go_dreamfactory/sys/configure/structs/Game.PlayerInfor_overviewData.go

65 lines
2.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePlayerInfor_overviewData struct {
Id string
Type int32
Icon string
Tujing []int32
Murl string
Wurl string
Mplayerhead string
Wplayerhead string
Name string
}
const TypeId_GamePlayerInfor_overviewData = -725250341
func (*GamePlayerInfor_overviewData) GetTypeId() int32 {
return -725250341
}
func (_v *GamePlayerInfor_overviewData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ { err = errors.New("tujing error"); return }
_v.Tujing = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Tujing = append(_v.Tujing, _list_v_)
}
}
{ var _ok_ bool; if _v.Murl, _ok_ = _buf["murl"].(string); !_ok_ { err = errors.New("murl error"); return } }
{ var _ok_ bool; if _v.Wurl, _ok_ = _buf["wurl"].(string); !_ok_ { err = errors.New("wurl error"); return } }
{ var _ok_ bool; if _v.Mplayerhead, _ok_ = _buf["mplayerhead"].(string); !_ok_ { err = errors.New("mplayerhead error"); return } }
{ var _ok_ bool; if _v.Wplayerhead, _ok_ = _buf["wplayerhead"].(string); !_ok_ { err = errors.New("wplayerhead error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGamePlayerInfor_overviewData(_buf map[string]interface{}) (*GamePlayerInfor_overviewData, error) {
v := &GamePlayerInfor_overviewData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}