go_dreamfactory/sys/configure/structs/Game.TDMonsterAppearData.go
2024-01-05 16:50:50 +08:00

60 lines
3.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDMonsterAppearData struct {
Subwave int32
Wave int32
Monsternum int32
Subwavetime int32
Stagetype int32
Stageid int32
Monsterid int32
Isboss int32
Trigger int32
Triggerval int32
Subtriggerval int32
Hpgrow float32
Atkgrow float32
}
const TypeId_GameTDMonsterAppearData = 44623341
func (*GameTDMonsterAppearData) GetTypeId() int32 {
return 44623341
}
func (_v *GameTDMonsterAppearData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subwave"].(float64); !_ok_ { err = errors.New("subwave error"); return }; _v.Subwave = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wave"].(float64); !_ok_ { err = errors.New("wave error"); return }; _v.Wave = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsternum"].(float64); !_ok_ { err = errors.New("monsternum error"); return }; _v.Monsternum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subwavetime"].(float64); !_ok_ { err = errors.New("subwavetime error"); return }; _v.Subwavetime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stagetype"].(float64); !_ok_ { err = errors.New("stagetype error"); return }; _v.Stagetype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stageid"].(float64); !_ok_ { err = errors.New("stageid error"); return }; _v.Stageid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterid"].(float64); !_ok_ { err = errors.New("monsterid error"); return }; _v.Monsterid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["isboss"].(float64); !_ok_ { err = errors.New("isboss error"); return }; _v.Isboss = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger"].(float64); !_ok_ { err = errors.New("trigger error"); return }; _v.Trigger = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["triggerval"].(float64); !_ok_ { err = errors.New("triggerval error"); return }; _v.Triggerval = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subtriggerval"].(float64); !_ok_ { err = errors.New("subtriggerval error"); return }; _v.Subtriggerval = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpgrow"].(float64); !_ok_ { err = errors.New("hpgrow error"); return }; _v.Hpgrow = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkgrow"].(float64); !_ok_ { err = errors.New("atkgrow error"); return }; _v.Atkgrow = float32(_tempNum_) }
return
}
func DeserializeGameTDMonsterAppearData(_buf map[string]interface{}) (*GameTDMonsterAppearData, error) {
v := &GameTDMonsterAppearData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}