198 lines
5.9 KiB
Go
198 lines
5.9 KiB
Go
package hero
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import (
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"math/big"
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"strconv"
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"time"
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"google.golang.org/protobuf/proto"
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)
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func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode) {
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if req.DrawType <= 0 { // 只能是单抽或10抽
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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//抽卡
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func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szCards []string // 最终抽到的卡牌
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totalWeight int64 // 总权重
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curWeigth int64 // 临时随机获得的权重
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drawTimes int32 // 抽卡次数
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curStar4Count int32 // 当前4星没抽到的次数
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curStar5Count int32 // 当前5星没抽到的次数
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config4Count int32 // 配置表中4星保底次数
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config5Count int32 // 配置表中5星保底次数
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race int32
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upDraw []*cfg.Game_drawUpdrawData // 活动数据 英雄抽卡权重增加
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)
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upDraw = make([]*cfg.Game_drawUpdrawData, 0)
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szCards = make([]string, 0)
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rsp := &pb.HeroDrawCardResp{}
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this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count)
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// ======记录活动数据
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cfgData, err := this.module.configure.GetDrawUpDrawConfig()
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if err != nil {
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// 校验时间
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for _, v := range cfgData.GetDataList() {
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if time.Now().Unix() > int64(v.TimeOn) && time.Now().Unix() < int64(v.TimeOff) { // 在这个时间范围之内
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upDraw = append(upDraw, v) // 记录下在这活动范围之内的数据
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}
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}
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}
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// =======活动数据记录完成
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rst, _ := this.module.modelHero.GetUserRecord(session.GetUserId())
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if req.DrawType%2 == 0 { // 转成对应阵营信息 1~5
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race = int32((int(req.DrawType)) / 2)
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} else {
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race = int32(int(req.DrawType+1) / 2)
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}
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if race == comm.RacePt { // 普通卡池
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curStar4Count = rst.Race0.H4
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curStar5Count = rst.Race0.H5
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} else if race == comm.RaceZr { // 灼热
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curStar4Count = rst.Race1.H4
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curStar5Count = rst.Race1.H5
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} else if race == comm.RaceYd { // 涌动
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curStar4Count = rst.Race2.H4
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curStar5Count = rst.Race2.H5
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} else if race == comm.RaceHx { // 呼啸
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curStar4Count = rst.Race3.H4
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curStar5Count = rst.Race3.H5
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} else if race == comm.RaceSy { // 闪耀
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curStar4Count = rst.Race4.H4
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curStar5Count = rst.Race4.H5
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}
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// 获取配置文件的权重信息
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_conf, err := this.module.configure.GetHeroDrawConfig(race)
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if err != nil {
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code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配
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return
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}
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_costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗
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if err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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config4Count = _costConf.Floor4 // 4星保底次数
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config5Count = _costConf.Floor5 // 5星保底次数
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if config4Count == 0 { // 数量为0 设置最大
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config5Count = math.MaxInt32
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}
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if config5Count == 0 {
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config4Count = math.MaxInt32
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}
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sz := make([]*cfg.Game_atn, 0)
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sz = append(sz, _costConf.Cost)
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code = this.module.CheckRes(session, sz) // 消耗校验
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if code != pb.ErrorCode_Success {
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return
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}
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drawTimes = _costConf.Count // 抽卡次数
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for _, v := range _conf {
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totalWeight += int64(v.Weight) // 统计所有权重
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}
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drawTimes = 1
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for i := 0; i < int(drawTimes); i++ {
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n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight)
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for _, v := range _conf {
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curWeigth += int64(v.Weight)
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if curWeigth < n.Int64() { // 命中
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// 获取当前星级
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_getCardCfg := this.module.configure.GetHero(v.Id) //获取的英雄信息
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if _getCardCfg != nil {
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continue
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}
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if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数
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curStar4Count = 0
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continue
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} else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数
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curStar5Count = 0 // 清0
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continue
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}
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curStar4Count++
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curStar5Count++
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bGet := false
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// 达标保底次数
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if curStar4Count >= config4Count {
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//_costConf.Floor4cards
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_bd, err := this.module.configure.GetHeroDrawConfig(_costConf.Floor4cards)
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if err != nil && len(_bd) != 0 {
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var _totalW int64 // 总权重
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var _tmpW int64 // 临时权重
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for _, v := range _bd {
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_totalW += int64(v.Weight)
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}
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// 随机权重
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n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
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for _, v := range _bd {
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_tmpW += int64(v.Weight)
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if n.Int64() > _tmpW { // 种族保底卡池命中
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szCards = append(szCards, v.Id)
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bGet = true
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break
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}
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}
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}
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} else if curStar5Count >= config5Count {
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_bd, err := this.module.configure.GetHeroDrawConfig(_costConf.Floor5cards)
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if err != nil && len(_bd) != 0 {
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var _totalW int64 // 总权重
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var _tmpW int64 // 临时权重
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for _, v := range _bd {
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_totalW += int64(v.Weight)
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}
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// 随机权重
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n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
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for _, v := range _bd {
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_tmpW += int64(v.Weight)
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if n.Int64() > _tmpW { // 种族保底卡池命中
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szCards = append(szCards, v.Id)
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bGet = true
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break
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}
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}
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}
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}
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if !bGet {
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szCards = append(szCards, v.Id)
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}
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}
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}
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}
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raceData := &pb.Floor{
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H4: curStar4Count,
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H5: curStar5Count,
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}
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// 更新record 配置信息
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update := map[string]interface{}{}
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update["race"+strconv.Itoa(int(race)-1)] = raceData
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this.module.modelHero.ChangeUserRecord(session.GetUserId(), update)
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// 消耗道具
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code = this.module.ConsumeRes(session, sz, true)
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if code != pb.ErrorCode_Success {
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return
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}
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if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil {
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code = pb.ErrorCode_HeroCreate
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return
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}
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rsp.Heroes = szCards
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session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
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return
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}
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