go_dreamfactory/modules/hero/api_resonance.go

131 lines
3.6 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.CostObjID) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
var (
szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
totalCostCard int32 //消耗卡总数量
_hero *pb.DBHero
_costHero *pb.DBHero
ChangeList []*pb.DBHero // 变化的英雄数据
_costMaphero map[string]*pb.DBHero
)
ChangeList = make([]*pb.DBHero, 0)
szCostHero = make(map[string]int32, 0)
_costMaphero = make(map[string]*pb.DBHero, 0)
code = this.ResonanceCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
for _, v := range req.CostObjID {
szCostHero[v] += 1
}
// 共鸣次数判断
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if errr != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if resonConfig.Maxnum <= _hero.ResonateNum {
code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return
}
for k, v := range szCostHero {
for _, v1 := range resonConfig.Heroneed {
if v1.A == comm.HeroType {
totalCostCard += v
}
_costHero, code = this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success { // 英雄被锁不能消耗
return
}
if _costHero.Block {
code = pb.ErrorCode_HeroIsLock
}
// if v1.T == _costHero.HeroID && v1.N != v {
// code = pb.ErrorCode_HeroNoEnough
// return
// }
_costMaphero[k] = _costHero
}
}
for k, v := range szCostHero {
c := this.module.DelCard(session.GetUserId(), _costMaphero[k], v)
if c != pb.ErrorCode_Success {
code = c
return
}
ChangeList = append(ChangeList, _costMaphero[k])
}
resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
code = this.module.ConsumeRes(session, resonConfig.Need, true)
if code != pb.ErrorCode_Success {
return
}
if _hero.SameCount > 1 {
_hero.SameCount -= 1
newHero := this.module.modelHero.CloneNewHero(_hero)
ChangeList = append(ChangeList, newHero)
}
_hero.SameCount = 1
_hero.ResonateNum += 1
_hero.DistributionResonate += resonConfig.Energy * totalCostCard
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum,
"distributionResonate": _hero.DistributionResonate,
"isOverlying": false,
"sameCount": 1,
}
err1 = this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
this.module.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
}
// 返还对应初始星级的卡
for _, v := range resonConfig.Prize {
if v.A == comm.HeroType {
this.module.modelHero.createHeroOverlying(session.GetUserId(), v.T, v.N)
}
}
this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
ChangeList = append(ChangeList, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
return
}