go_dreamfactory/sys/configure/structs/Game.BuzkashiLvData.go
2023-09-26 19:04:31 +08:00

42 lines
1.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBuzkashiLvData struct {
Num int32
Score string
Value int32
Point int32
}
const TypeId_GameBuzkashiLvData = -1108462041
func (*GameBuzkashiLvData) GetTypeId() int32 {
return -1108462041
}
func (_v *GameBuzkashiLvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
{ var _ok_ bool; if _v.Score, _ok_ = _buf["score"].(string); !_ok_ { err = errors.New("score error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["point"].(float64); !_ok_ { err = errors.New("point error"); return }; _v.Point = int32(_tempNum_) }
return
}
func DeserializeGameBuzkashiLvData(_buf map[string]interface{}) (*GameBuzkashiLvData, error) {
v := &GameBuzkashiLvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}