186 lines
9.4 KiB
Go
186 lines
9.4 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameBattleReadyData struct {
|
|
Id int32
|
|
PlayType int32
|
|
HeroCount int32
|
|
ReadyScene string
|
|
BattleScenes []string
|
|
BGMusic string
|
|
LoadingId int32
|
|
HideAlienSpace int32
|
|
RuleTips string
|
|
BattleTips string
|
|
BattleEvents []int32
|
|
ScoreGroupID int32
|
|
DisableAiCamera int32
|
|
ChoseCamp []int32
|
|
DisableCamp []int32
|
|
DefaultHero int32
|
|
ChoseHero []string
|
|
DisableHero []string
|
|
LockSlots []int32
|
|
HeroCheck []string
|
|
RedAssistTeam int32
|
|
BlueAssistTeam int32
|
|
CanFriendHelp int32
|
|
Numrounds int32
|
|
}
|
|
|
|
const TypeId_GameBattleReadyData = -266091495
|
|
|
|
func (*GameBattleReadyData) GetTypeId() int32 {
|
|
return -266091495
|
|
}
|
|
|
|
func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PlayType"].(float64); !_ok_ { err = errors.New("PlayType error"); return }; _v.PlayType = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HeroCount"].(float64); !_ok_ { err = errors.New("HeroCount error"); return }; _v.HeroCount = int32(_tempNum_) }
|
|
{ var _ok_ bool; if _v.ReadyScene, _ok_ = _buf["readyScene"].(string); !_ok_ { err = errors.New("readyScene error"); return } }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["battleScenes"].([]interface{}); !_ok_ { err = errors.New("battleScenes error"); return }
|
|
|
|
_v.BattleScenes = make([]string, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ string
|
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
|
_v.BattleScenes = append(_v.BattleScenes, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; if _v.BGMusic, _ok_ = _buf["BGMusic"].(string); !_ok_ { err = errors.New("BGMusic error"); return } }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LoadingId"].(float64); !_ok_ { err = errors.New("LoadingId error"); return }; _v.LoadingId = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HideAlienSpace"].(float64); !_ok_ { err = errors.New("HideAlienSpace error"); return }; _v.HideAlienSpace = int32(_tempNum_) }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RuleTips"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RuleTips error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RuleTips, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BattleTips"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BattleTips error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BattleTips, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["battleEvents"].([]interface{}); !_ok_ { err = errors.New("battleEvents error"); return }
|
|
|
|
_v.BattleEvents = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.BattleEvents = append(_v.BattleEvents, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ScoreGroupID"].(float64); !_ok_ { err = errors.New("ScoreGroupID error"); return }; _v.ScoreGroupID = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["disableAiCamera"].(float64); !_ok_ { err = errors.New("disableAiCamera error"); return }; _v.DisableAiCamera = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["ChoseCamp"].([]interface{}); !_ok_ { err = errors.New("ChoseCamp error"); return }
|
|
|
|
_v.ChoseCamp = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.ChoseCamp = append(_v.ChoseCamp, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["DisableCamp"].([]interface{}); !_ok_ { err = errors.New("DisableCamp error"); return }
|
|
|
|
_v.DisableCamp = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.DisableCamp = append(_v.DisableCamp, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["DefaultHero"].(float64); !_ok_ { err = errors.New("DefaultHero error"); return }; _v.DefaultHero = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["ChoseHero"].([]interface{}); !_ok_ { err = errors.New("ChoseHero error"); return }
|
|
|
|
_v.ChoseHero = make([]string, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ string
|
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
|
_v.ChoseHero = append(_v.ChoseHero, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["DisableHero"].([]interface{}); !_ok_ { err = errors.New("DisableHero error"); return }
|
|
|
|
_v.DisableHero = make([]string, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ string
|
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
|
_v.DisableHero = append(_v.DisableHero, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["LockSlots"].([]interface{}); !_ok_ { err = errors.New("LockSlots error"); return }
|
|
|
|
_v.LockSlots = make([]int32, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ int32
|
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
|
_v.LockSlots = append(_v.LockSlots, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["HeroCheck"].([]interface{}); !_ok_ { err = errors.New("HeroCheck error"); return }
|
|
|
|
_v.HeroCheck = make([]string, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ string
|
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
|
_v.HeroCheck = append(_v.HeroCheck, _list_v_)
|
|
}
|
|
}
|
|
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RedAssistTeam"].(float64); !_ok_ { err = errors.New("RedAssistTeam error"); return }; _v.RedAssistTeam = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BlueAssistTeam"].(float64); !_ok_ { err = errors.New("BlueAssistTeam error"); return }; _v.BlueAssistTeam = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CanFriendHelp"].(float64); !_ok_ { err = errors.New("CanFriendHelp error"); return }; _v.CanFriendHelp = int32(_tempNum_) }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Numrounds"].(float64); !_ok_ { err = errors.New("Numrounds error"); return }; _v.Numrounds = int32(_tempNum_) }
|
|
return
|
|
}
|
|
|
|
func DeserializeGameBattleReadyData(_buf map[string]interface{}) (*GameBattleReadyData, error) {
|
|
v := &GameBattleReadyData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|