go_dreamfactory/sys/configure/structs/game.plotData.go
2022-06-07 19:50:08 +08:00

32 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_plotData struct {
Sameid int32
Skip bool
Name string
Describe string
}
func (Game_plotData) GetTypeId() int {
return -750874969
}
func NewGame_plotData(_buf map[string]interface{}) (_v *Game_plotData, err error) {
_v = &Game_plotData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sameid"].(float64); !_ok_ { err = errors.New("sameid error"); return }; _v.Sameid = int32(_tempNum_) }
{ var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
{ var _ok_ bool; if _v.Describe, _ok_ = _buf["describe"].(string); !_ok_ { err = errors.New("describe error"); return } }
return
}