go_dreamfactory/sys/configure/structs/Game.StoneTalentData.go
2023-08-11 10:15:36 +08:00

91 lines
4.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameStoneTalentData struct {
Id int32
NodeType int32
NodeIcon string
ListIndex int32
Front []int32
CostItem []*Gameatn
PrivilegeId int32
AttributeDesc string
Attribute []*Gameatr
}
const TypeId_GameStoneTalentData = -186709249
func (*GameStoneTalentData) GetTypeId() int32 {
return -186709249
}
func (_v *GameStoneTalentData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NodeType"].(float64); !_ok_ { err = errors.New("NodeType error"); return }; _v.NodeType = int32(_tempNum_) }
{ var _ok_ bool; if _v.NodeIcon, _ok_ = _buf["NodeIcon"].(string); !_ok_ { err = errors.New("NodeIcon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["listIndex"].(float64); !_ok_ { err = errors.New("listIndex error"); return }; _v.ListIndex = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Front"].([]interface{}); !_ok_ { err = errors.New("Front error"); return }
_v.Front = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Front = append(_v.Front, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["CostItem"].([]interface{}); !_ok_ { err = errors.New("CostItem error"); return }
_v.CostItem = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.CostItem = append(_v.CostItem, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PrivilegeId"].(float64); !_ok_ { err = errors.New("PrivilegeId error"); return }; _v.PrivilegeId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["AttributeDesc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.AttributeDesc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.AttributeDesc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Attribute"].([]interface{}); !_ok_ { err = errors.New("Attribute error"); return }
_v.Attribute = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
_v.Attribute = append(_v.Attribute, _list_v_)
}
}
return
}
func DeserializeGameStoneTalentData(_buf map[string]interface{}) (*GameStoneTalentData, error) {
v := &GameStoneTalentData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}