr != 0 {
|
||
v.Fulllvenr = 0
|
||
_heroMap["fulllvenr"] = 0
|
||
} else if v.Fulllvenr == 0 && fulllvenr != 0 {
|
||
// 校验有没有满级
|
||
if v.Lv < this.configure.GetHeroMaxLv(v.Star) {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroLvNoEnough,
|
||
Title: pb.ErrorCode_HeroLvNoEnough.ToString(),
|
||
}
|
||
return
|
||
}
|
||
v.Fulllvenr = fulllvenr
|
||
_heroMap["fulllvenr"] = v.Fulllvenr
|
||
|
||
} else {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_HeroIsRegister,
|
||
Title: pb.ErrorCode_HeroIsRegister.ToString(),
|
||
}
|
||
return
|
||
}
|
||
if this.IsCross() {
|
||
if model != nil {
|
||
if err := model.ChangeList(session.GetUserId(), v.Id, _heroMap); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
if err := this.modelHero.ChangeList(session.GetUserId(), v.Id, _heroMap); err != nil { // 修改英雄信息
|
||
this.Errorf("err:%v", err)
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
_changeHero = append(_changeHero, v)
|
||
}
|
||
if len(_changeHero) > 0 {
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||
}
|
||
return
|
||
}
|
||
|
||
// 只通过唯一id 查询英雄信息
|
||
func (this *Hero) QueryCrossMultipleHeroinfo(oid []string) (hero []*pb.DBHero, err error) {
|
||
if this.IsCross() {
|
||
for _, tag := range db.GetServerTags() {
|
||
conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
|
||
if err1 != nil {
|
||
continue
|
||
}
|
||
result := make([]bson.M, 0)
|
||
|
||
for _, v := range oid {
|
||
result = append(result, bson.M{"_id": v})
|
||
}
|
||
sr, _ := conn.Mgo.Find(comm.TableHero, bson.M{"$or": result})
|
||
for sr.Next(context.TODO()) {
|
||
_hero := &pb.DBHero{}
|
||
if err = sr.Decode(_hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
}
|
||
hero = append(hero, _hero)
|
||
}
|
||
return
|
||
}
|
||
} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
|
||
|
||
result := make([]bson.M, 0)
|
||
for _, v := range oid {
|
||
result = append(result, bson.M{"_id": v})
|
||
}
|
||
sr, _ := this.modelHero.DB.Find(comm.TableHero, bson.M{"$or": result})
|
||
for sr.Next(context.TODO()) {
|
||
_hero := &pb.DBHero{}
|
||
if err = sr.Decode(_hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
}
|
||
hero = append(hero, _hero)
|
||
}
|
||
}
|
||
|
||
return
|
||
}
|
||
|
||
func (this *Hero) AddHeroFetterAttribute(session comm.IUserSession, attr map[string][]*cfg.Gameatr) {
|
||
chanegCard := make([]*pb.DBHero, 0)
|
||
heroList := this.GetHeroList(session.GetUserId())
|
||
for _, v := range heroList {
|
||
if v1, ok := attr[v.HeroID]; ok { // 找到对应的英雄ID
|
||
_heroMap := make(map[string]interface{}, 0)
|
||
this.modelHero.SetHeroFetterProperty(v, v1)
|
||
_heroMap["fetters"] = v.Fetters
|
||
// 保存数据
|
||
err := this.modelHero.ChangeList(session.GetUserId(), v.Id, _heroMap)
|
||
if err != nil {
|
||
|
||
this.Errorf("SetHeroFetterProperty failed:%v", err)
|
||
continue
|
||
}
|
||
chanegCard = append(chanegCard, v)
|
||
}
|
||
}
|
||
if len(chanegCard) > 0 {
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
|
||
}
|
||
}
|
||
|
||
func (this *Hero) QueryHeroTelnetByCount(uid string, count int) (hids []string) {
|
||
list, err := this.modelTalent.GetHerotalent(uid)
|
||
if err != nil {
|
||
return
|
||
}
|
||
for _, v := range list {
|
||
if len(v.Talent) >= count {
|
||
hids = append(hids, v.HeroId)
|
||
}
|
||
}
|
||
return
|
||
}
|
||
func (this *Hero) PassonHero(session comm.IUserSession, heroObjID map[string]bool) (errdata *pb.ErrorData) {
|
||
var (
|
||
_hero *pb.DBHero
|
||
_changeHero []*pb.DBHero // 变化的英雄
|
||
model *db.DBModel // 跨服对象
|
||
err error
|
||
)
|
||
for oid, b := range heroObjID {
|
||
if this.IsCross() {
|
||
_hero = &pb.DBHero{}
|
||
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
|
||
if err := model.GetListObj(session.GetUserId(), oid, _hero); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
_hero, errdata = this.GetHeroByObjID(session.GetUserId(), oid)
|
||
if errdata != nil {
|
||
return
|
||
}
|
||
}
|
||
|
||
_hero.Ispasson = b
|
||
|
||
_heroMap := map[string]interface{}{
|
||
"ispasson": _hero.Ispasson,
|
||
}
|
||
|
||
if this.IsCross() {
|
||
if model != nil {
|
||
