go_dreamfactory/sys/configure/structs/Game.HeroupstoryChaptertxtData.go
2023-08-10 11:35:28 +08:00

46 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroupstoryChaptertxtData struct {
ChapterID int32
Hero int32
Chaptername string
Chaptericon string
Onchapter int32
Chaptertime int32
}
const TypeId_GameHeroupstoryChaptertxtData = 217018481
func (*GameHeroupstoryChaptertxtData) GetTypeId() int32 {
return 217018481
}
func (_v *GameHeroupstoryChaptertxtData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapterID"].(float64); !_ok_ { err = errors.New("chapterID error"); return }; _v.ChapterID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero"].(float64); !_ok_ { err = errors.New("hero error"); return }; _v.Hero = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["chaptername"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Chaptername error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Chaptername, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Chaptericon, _ok_ = _buf["chaptericon"].(string); !_ok_ { err = errors.New("chaptericon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["onchapter"].(float64); !_ok_ { err = errors.New("onchapter error"); return }; _v.Onchapter = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chaptertime"].(float64); !_ok_ { err = errors.New("chaptertime error"); return }; _v.Chaptertime = int32(_tempNum_) }
return
}
func DeserializeGameHeroupstoryChaptertxtData(_buf map[string]interface{}) (*GameHeroupstoryChaptertxtData, error) {
v := &GameHeroupstoryChaptertxtData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}