262 lines
6.5 KiB
Go
262 lines
6.5 KiB
Go
package exclusive
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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// /装备 数据组件
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type modelComp struct {
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modules.MCompModel
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module *Exclusive
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}
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// 组件初始化接口
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func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
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this.TableName = comm.TableExclusive
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this.MCompModel.Init(service, module, comp, opt)
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this.module = module.(*Exclusive)
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//创建uid索引
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_, err = this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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func (this *modelComp) Start() (err error) {
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this.MCompModel.Start()
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return
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}
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// 更新埋点数据到db中
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func (this *modelComp) getburiedModel(uid string) (model *exclusiveModel, err error) {
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var m *db.DBModel
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if db.IsCross() {
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if m, err = this.module.GetDBModelByUid(uid, this.TableName); err != nil {
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return
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}
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model = &exclusiveModel{module: this.module, model: m}
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} else {
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model = &exclusiveModel{module: this.module, model: this.DBModel}
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}
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return
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}
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// /查询用户的武器背包
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func (this *modelComp) getExclusives(uId string) (list []*pb.DB_Exclusive, err error) {
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var (
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model *exclusiveModel
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)
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if model, err = this.getburiedModel(uId); err != nil {
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return
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}
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list, err = model.getExclusives(uId)
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return
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}
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// /查询用户的武器背包
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func (this *modelComp) getExclusivesById(uId, oid string) (info *pb.DB_Exclusive, err error) {
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var (
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model *exclusiveModel
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)
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if model, err = this.getburiedModel(uId); err != nil {
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return
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}
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info, err = model.getExclusivesById(uId, oid)
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return
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}
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// /查询用户的武器背包
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func (this *modelComp) getExclusivesByIds(uId string, oids []string) (list []*pb.DB_Exclusive, err error) {
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var (
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model *exclusiveModel
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)
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if model, err = this.getburiedModel(uId); err != nil {
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return
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}
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list, err = model.getExclusivesByIds(uId, oids)
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return
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}
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func (this *modelComp) addExclusives(uid string, cIds map[string]int32) (change []*pb.DB_Exclusive, err error) {
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var (
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model *exclusiveModel
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)
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if model, err = this.getburiedModel(uid); err != nil {
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return
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}
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change, err = model.addExclusives(uid, cIds)
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return
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}
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// 删除装备
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func (this *modelComp) delExclusives(uId string, eIds []string) (change []*pb.DB_Exclusive, err error) {
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var (
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model *exclusiveModel
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)
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if model, err = this.getburiedModel(uId); err != nil {
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return
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}
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if err = model.delExclusive(uId, eIds); err != nil {
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return
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}
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for _, v := range eIds {
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change = append(change, &pb.DB_Exclusive{
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Id: v,
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UId: uId,
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})
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}
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return
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}
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// 更新武器挂载信息
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func (this *modelComp) updateExclusive(uid string, exclusives ...*pb.DB_Exclusive) (err error) {
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var (
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model *exclusiveModel
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)
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if model, err = this.getburiedModel(uid); err != nil {
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return
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}
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err = model.updateExclusive(uid, exclusives)
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return
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}
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// 埋点专属模型 会封装特殊的数据转换接口
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type exclusiveModel struct {
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module *Exclusive
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model *db.DBModel
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}
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// /查询用户的武器背包
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func (this *exclusiveModel) getExclusives(uId string) (list []*pb.DB_Exclusive, err error) {
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list = make([]*pb.DB_Exclusive, 0)
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if err = this.model.GetList(uId, &list); err != nil {
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this.module.Errorf("err:%v", err)
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}
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return
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}
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// /查询用户的武器背包
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func (this *exclusiveModel) getExclusivesById(uId string, oid string) (info *pb.DB_Exclusive, err error) {
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info = &pb.DB_Exclusive{}
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if err = this.model.GetListObj(uId, oid, info); err != nil {
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this.module.Errorf("err:%v", err)
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}
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return
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}
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// /查询用户的武器背包
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func (this *exclusiveModel) getExclusivesByIds(uId string, oid []string) (list []*pb.DB_Exclusive, err error) {
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list = make([]*pb.DB_Exclusive, 0)
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if err = this.model.GetListObjs(uId, oid, &list); err != nil {
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this.module.Errorf("err:%v", err)
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}
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return
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}
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func (this *exclusiveModel) addExclusives(uId string, cIds map[string]int32) (change []*pb.DB_Exclusive, err error) {
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var (
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conf *cfg.GameExclusiveWeapon
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add map[string]*pb.DB_Exclusive
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)
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if conf, err = this.module.configure.GetAllGameExclusiveWeapon(); err != nil {
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return
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}
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add = make(map[string]*pb.DB_Exclusive)
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change = make([]*pb.DB_Exclusive, 0, 10)
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for k, v := range cIds {
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if c, ok := conf.GetDataMap()[k]; ok {
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for i := int32(0); i < v; i++ {
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if equipment, err := this.newEquipment(uId, c); err != nil {
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return nil, err
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} else {
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add[equipment.Id] = equipment
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change = append(change, equipment)
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}
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}
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} else {
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this.module.Errorf("cfg.Game_equipment not found equip id %s", k)
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}
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}
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if len(add) > 0 {
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if err = this.model.AddLists(uId, add); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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func (this *exclusiveModel) delExclusive(uId string, oid []string) (err error) {
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if err = this.model.DelListlds(uId, oid); err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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return
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}
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func (this *exclusiveModel) updateExclusive(uid string, list []*pb.DB_Exclusive) (err error) {
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var (
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datas map[string]interface{} = make(map[string]interface{})
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)
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for _, v := range list {
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datas[v.Id] = map[string]interface{}{
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"hero": v.Hero,
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"star": v.Star,
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"lv": v.Lv,
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"step": v.Step,
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"exp": v.Exp,
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"property": v.Property,
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"commonskill": v.Commonskill,
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"exclusiveskill": v.Exclusiveskill,
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"islock": v.Islock,
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}
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}
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err = this.model.ChangeLists(uid, datas)
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return
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}
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func (this *exclusiveModel) newEquipment(uId string, conf *cfg.GameExclusiveWeaponData) (equipment *pb.DB_Exclusive, err error) {
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var (
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lvconf *cfg.GameExclusiveUpgradeData
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starconf *cfg.GameExclusiveStarData
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)
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equipment = &pb.DB_Exclusive{
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Id: primitive.NewObjectID().Hex(),
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UId: uId,
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CId: conf.Weaponid,
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Lv: 1,
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Star: 1,
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Step: 1,
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Property: make(map[int32]int32),
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}
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if lvconf, err = this.module.configure.GetGameExclusiveUpgradeData(conf.Weaponid, 1); err != nil {
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return
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}
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if starconf, err = this.module.configure.GetGameExclusiveStarData(conf.Weaponid, 1); err != nil {
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return
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}
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for _, v := range lvconf.Attribute {
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equipment.Property[v.A] = v.N
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}
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equipment.Commonskill = starconf.Commonskill
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equipment.Exclusiveskill = starconf.Exclusiveskill
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return
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}
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