if err := model.ChangeList(session.GetUserId(), oid, _heroMap); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
if err := this.modelHero.ChangeList(session.GetUserId(), oid, _heroMap); err != nil { // 修改英雄信息
|
||
this.Errorf("err:%v", err)
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_DBError,
|
||
Title: pb.ErrorCode_DBError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
}
|
||
|
||
_changeHero = append(_changeHero, _hero)
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||
return
|
||
}
|
||
|
||
// 构建一个虚拟等级的英雄
|
||
func (this *Hero) GetVirtualHero(hero *pb.DBHero, lv int32) (vHero *pb.DBHero) {
|
||
if vHero == nil || lv <= 0 {
|
||
return nil
|
||
}
|
||
hero.Lv = lv
|
||
this.modelHero.PropertyCompute(hero)
|
||
return hero
|
||
}
|
||
|
||
func (this *Hero) CheckPeachReward(session comm.IUserSession, ctime int64) {
|
||
var (
|
||
reward []*cfg.Gameatn // 奖励
|
||
)
|
||
|
||
if drawConf, err := this.configure.GetHeroDrawConfigByType(comm.DrawCardType0); err == nil {
|
||
if drawConf.Etime != -1 {
|
||
if ctime+int64(drawConf.Etime*3600*24) < configure.Now().Unix() { // 校验时间 是否在活动范围
|
||
heroRecord, _ := this.modelRecord.GetHeroRecord(session.GetUserId())
|
||
if !heroRecord.Peachreward {
|
||
allreawd := this.configure.GetAllDrawRewardConf()
|
||
for k, v := range allreawd {
|
||
if _, ok := heroRecord.Peach[k]; !ok {
|
||
if v1, ok := heroRecord.Race[comm.DrawCardType0]; ok {
|
||
if v1 > v.Num { //可以领取
|
||
|
||
reward = append(reward, v.Reward)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
heroRecord.Peachreward = true
|
||
update := make(map[string]interface{})
|
||
update["peachreward"] = heroRecord.Peachreward
|
||
this.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
|
||
// 发邮件
|
||
if len(reward) > 0 {
|
||
this.mail.SendMailByUID(session.GetUserId(), comm.MailPeackReward, reward, []string{})
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return
|
||
}
|
||
func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp int32) (curAddExp []int32, errdata *pb.ErrorData) {
|
||
var (
|
||
_hero *pb.DBHero
|
||
_changeHero []*pb.DBHero // 变化的英雄
|
||
addExp int32
|
||
)
|
||
for _, heroObjID := range heroObjs {
|
||
if heroObjID == "" {
|
||
continue
|
||
}
|
||
if this.IsCross() {
|
||
_hero = &pb.DBHero{}
|
||
if model, err := this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
|
||
if err := model.GetListObj(session.GetUserId(), heroObjID, _hero); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
return
|
||
}
|
||
addExp, errdata = this.modelHero.AddCardExp(session, _hero, exp, model)
|
||
if errdata == nil {
|
||
curAddExp = append(curAddExp, addExp)
|
||
}
|
||
}
|
||
} else {
|
||
_hero, errdata = this.GetHeroByObjID(session.GetUserId(), heroObjID)
|
||
if errdata != nil {
|
||
return
|
||
}
|
||
|
||
addExp, errdata = this.modelHero.AddCardExp(session, _hero, exp, nil)
|
||
if errdata != nil {
|
||
curAddExp = append(curAddExp, addExp)
|
||
}
|
||
}
|
||
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
|
||
}
|
||
|
||
if len(_changeHero) > 0 {
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||
}
|
||
return
|
||
}
|
||
|
||
// 获得一个英雄
|
||
func (this *Hero) CreateOneHero(session comm.IUserSession, heroCfgId string, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
|
||
var (
|
||
//hero *pb.DBHero
|
||
firstGet []string
|
||
bFirst bool
|
||
szAddHero []string
|
||
)
|
||
|
||
if hero, bFirst, atno, errdata = this.createRepeatHero(session, heroCfgId, 1); errdata != nil {
|
||
this.Errorf("create hero %s failed", heroCfgId)
|
||
return
|
||
}
|
||
szAddHero = append(szAddHero, heroCfgId)
|
||
if bFirst {
|
||
firstGet = append(firstGet, heroCfgId)
|
||
}
|
||
if db.IsCross() {
|
||
go this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
||
} else {
|
||
go this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero) // 异步调用
|
||
}
|
||
if bPush { //推送
|
||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
|
||
// 首次获得英雄 则推送
|
||
if len(firstGet) > 0 {
|
||
session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{
|
||
HeroId: firstGet,
|
||
})
|
||
}
|
||
}
|
||
|
||
return
|
||
}
|