go_dreamfactory/sys/configure/structs/Game.TDCardData.go
2024-01-05 16:50:50 +08:00

61 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDCardData struct {
Eventid int32
Type int32
Preevent int32
Andcondition []int32
Must int32
Maxnum int32
Weight int32
}
const TypeId_GameTDCardData = 1719129286
func (*GameTDCardData) GetTypeId() int32 {
return 1719129286
}
func (_v *GameTDCardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventid"].(float64); !_ok_ { err = errors.New("eventid error"); return }; _v.Eventid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preevent"].(float64); !_ok_ { err = errors.New("preevent error"); return }; _v.Preevent = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["andcondition"].([]interface{}); !_ok_ { err = errors.New("andcondition error"); return }
_v.Andcondition = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Andcondition = append(_v.Andcondition, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["must"].(float64); !_ok_ { err = errors.New("must error"); return }; _v.Must = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxnum"].(float64); !_ok_ { err = errors.New("maxnum error"); return }; _v.Maxnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
return
}
func DeserializeGameTDCardData(_buf map[string]interface{}) (*GameTDCardData, error) {
v := &GameTDCardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}